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thank you for the feature request. Due to a missing implementation in Godot4 itself this is currently not possible. If they ever fix it, this plugin will automatically have GDScript support. I try to keep this ticket updated (I need to find the Ticket ID in the main Godot main repo first though.)
**Is your feature request related to a problem?
To generate and manipulate terrain during gameplay
Describe the solution you'd like
A nice set of Gdscript APIs like
Terrain.RiseHeight(x,y)
Terrain.AddDetail(x,y)
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