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And benefit from having the AST to do something personalized to our specific use-case. Eventually though using a standard wasm2c would benefit the whole community. So might be worth try to contribute there.
The text was updated successfully, but these errors were encountered:
We want to generate C++ code that we can use to compile to unsupported platforms like Playstation, Xbox or homebrew platforms.
We can benefit from Kotlin targetting WASM.
It should be possible to start doing stuff by using WasmImport:
https://youtrack.jetbrains.com/issue/KT-55589/Basic-support-of-WASI
We can try to use wasm2c:
https://github.com/WebAssembly/wabt/blob/main/wasm2c/README.md
Alternatively we can continue work here:
https://github.com/korlibs/wasm2kt/
And benefit from having the AST to do something personalized to our specific use-case. Eventually though using a standard wasm2c would benefit the whole community. So might be worth try to contribute there.
The text was updated successfully, but these errors were encountered: