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Add a "bypass" filter #27

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buckle2000 opened this issue Oct 23, 2016 · 3 comments
Open

Add a "bypass" filter #27

buckle2000 opened this issue Oct 23, 2016 · 3 comments

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@buckle2000
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buckle2000 commented Oct 23, 2016

walk_thru_door
default
You can see how player move through door when the only key pressed is "up".

This collision-solving method is widely used in top-down 2d games. e.g. Monaco

I will send a PR with this new feature (filter?) sometime later if you agree.

@kikito
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kikito commented Oct 23, 2016

Hi, thanks for creating this issue.

I think this might too game-specific to be included in bump - that said, if you want to go ahead and send me a PR, feel free to do so. I can only promise that I will give it a fair look. I think a new filter type might be the right option. Try to implement it modifying as little subsystems as possible, and see if it can be made to work without adding any extra input parameter to the filter. Thanks!

@buckle2000
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#28

@justgage
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This sounds awesome, I think it should be included.

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