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(This is a bug that I noticed a while back and recorded, where "a while back" is 1-2 years ago. I don't know if it still exists or not, though it likely does.)
Basically: if the player has a Tmp status, and then equips/dequips something that grants the Equ version of that status, the Tmp status is also canceled because the Equ status overwrites the Tmp status.
Two ways to fix it:
Painful refactoring, store statuses in a vector instead of an enum array
Ignore it and ensure it never happens in practice. I.e. don't add pieces of equipment that have statuses that could be inflicted by other means in a temporary way.
The text was updated successfully, but these errors were encountered:
(This is a bug that I noticed a while back and recorded, where "a while back" is 1-2 years ago. I don't know if it still exists or not, though it likely does.)
Basically: if the player has a
Tmp
status, and then equips/dequips something that grants theEqu
version of that status, theTmp
status is also canceled because theEqu
status overwrites theTmp
status.Two ways to fix it:
The text was updated successfully, but these errors were encountered: