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widget.hh
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widget.hh
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/*
* This file is part of the Electron Orbital Explorer. The Electron
* Orbital Explorer is distributed under the Simplified BSD License
* (also called the "BSD 2-Clause License"), in hopes that these
* rendering techniques might be used by other programmers in
* applications such as scientific visualization, video gaming, and so
* on. If you find value in this software and use its technologies for
* another purpose, I would love to hear back from you at bjthinks (at)
* gmail (dot) com. If you improve this software and agree to release
* your modifications under the below license, I encourage you to fork
* the development tree on github and push your modifications. The
* Electron Orbital Explorer's development URL is:
* https://github.com/bjthinks/orbital-explorer
* (This paragraph is not part of the software license and may be
* removed.)
*
* Copyright (c) 2013, Brian W. Johnson
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* + Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* + Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in
* the documentation and/or other materials provided with the
* distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
* COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
* ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef WIDGET_HH
#define WIDGET_HH
#include <list>
#include <limits>
#include "util.hh"
#include "oopengl.hh"
#include "vector.hh"
#include "color.hh"
#include "font.hh"
#include "shaders.hh"
#include "event.hh"
// Small aggregate to encapsulate rectangular regions.
struct Region
{
Region()
: left(0), bottom(0),
width(std::numeric_limits<int>::max()),
height(std::numeric_limits<int>::max())
{}
Region(int new_left, int new_bottom, int new_width, int new_height)
: left(new_left), bottom(new_bottom), width(new_width), height(new_height)
{}
// Compose two Regions: inner = outer * inner_relative_to_outer
Region operator*(const Region &rhs)
{
return Region(left + rhs.left, bottom + rhs.bottom,
std::max(0, std::min(rhs.width, width - rhs.left)),
std::max(0, std::min(rhs.height, height - rhs.bottom)));
}
int left, bottom, width, height;
};
inline bool isEventInsideRegion(const PositionedEvent &e, const Region &r)
{
if (e.x() >= r.left && e.x() < r.left + r.width &&
e.y() >= r.bottom && e.y() < r.bottom + r.height)
return true;
else
return false;
}
// Time to make a fun class hierarchy!
// The base class is Widget, which can be drawn, can handle events,
// and has a position and size.
class Widget : public Uncopyable, public Handler
{
public:
virtual ~Widget() {}
virtual void draw(Region r) = 0;
virtual bool handle(Region r, const PositionedEvent &e) = 0;
void move(int x, int y)
{
geometry.left = x;
geometry.bottom = y;
}
void resize(int width, int height)
{
geometry.width = width;
geometry.height = height;
}
protected:
Region geometry;
};
// A Container is a Widget that can contain other Widgets.
// An Element is a Widget that goes in a Container.
class Contained;
class Container : virtual public Widget
{
public:
~Container();
void draw(Region r);
bool handle(Region r, const PositionedEvent &e);
// Called only by constructors and destructors of Contained widgets
void addContents(Contained *c);
void deleteContents(Contained *c);
private:
std::list<Contained *> contents;
};
// All but top-level Widgets will go in a Container. They are Contained.
class Contained : virtual public Widget
{
public:
Contained(Container &e);
~Contained();
private:
Container &enclosure;
};
// A Widget that's both a Container and an Contained is a Composite.
class Composite : public Container, public Contained
{
public:
Composite(Container &e);
};
// Might also define a top-level Container here...
// A Widget that's only a Contained is an Element.
class Element : public Contained
{
public:
Element(Container &e);
bool handle(Region r, const PositionedEvent &e);
};
// Triangles are a basic drawing primitive.
class Triangle : public Element
{
public:
Triangle(Container &e);
Triangle &x(Vector<2> x_);
Triangle &y(Vector<2> y_);
Triangle &z(Vector<2> z_);
Triangle &color(Color c);
void draw(Region r);
private:
static Program *triangleProg;
static VertexArrayObject *triangleVAO;
Vector<2> xx, yy, zz;
Color cc;
};
// Quads are implemented as a pair of triangles.
class Quad : public Composite
{
public:
Quad(Container &e);
Quad &x(Vector<2> x_);
Quad &y(Vector<2> z_);
Quad &z(Vector<2> y_);
Quad &w(Vector<2> w_);
Quad &color(Color c);
private:
Triangle s, t;
};
// A Rectangle is a convenience wrapper around a Quad.
