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falling-squares.py
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falling-squares.py
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# Time: O(n^2), could be improved to O(nlogn) in cpp by ordered map (bst)
# Space: O(n)
import bisect
class Solution(object):
def fallingSquares(self, positions):
result = []
pos = [-1]
heights = [0]
maxH = 0
for left, side in positions:
l = bisect.bisect_right(pos, left)
r = bisect.bisect_left(pos, left+side)
high = max(heights[l-1:r] or [0]) + side
pos[l:r] = [left, left+side] # Time: O(n)
heights[l:r] = [high, heights[r-1]] # Time: O(n)
maxH = max(maxH, high)
result.append(maxH)
return result
class SegmentTree(object):
def __init__(self, N,
query_fn=min,
update_fn=lambda x, y: y,
default_val=float("inf")):
self.N = N
self.H = (N-1).bit_length()
self.query_fn = query_fn
self.update_fn = update_fn
self.default_val = default_val
self.tree = [default_val] * (2 * N)
self.lazy = [None] * N
def __apply(self, x, val):
self.tree[x] = self.update_fn(self.tree[x], val)
if x < self.N:
self.lazy[x] = self.update_fn(self.lazy[x], val)
def update(self, L, R, h):
def pull(x):
while x > 1:
x //= 2
self.tree[x] = self.query_fn(self.tree[x*2], self.tree[x*2 + 1])
if self.lazy[x] is not None:
self.tree[x] = self.update_fn(self.tree[x], self.lazy[x])
L += self.N
R += self.N
L0, R0 = L, R
while L <= R:
if L & 1:
self.__apply(L, h)
L += 1
if R & 1 == 0:
self.__apply(R, h)
R -= 1
L //= 2
R //= 2
pull(L0)
pull(R0)
def query(self, L, R):
def push(x):
n = 2**self.H
while n != 1:
y = x // n
if self.lazy[y] is not None:
self.__apply(y*2, self.lazy[y])
self.__apply(y*2 + 1, self.lazy[y])
self.lazy[y] = None
n //= 2
result = self.default_val
if L > R:
return result
L += self.N
R += self.N
push(L)
push(R)
while L <= R:
if L & 1:
result = self.query_fn(result, self.tree[L])
L += 1
if R & 1 == 0:
result = self.query_fn(result, self.tree[R])
R -= 1
L //= 2
R //= 2
return result
def data(self):
showList = []
for i in xrange(self.N):
showList.append(self.query(i, i))
return showList
class SegmentTree2(object):
def __init__(self, nums,
query_fn=min,
update_fn=lambda x, y: y,
default_val=float("inf")):
"""
initialize your data structure here.
:type nums: List[int]
"""
N = len(nums)
self.__original_length = N
self.__tree_length = 2**(N.bit_length() + (N&(N-1) != 0))-1
self.__query_fn = query_fn
self.__update_fn = update_fn
self.__default_val = default_val
self.__tree = [default_val for _ in range(self.__tree_length)]
self.__lazy = [None for _ in range(self.__tree_length)]
self.__constructTree(nums, 0, self.__original_length-1, 0)
def update(self, i, j, val):
self.__updateTree(val, i, j, 0, self.__original_length-1, 0)
def query(self, i, j):
return self.__queryRange(i, j, 0, self.__original_length-1, 0)
def __constructTree(self, nums, left, right, idx):
if left > right:
return
if left == right:
self.__tree[idx] = self.__update_fn(self.__tree[idx], nums[left])
return
mid = left + (right-left)//2
self.__constructTree(nums, left, mid, idx*2 + 1)
self.__constructTree(nums, mid+1, right, idx*2 + 2)
self.__tree[idx] = self.__query_fn(self.__tree[idx*2 + 1], self.__tree[idx*2 + 2])
def __apply(self, left, right, idx, val):
self.__tree[idx] = self.__update_fn(self.__tree[idx], val)
if left != right:
self.__lazy[idx*2 + 1] = self.__update_fn(self.__lazy[idx*2 + 1], val)
self.__lazy[idx*2 + 2] = self.__update_fn(self.__lazy[idx*2 + 2], val)
def __updateTree(self, val, range_left, range_right, left, right, idx):
if left > right:
return
if self.__lazy[idx] is not None:
