You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
when DEBUG is set to TRUE, it sets the internal global variable gl_debug to 1, which may be used to print some debugging information. See main_lcd.c lines 182-186:
while (gl_ok) {
if (gl_debug) { /* put any debugging stuff here */ }
next_frame();
if (serial) check_stdout();
}
The usage suggests appending debug=1 to the command-line:
However, the emulator still reports that DEBUG=0:
The text was updated successfully, but these errors were encountered: