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font.hh
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font.hh
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/*
* This file is part of the Electron Orbital Explorer. The Electron
* Orbital Explorer is distributed under the Simplified BSD License
* (also called the "BSD 2-Clause License"), in hopes that these
* rendering techniques might be used by other programmers in
* applications such as scientific visualization, video gaming, and so
* on. If you find value in this software and use its technologies for
* another purpose, I would love to hear back from you at bjthinks (at)
* gmail (dot) com. If you improve this software and agree to release
* your modifications under the below license, I encourage you to fork
* the development tree on github and push your modifications. The
* Electron Orbital Explorer's development URL is:
* https://github.com/bjthinks/orbital-explorer
* (This paragraph is not part of the software license and may be
* removed.)
*
* Copyright (c) 2013, Brian W. Johnson
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* + Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* + Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in
* the documentation and/or other materials provided with the
* distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
* COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
* ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef FONT_HH
#define FONT_HH
#include <vector>
#include <ft2build.h>
#include FT_FREETYPE_H
#include "glprocs.hh"
#include "vector.hh"
// Note: kerning is not done, because our chosen
// font (Source Sans Pro) has no kerning data
class Font
{
public:
Font(int points_);
~Font();
int pointSize() const { return points; }
int left(int ch) const { return leftData.at(ch); }
int width(int ch) const { return widthData.at(ch); }
int bottom(int ch) const { return bottomData.at(ch); }
int height(int ch) const { return heightData.at(ch); }
int advance(int ch) const { return advanceData.at(ch); }
int descender() const { return descender_; }
Vector<2> texCoordLL(int ch) const
{
return Vector2((ch % chars_per_row) / double(chars_per_row),
(ch / chars_per_row) / double(chars_per_col));
}
Vector<2> texCoordLR(int ch) const
{
return texCoordLL(ch) + Vector2
(width(ch) / double(textureWidth), 0);
}
Vector<2> texCoordUL(int ch) const
{
return texCoordLL(ch) + Vector2
(0, height(ch) / double(textureHeight));
}
Vector<2> texCoordUR(int ch) const
{
return texCoordLL(ch) + Vector2
(width(ch) / double(textureWidth), height(ch) / double(textureHeight));
}
GLuint getTexture() const { return texture_id; }
private:
static bool initialized;
static FT_Library library;
int points;
FT_Face face;
void setGlyph(int c);
int getGlyphLeft() { return face->glyph->bitmap_left; }
int getGlyphWidth() { return face->glyph->bitmap.width; }
int getGlyphAdvance() { return face->glyph->advance.x / 64; }
int getGlyphTop() { return face->glyph->bitmap_top; }
int getGlyphHeight() { return face->glyph->bitmap.rows; }
int getGlyphBottom() { return getGlyphTop() - getGlyphHeight(); }
std::vector<unsigned char> pixelData;
std::vector<int> leftData, widthData, bottomData, heightData, advanceData;
int blockWidth, textureWidth, blockHeight, textureHeight;
int descender_;
unsigned char &glyphPixel(int ch, int x, int y);
unsigned char &texturePixel(int ch, int x, int y);
GLuint texture_id;
static const int chars_per_row = 8;
static const int chars_per_col = 16;
};
#endif