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bugfix: UpdateStat()의 Runner.DeltaTime을 Time.deltaTime으로 변경 & 수치 조절 (#…
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scarleter99 committed May 13, 2024
1 parent bdb535e commit 687bffb
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Showing 3 changed files with 7 additions and 7 deletions.
2 changes: 1 addition & 1 deletion Client/Assets/Resources/Rendering/GameVolumeProfile.asset
Original file line number Diff line number Diff line change
Expand Up @@ -248,7 +248,7 @@ MonoBehaviour:
m_Value: 1
fixedExposure:
m_OverrideState: 1
m_Value: -3.5
m_Value: -2.5
compensation:
m_OverrideState: 1
m_Value: 0
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Original file line number Diff line number Diff line change
Expand Up @@ -23,7 +23,7 @@ protected override void Init()
CanRememberWork = false;
IsCompleted = false;

TotalWorkAmount = 15f;
TotalWorkAmount = 70f;
}

public override bool IsInteractable(Creature creature)
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10 changes: 5 additions & 5 deletions Client/Assets/Scripts/Creatures/Crew.cs
Original file line number Diff line number Diff line change
Expand Up @@ -154,18 +154,18 @@ protected void UpdateStat()
if (CreatureState == Define.CreatureState.Move && CreaturePose == Define.CreaturePose.Run)
{
if (!CrewStat.Doped)
CrewStat.ChangeStamina(-Define.RUN_USE_STAMINA * Runner.DeltaTime);
CrewStat.ChangeStamina(-Define.RUN_USE_STAMINA * Time.deltaTime);
}
else
CrewStat.ChangeStamina(Define.PASIVE_RECOVER_STAMINA * Runner.DeltaTime);
CrewStat.ChangeStamina(Define.PASIVE_RECOVER_STAMINA * Time.deltaTime);

if (CreatureState == Define.CreatureState.Idle && CreaturePose == Define.CreaturePose.Sit)
{
CrewStat.ChangeStamina(Define.PASIVE_RECOVER_STAMINA * Runner.DeltaTime);
CrewStat.ChangeSanity(Define.SIT_RECOVER_SANITY * Runner.DeltaTime);
CrewStat.ChangeStamina(Define.PASIVE_RECOVER_STAMINA * Time.deltaTime);
CrewStat.ChangeSanity(Define.SIT_RECOVER_SANITY * Time.deltaTime);
}
else if (CrewStat.IsErosion)
CrewStat.ChangeSanity(-Define.EROSION_REDUCE_SANITY * Runner.DeltaTime);
CrewStat.ChangeSanity(-Define.EROSION_REDUCE_SANITY * Time.deltaTime);
}

protected override void UpdateIdle()
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