From 687bffb360cb535ccd93b61384a4818b95c36fad Mon Sep 17 00:00:00 2001 From: Kim Taebum <39542671+scarleter99@users.noreply.github.com> Date: Tue, 14 May 2024 01:24:31 +0900 Subject: [PATCH] =?UTF-8?q?bugfix:=20UpdateStat()=EC=9D=98=20Runner.DeltaT?= =?UTF-8?q?ime=EC=9D=84=20Time.deltaTime=EC=9C=BC=EB=A1=9C=20=EB=B3=80?= =?UTF-8?q?=EA=B2=BD=20&=20=EC=88=98=EC=B9=98=20=EC=A1=B0=EC=A0=88=20(#145?= =?UTF-8?q?)?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../Assets/Resources/Rendering/GameVolumeProfile.asset | 2 +- .../Contents/Interactables/WorkStation/ItemKit.cs | 2 +- Client/Assets/Scripts/Creatures/Crew.cs | 10 +++++----- 3 files changed, 7 insertions(+), 7 deletions(-) diff --git a/Client/Assets/Resources/Rendering/GameVolumeProfile.asset b/Client/Assets/Resources/Rendering/GameVolumeProfile.asset index 0f5a508060..36f54db529 100644 --- a/Client/Assets/Resources/Rendering/GameVolumeProfile.asset +++ b/Client/Assets/Resources/Rendering/GameVolumeProfile.asset @@ -248,7 +248,7 @@ MonoBehaviour: m_Value: 1 fixedExposure: m_OverrideState: 1 - m_Value: -3.5 + m_Value: -2.5 compensation: m_OverrideState: 1 m_Value: 0 diff --git a/Client/Assets/Scripts/Contents/Interactables/WorkStation/ItemKit.cs b/Client/Assets/Scripts/Contents/Interactables/WorkStation/ItemKit.cs index f76e95aee9..209ff1dafc 100644 --- a/Client/Assets/Scripts/Contents/Interactables/WorkStation/ItemKit.cs +++ b/Client/Assets/Scripts/Contents/Interactables/WorkStation/ItemKit.cs @@ -23,7 +23,7 @@ protected override void Init() CanRememberWork = false; IsCompleted = false; - TotalWorkAmount = 15f; + TotalWorkAmount = 70f; } public override bool IsInteractable(Creature creature) diff --git a/Client/Assets/Scripts/Creatures/Crew.cs b/Client/Assets/Scripts/Creatures/Crew.cs index 8d78073f43..b2f3b41e05 100644 --- a/Client/Assets/Scripts/Creatures/Crew.cs +++ b/Client/Assets/Scripts/Creatures/Crew.cs @@ -154,18 +154,18 @@ protected void UpdateStat() if (CreatureState == Define.CreatureState.Move && CreaturePose == Define.CreaturePose.Run) { if (!CrewStat.Doped) - CrewStat.ChangeStamina(-Define.RUN_USE_STAMINA * Runner.DeltaTime); + CrewStat.ChangeStamina(-Define.RUN_USE_STAMINA * Time.deltaTime); } else - CrewStat.ChangeStamina(Define.PASIVE_RECOVER_STAMINA * Runner.DeltaTime); + CrewStat.ChangeStamina(Define.PASIVE_RECOVER_STAMINA * Time.deltaTime); if (CreatureState == Define.CreatureState.Idle && CreaturePose == Define.CreaturePose.Sit) { - CrewStat.ChangeStamina(Define.PASIVE_RECOVER_STAMINA * Runner.DeltaTime); - CrewStat.ChangeSanity(Define.SIT_RECOVER_SANITY * Runner.DeltaTime); + CrewStat.ChangeStamina(Define.PASIVE_RECOVER_STAMINA * Time.deltaTime); + CrewStat.ChangeSanity(Define.SIT_RECOVER_SANITY * Time.deltaTime); } else if (CrewStat.IsErosion) - CrewStat.ChangeSanity(-Define.EROSION_REDUCE_SANITY * Runner.DeltaTime); + CrewStat.ChangeSanity(-Define.EROSION_REDUCE_SANITY * Time.deltaTime); } protected override void UpdateIdle()