class Rectangle : public Composite
{
public:
Rectangle(Container &e);
Rectangle &ll(Vector<2> llcorner);
Rectangle &ur(Vector<2> urcorner);
Rectangle &color(Color c);
private:
Vector<2> llc, urc;
Quad q;
};
// A Box is a hollow rectangle
class Box : public Composite
{
public:
Box(Container &e);
Box &ll(Vector<2> llcorner);
Box &ur(Vector<2> urcorner);
Box &width(double width_);
Box &color(Color c);
private:
Vector<2> llc, urc;
double wid;
Rectangle left, right, bottom, top;
void setCoords();
};
// An antialiased 7-bit ASCII character
class Character : public Element
{
public:
Character(Container &e, const Font &f);
Character &set(char c);
Character &color(Color c);
void draw(Region r);
int bottom() const { return font.bottom(ch); }
int left() const { return font.left(ch); }
int width() const { return font.width(ch); }
int advance() const { return font.advance(ch); }
private:
static Program *characterProg;
static VertexArrayObject *characterVAO;
const Font &font;
Color cc;
char ch;
};
// A character string - note absence of line wrapping
enum Justification { LeftJustified, CenterJustified, RightJustified };
class String : public Composite
{
public:
String(Container &e, const Font &f);
~String();
String &set(const std::string &s);
String &color(Color c);
String &justify(Justification j);
void resize(int x, int y);
int width() const;
private:
const Font &font;
std::vector<Character *> str;
Color cc;
Justification jj;
void moveCharacters();
void setCharacterColors();
};
//
// Implementations of "simple" functions follow.
//
inline Container::~Container()
{
if (contents.size() != 0)
throw std::logic_error("Container destructed but has contents");
}
inline void Container::draw(Region r)
{
for (std::list<Contained *>::iterator i = contents.begin();
i != contents.end(); ++i)
(*i)->draw(r * geometry);
}
inline bool Container::handle(Region r, const PositionedEvent &e)
{
r = r * geometry;
if (!isEventInsideRegion(e, r))
return false;
if (e.dispatchTo(*this))
return true;
for (std::list<Contained *>::iterator i = contents.begin();
i != contents.end(); ++i) {
if ((*i)->handle(r, e))
return true;
}
return false;
}
inline void Container::addContents(Contained *c)
{
contents.push_front(c);
}
inline void Container::deleteContents(Contained *c)
{
contents.remove(c);
}
inline Contained::Contained(Container &e)
: enclosure(e)
{
enclosure.addContents(this);
}
inline Contained::~Contained()
{
enclosure.deleteContents(this);
}
inline Composite::Composite(Container &e)
: Contained(e)
{}
inline Element::Element(Container &e)
: Contained(e)
{}
inline bool Element::handle(Region r, const PositionedEvent &e)
{
r = r * geometry;
if (!isEventInsideRegion(e, r))
return false;
return e.dispatchTo(*this);
}
inline Triangle &Triangle::x(Vector<2> x_)
{
xx = x_;
return *this;
}
inline Triangle &Triangle::y(Vector<2> y_)
{
yy = y_;
return *this;
}
inline Triangle &Triangle::z(Vector<2> z_)
{
zz = z_;
return *this;
}
inline Triangle &Triangle::color(Color c)
{
cc = c;
return *this;
}
inline Quad::Quad(Container &e)
: Composite(e),
s(*this),
t(*this)
{}
inline Quad &Quad::x(Vector<2> x_)
{
s.x(x_);
t.x(x_);
return *this;
}
inline Quad &Quad::y(Vector<2> y_)
{
s.y(y_);
return *this;
}
inline Quad &Quad::z(Vector<2> z_)
{
s.z(z_);
t.y(z_);
return *this;
}
inline Quad &Quad::w(Vector<2> w_)
{
t.z(w_);
return *this;
}
inline Quad &Quad::color(Color c)
{
s.color(c);
t.color(c);
return *this;
}
inline Rectangle::Rectangle(Container &e)
: Composite(e),
llc(Vector2(0, 0)),
