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MSAGuideTree.cpp
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MSAGuideTree.cpp
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////////////////////////////////////////////////////////////////
// MSAGuideTree.cpp
//
// Utilities for tree data structure
/////////////////////////////////////////////////////////////////
#include "MSAGuideTree.h"
#include "MSA.h"
MSAGuideTree::MSAGuideTree(MSA* msa, VVF& distances, int numSeqs)
{
int i;
TreeNode* node;
//system configuration
this->msa = msa;
this->distMatrix = &distances;
this->numSeqs = numSeqs;
this->seqsWeights = msa->getSeqsWeights();
//tree structure
this->nodesSize = this->numSeqs * 2 + 1;
this->nodes = new TreeNode[this->nodesSize];
if (!this->nodes)
{
cerr << "TreeNodes memory allocation failed" << endl;
exit(-1);
}
//initialize all the tree nodes
this->leafs = this->nodes;
this->leafsNum = this->numSeqs;
this->nodesNum = 2 * this->leafsNum - 1;
for (i = 0; i < this->nodesSize; i++)
{
node = &nodes[i];
node->left = 0;
node->right = 0;
node->parent = 0;
node->leftIdx = -1;
node->rightIdx = -1;
node->parentIdx = -1;
node->idx = -1;
node->dist = 0;
node->leaf = NODE; //setted to be NODE, by default
node->order = 0;
node->depth = 0;
}
//initialize the leaf nodes
for (i = 0; i < this->leafsNum; i++)
{
node = &this->leafs[i];
node->idx = i;
node->leaf = LEAF;
}
}
MSAGuideTree::~MSAGuideTree()
{
//release tree nodes
delete[] this->nodes;
//release alignment orders
releaseAlignmentOrders();
}
//get the tree nodes
TreeNode* MSAGuideTree::getNodes()
{
return nodes;
}
//get the leaf nodes
TreeNode* MSAGuideTree::getLeafs()
{
return leafs;
}
//get the number of nodes;
int MSAGuideTree::getNodesNum()
{
return nodesNum;
}
//get the number of leaf nodes
int MSAGuideTree::getLeafsNum()
{
return leafsNum;
}
//get the alignment orders
AlignmentOrder* MSAGuideTree::getAlignOrders()
{
return alignOrders;
}
int MSAGuideTree::getAlignOrdersNum()
{
return alignOrdersNum;
}
/****************************************************
create the evolutionary relationship
****************************************************/
void MSAGuideTree::connectNodes(TreeNode* parent, int parentIdx,
TreeNode* leftChild, float leftDist, TreeNode* rightChild,
float rightDist)
{
//save the parents index for each child
leftChild->parent = parent;
leftChild->parentIdx = parentIdx;
rightChild->parent = parent;
rightChild->parentIdx = parentIdx;
//save the branch lengths (i.e. distance) from each child to its parent
leftChild->dist = leftDist;
rightChild->dist = rightDist;
//save the indices of itself and its children for this new tree node
parent->idx = parentIdx;
parent->left = leftChild;
parent->leftIdx = leftChild->idx;
parent->right = rightChild;
parent->rightIdx = rightChild->idx;
}
/*****************************************
compute the alignment order of the phylogentic tree
*****************************************/
void MSAGuideTree::createAlignmentOrders()
{
int i;
AlignmentOrder* order;
//allocate memory space for alignment orders vector
this->alignOrdersNum = 0;//for alignment orders, it starts from 1 instead of 0
this->alignOrdersSize = numSeqs;//the number of internal nodes of the phylogentic tree + 1
this->alignOrders = new AlignmentOrder[this->alignOrdersSize];
if (!this->alignOrders)
{
cerr << "OOPS: Alignment orders memory allocation failed" << endl;
exit(-1);
}
//initialize the alignment orders vector
for (i = 0; i < this->alignOrdersSize; i++)
{
order = &this->alignOrders[i];
order->leftOrder = 0;
order->rightOrder = 0;
order->leftLeafs = 0;
order->leftNum = 0;
order->rightLeafs = 0;
order->rightNum = 0;
}
//starting out constructing the alignment orders
int subLeafsNum;
int nodeDepth = 1;
int subOrder = recursiveCreateAlignmentOrders(this->root, 0, subLeafsNum,
nodeDepth);
//check whether the function works well
if (subLeafsNum != numSeqs || this->alignOrdersNum != subOrder)
{
fprintf(stderr,
"The alignment orders constructed were wrong (subLeafsNum %d, alignOrdersNum %d, subOrder %d)\n",
subLeafsNum, alignOrdersNum, subOrder);
}
}
int MSAGuideTree::recursiveCreateAlignmentOrders(TreeNode* subRoot,
int* subLeafs, int& subLeafsNum, int nodeDepth)
{
int leftNum, rightNum;
int leftOrder, rightOrder;
int* leftLeafs, *rightLeafs;
if (subRoot->leaf == LEAF)
{
subLeafs[0] = subRoot->idx;
subLeafsNum = 1;
return 0; //if it is a leaf, return the index 0
}
leftOrder = rightOrder = 0;
leftNum = rightNum = 0;
leftLeafs = new int[numSeqs];
rightLeafs = new int[numSeqs];
//check the left subtree
if (subRoot->left)
{
//recursively tranverse the left subtree
leftOrder = recursiveCreateAlignmentOrders(subRoot->left, leftLeafs,
leftNum, nodeDepth + 1);
}
//check the right subtree
if (subRoot->right)
{
rightOrder = recursiveCreateAlignmentOrders(subRoot->right, rightLeafs,
rightNum, nodeDepth + 1);
}
//save the leafs in the left and right subtrees of the current subtree
if (this->alignOrdersNum > this->alignOrdersSize)
{
fprintf(stderr, "the alignment order function works bad\n");
\
exit(-1);
}
AlignmentOrder* order = &this->alignOrders[++this->alignOrdersNum];
order->nodeDepth = nodeDepth;
order->leftOrder = leftOrder;
order->rightOrder = rightOrder;
order->leftNum = leftNum;
order->rightNum = rightNum;
order->leftLeafs = new int[order->leftNum];
order->rightLeafs = new int[order->rightNum];
if (!order->leftLeafs || !order->rightLeafs)
{
fprintf(stderr,
"memory allocation failed while recursively constructing alignment orders\n");
exit(-1);
}
memcpy(order->leftLeafs, leftLeafs, order->leftNum * sizeof(int));
memcpy(order->rightLeafs, rightLeafs, order->rightNum * sizeof(int));
delete[] leftLeafs;
delete[] rightLeafs;
//for the root of the tree, subLeafs buffer is set to 0
if (subLeafs)
{
//copy the results to the parent tree node
memcpy(subLeafs, order->leftLeafs, order->leftNum * sizeof(int));
memcpy(subLeafs + order->leftNum, order->rightLeafs,
order->rightNum * sizeof(int));
}
//compute the total number of leafs in this subtree
subLeafsNum = order->leftNum + order->rightNum;
return this->alignOrdersNum;//return the index of itself, starting from 1, instead of 0
}
void MSAGuideTree::releaseAlignmentOrders()
{
if (!this->alignOrders)
{
return;
}
for (int i = 0; i < this->alignOrdersNum; i++)
{
AlignmentOrder* order = &this->alignOrders[i];
if (order->leftLeafs)
{
delete[] order->leftLeafs;
}
if (order->rightLeafs)
{
delete[] order->rightLeafs;
}
}
delete[] alignOrders;
}
/********************************
display the alignment orders
********************************/
void MSAGuideTree::displayAlignmentOrders()
{
int i, j;
AlignmentOrder* order;
fprintf(stderr, "************DISPLAY ALIGNMENT ORDER***************\n");
for (i = 1; i <= this->alignOrdersNum; i++)
{
order = &this->alignOrders[i];
fprintf(stderr, "GROUP (%d depth %d):\n---LEFT ORDER: %d\n", i,
order->nodeDepth, order->leftOrder);
fprintf(stderr, "---LEFT: ");
for (j = 0; j < order->leftNum; j++)
{
fprintf(stderr, "%d ", order->leftLeafs[j]);
}
fprintf(stderr, "\n---RIGHT ORDER: %d\n", order->rightOrder);
fprintf(stderr, "\n---RIGHT: ");
for (j = 0; j < order->rightNum; j++)
{
fprintf(stderr, "%d ", order->rightLeafs[j]);
}
fprintf(stderr, "\n");
}
fprintf(stderr, "*******************************************\n");
}
/*********************************
display the tree
*********************************/
void MSAGuideTree::displayTree()
{
fprintf(stderr, "**************DISPLAY TREE*********************\n");
for (int i = 0; i < nodesNum; i++)
{
TreeNode* node = &nodes[i];
fprintf(stderr,
"%d(%p): left(%p) %d, right(%p) %d, parent(%p) %d, dist %f\n",
(node == &nodes[node->idx]) ? node->idx : -2, node, node->left,
(!node->left || node->left == &nodes[node->leftIdx]) ?
node->leftIdx : -2, node->right,
(!node->right || node->right == &nodes[node->rightIdx]) ?
node->rightIdx : -2, node->parent,
(!node->parent || node->parent == &nodes[node->parentIdx]) ?
node->parentIdx : -2, node->dist);
}
fprintf(stderr, "*******************************************\n");
}
/*********************************
compute the sequence weights
*********************************/
void MSAGuideTree::getSeqsWeights()
{
int i;
TreeNode* curr;
//compute the order of each node, which represents the number of leaf nodes in the substree rooting from it.
for (i = 0; i < leafsNum; i++)
{
//for each leaf nodes
curr = &this->leafs[i];
while (curr != 0)
{
curr->order++;
curr = curr->parent;
}
}
//compute the weight of each sequence, which corresponds to a leaf node
for (i = 0; i < numSeqs; i++)
{
//compute the weight of each sequence
float weights = 0;
curr = &this->leafs[i];
while (curr->parent != 0)
{
weights += curr->dist / curr->order;
curr = curr->parent;
//printf("order:%d weights: %f\n", curr->order, weights);
}
//save the weight of this sequence
seqsWeights[i] = (int) (100 * weights);
//printf("%d\n", seqsWeights[i]);
}
//normalize the weights
int wsum = 0;
for (i = 0; i < numSeqs; i++)
{
wsum += seqsWeights[i];
}
if (wsum == 0)
{
//in this case, every sequence is assumed to have an identical weight
for (i = 0; i < numSeqs; i++)
{
seqsWeights[i] = 1;
}
wsum = numSeqs;
}
//printf("wsum:%d \n", wsum);
for (i = 0; i < numSeqs; i++)
{
seqsWeights[i] = (seqsWeights[i] * INT_MULTIPLY) / wsum;
if (seqsWeights[i] < 1)
{
seqsWeights[i] = 1;
}
//printf("%d \n", seqsWeights[i]);
}
}
void MSAGuideTree::create()
{
//do nothing
}
void MSAGuideTree::create(int variance)
{
//do nothing
}