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font.lua
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font.lua
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Font = {
fontmap = {
cfont = "droid/DroidSansFallback.ttf", -- filemanager: for menu contents
tfont = "droid/DroidSansFallback.ttf", -- filemanager: for title
ffont = "droid/DroidSansFallback.ttf", -- filemanager: for footer
infofont = "droid/DroidSansFallback.ttf", -- info messages
rifont = "droid/DroidSans.ttf", -- readers: for reading position info
scfont = "droid/DroidSansMono.ttf", -- selectmenu: font for item shortcut
hpkfont = "droid/DroidSansMono.ttf", -- help page: font for displaying keys
hfont = "droid/DroidSansFallback.ttf", -- help page: font for displaying help messages
infont = "droid/DroidSansMono.ttf", -- inputbox: use mono for better distance controlling
},
fontdir = os.getenv("FONTDIR") or "./fonts",
-- face table
faces = {},
}
function Font:getFace(font, size)
if not font then
-- default to content font
font = "cfont"
end
local face = self.faces[font..size]
-- build face if not found
if not face then
local realname = self.fontmap[font]
if not realname then
realname = font
end
realname = self.fontdir.."/"..realname
ok, face = pcall(freetype.newFace, realname, size)
if not ok then
Debug("#! Font "..font.." ("..realname..") not supported: "..face)
return nil
end
self.faces[font..size] = face
--Debug("getFace, found: "..realname.." size:"..size)
end
return { size = size, ftface = face, hash = font..size }
end
function Font:_readList(target, dir, effective_dir)
for f in lfs.dir(dir) do
if lfs.attributes(dir.."/"..f, "mode") == "directory" and f ~= "." and f ~= ".." then
self:_readList(target, dir.."/"..f, effective_dir..f.."/")
else
local file_type = string.lower(string.match(f, ".+%.([^.]+)") or "")
if file_type == "ttf" or file_type == "cff" or file_type == "otf" then
table.insert(target, effective_dir..f)
end
end
end
end
function Font:getFontList()
fontlist = {}
self:_readList(fontlist, self.fontdir, "")
table.sort(fontlist)
return fontlist
end
function Font:update()
for _k, _v in ipairs(self.faces) do
_v:done()
end
self.faces = {}
clearGlyphCache()
end
-- NuPogodi, 05.09.12: added function to change fontface for ANY item in Font.fontmap
-- choose the Fonts.fontmap-item that has to be changed
function Font:chooseItemForFont(initial)
local items_list = {}
local item_no, item_found = 1, false
local description -- additional info to display in menu
-- define auxilary function
function add_element(_index)
if _index == "cfont" then description = _("filemanager: menu contents")
elseif _index == "tfont" then description = _("filemanager: header title")
elseif _index == "ffont" then description = _("filemanager: footer")
elseif _index == "rifont" then description = _("readers: reading position info")
elseif _index == "scfont" then description = _("selectmenu: item shortcuts")
elseif _index == "hpkfont" then description = _("help page: hotkeys")
elseif _index == "hfont" then description = _("help page: description")
elseif _index == "infont" then description = _("inputbox: on-screen keyboard & user input")
elseif _index == "infofont" then description = _("info messages")
else --[[ not included in Font.fontmap ]] description = _("nothing; not used anymore")
end
-- then, search for number of initial item in the list Font.fontmap
if not item_found then
if _index ~= initial then
item_no = item_no + 1
else
item_found = true
end
end
table.insert(items_list, "[".._index.."] for "..description)
end
table.foreach(Font.fontmap, add_element)
-- goto menu to select the item which font should be changed
local items_menu = SelectMenu:new{
menu_title = _("Select item to change"),
item_array = items_list,
current_entry = item_no - 1,
own_glyph = 2, -- use Font.fontmap-values to render 'items_menu'-items
}
local ok, item_font = items_menu:choose(0, fb.bb:getHeight())
if not ok then
return nil
end
-- and selecting from the font index included in [...] from the whole string
return string.sub(string.match(item_font,"%b[]"), 2, -2)
end
-- choose font for the 'item_font' in Fonts.fontmap
function Font:chooseFontForItem(item_font)
item_font = item_font or "cfont"
local item_no = 0
local face_list = Font:getFontList()
while face_list[item_no] ~= Font.fontmap[item_font] and item_no < #face_list do
item_no = item_no + 1
end
local fonts_menu = SelectMenu:new{
menu_title = _("Fonts Menu"),
item_array = face_list,
current_entry = item_no - 1,
own_glyph = 1, -- use the item from item_array to render 'fonts_menu'-items
}
local re, font = fonts_menu:choose(0, G_height)
if re then
Font.fontmap[item_font] = font
Font:update()
end
end
-- to remain in menu with Font.fontmap-items until 'Back'
function Font:chooseFonts()
local item_font = "cfont" -- initial value
while item_font ~= nil do
item_font = self:chooseItemForFont(item_font)
if item_font then
self:chooseFontForItem(item_font)
end
end
end