urc(Vector2(0, 0)),
q(*this)
{}
inline Rectangle &Rectangle::ll(Vector<2> llcorner)
{
llc = llcorner;
q .x(Vector2(llc[0], llc[1]))
.y(Vector2(urc[0], llc[1]))
.w(Vector2(llc[0], urc[1]));
return *this;
}
inline Rectangle &Rectangle::ur(Vector<2> urcorner)
{
urc = urcorner;
q .y(Vector2(urc[0], llc[1]))
.z(Vector2(urc[0], urc[1]))
.w(Vector2(llc[0], urc[1]));
return *this;
}
inline Rectangle &Rectangle::color(Color c)
{
q.color(c);
return *this;
}
inline Box::Box(Container &e)
: Composite(e),
llc(Vector2(0, 0)),
urc(Vector2(0, 0)),
wid(0),
left(*this),
right(*this),
bottom(*this),
top(*this)
{}
inline void Box::setCoords()
{
left .ll(llc).ur(Vector2(llc[0]+wid, urc[1]));
bottom.ll(llc).ur(Vector2(urc[0], llc[1]+wid));
right .ll(Vector2(urc[0]-wid, llc[1])).ur(urc);
top .ll(Vector2(llc[0], urc[1]-wid)).ur(urc);
}
inline Box &Box::ll(Vector<2> llcorner)
{
llc = llcorner;
setCoords();
return *this;
}
inline Box &Box::ur(Vector<2> urcorner)
{
urc = urcorner;
setCoords();
return *this;
}
inline Box &Box::width(double width_)
{
wid = width_;
setCoords();
return *this;
}
inline Box &Box::color(Color c)
{
left.color(c);
right.color(c);
bottom.color(c);
top.color(c);
return *this;
}
inline Character &Character::set(char c)
{
ch = c;
resize(font.width(ch), font.height(ch));
return *this;
}
inline Character &Character::color(Color c)
{
cc = c;
return *this;
}
inline String::String(Container &e, const Font &f)
: Composite(e),
font(f),
jj(LeftJustified)
{}
inline String::~String()
{
for (int i = 0; i < int(str.size()); ++i)
delete str[i];
}
inline String &String::set(const std::string &s)
{
for (int i = 0; i < int(str.size()); ++i)
delete str[i];
str.resize(0);
for (int i = 0; i < int(s.size()); ++i) {
Character *c = new Character(*this, font);
c->set(s[i]);
str.push_back(c);
}
moveCharacters();
setCharacterColors();
return *this;
}
inline String &String::color(Color c)
{
cc = c;
setCharacterColors();
return *this;
}
inline String &String::justify(Justification j)
{
jj = j;
moveCharacters();
return *this;
}
inline void String::resize(int x, int y)
{
Container::resize(x, y);
moveCharacters();
}
inline int String::width() const
{
int w = 0;
if (str.size() == 0)
return w;
if (str[0]->left() < 0)
w += -str[0]->left();
int n = str.size() - 1;
int right_dangle = str[n]->left() + str[n]->width() - str[n]->advance();
if (right_dangle > 0)
w += right_dangle;
for (int i = 0; i < int(str.size()); ++i)
w += str[i]->advance();
return w;
}
inline void String::moveCharacters()
{
if (str.size() == 0)
return;
int x = 0;
int y = font.descender();
switch (jj) {
case LeftJustified:
{
if (str[0]->left() < 0)
x = -str[0]->left();
}
break;
case RightJustified:
{
x = geometry.width;
int n = str.size() - 1;
int right_dangle = str[n]->left() + str[n]->width() - str[n]->advance();
if (right_dangle > 0)
x -= right_dangle;
for (int i = 0; i < int(str.size()); ++i)
x -= str[i]->advance();
}
break;
case CenterJustified:
{
int twice_x = geometry.width;
for (int i = 0; i < int(str.size()); ++i)
twice_x -= str[i]->advance();
// Should this also include any left or right overhang? Doing so
// would guarantee that drawing is correct after something like
// string.resize(string.width(), ...);
x = twice_x / 2;
}
break;
}
for (int i = 0; i < int(str.size()); ++i) {
int cx = x + str[i]->left();
int cy = y + str[i]->bottom();
str[i]->move(cx, cy);
x += str[i]->advance();
}
return;
}
inline void String::setCharacterColors()
{
for (int i = 0; i < int(str.size()); ++i)
str[i]->color(cc);
}
#endif