self.__apply(left, right, idx, self.__lazy[idx])
self.__lazy[idx] = None
if range_left > right or range_right < left:
return
if range_left <= left and right <= range_right:
self.__apply(left, right, idx, val)
return
mid = left + (right-left)//2
self.__updateTree(val, range_left, range_right, left, mid, idx*2 + 1)
self.__updateTree(val, range_left, range_right, mid+1, right, idx*2 + 2)
self.__tree[idx] = self.__query_fn(self.__tree[idx*2 + 1],
self.__tree[idx*2 + 2])
def __queryRange(self, range_left, range_right, left, right, idx):
if left > right:
return self.__default_val
if self.__lazy[idx] is not None:
self.__apply(left, right, idx, self.__lazy[idx])
self.__lazy[idx] = None
if right < range_left or left > range_right:
return self.__default_val
if range_left <= left and right <= range_right:
return self.__tree[idx]
mid = left + (right-left)//2
return self.__query_fn(self.__queryRange(range_left, range_right, left, mid, idx*2 + 1),
self.__queryRange(range_left, range_right, mid + 1, right, idx*2 + 2))
# Time: O(nlogn)
# Space: O(n)
# Segment Tree solution.
class Solution2(object):
def fallingSquares(self, positions):
index = set()
for left, size in positions:
index.add(left)
index.add(left+size-1)
index = sorted(list(index))
tree = SegmentTree(len(index), max, max, 0)
# tree = SegmentTree2([0]*len(index), max, max, 0)
max_height = 0
result = []
for left, size in positions:
L, R = bisect.bisect_left(index, left), bisect.bisect_left(index, left+size-1)
h = tree.query(L, R) + size
tree.update(L, R, h)
max_height = max(max_height, h)
result.append(max_height)
return result
# Time: O(n * sqrt(n))
# Space: O(n)
class Solution3(object):
def fallingSquares(self, positions):
def query(heights, left, right, B, blocks, blocks_read):
result = 0
while left % B and left <= right:
result = max(result, heights[left], blocks[left//B])
left += 1
while right % B != B-1 and left <= right:
result = max(result, heights[right], blocks[right//B])
right -= 1
while left <= right:
result = max(result, blocks[left//B], blocks_read[left//B])
left += B
return result
def update(heights, left, right, B, blocks, blocks_read, h):
while left % B and left <= right:
heights[left] = max(heights[left], h)
blocks_read[left//B] = max(blocks_read[left//B], h)
left += 1
while right % B != B-1 and left <= right:
heights[right] = max(heights[right], h)
blocks_read[right//B] = max(blocks_read[right//B], h)
right -= 1
while left <= right:
blocks[left//B] = max(blocks[left//B], h)
left += B
index = set()
for left, size in positions:
index.add(left)
index.add(left+size-1)
index = sorted(list(index))
W = len(index)
B = int(W**.5)
heights = [0] * W
blocks = [0] * (B+2)
blocks_read = [0] * (B+2)
max_height = 0
result = []
for left, size in positions:
L, R = bisect.bisect_left(index, left), bisect.bisect_left(index, left+size-1)
h = query(heights, L, R, B, blocks, blocks_read) + size
update(heights, L, R, B, blocks, blocks_read, h)
max_height = max(max_height, h)
result.append(max_height)
return result
# Time: O(n^2)
# Space: O(n)
class Solution4(object):
def fallingSquares(self, positions):
"""
:type positions: List[List[int]]
:rtype: List[int]
"""
heights = [0] * len(positions)
for i in xrange(len(positions)):
left_i, size_i = positions[i]
right_i = left_i + size_i
heights[i] += size_i
for j in xrange(i+1, len(positions)):
left_j, size_j = positions[j]
right_j = left_j + size_j
if left_j < right_i and left_i < right_j: # intersect
heights[j] = max(heights[j], heights[i])
result = []
for height in heights:
result.append(max(result[-1], height) if result else height)
return result