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Documentation of how to use tool #20
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Aye, I do agree it really needs a wiki or docs. (maybe even explanatory video which could also help promote it) in General for the most basic approach you get a heightmap (those typical black-white images which terrain height from above), this image can also be gray and will just elevate at a specific height. Then you add a Terrain Node to the Scene, click on it and open the wizard, the rest is like in the README. after you've done so you might have to close and reopen the scene, because of a bug with Godot4 beta. |
@sboron can you enable the wiki feature for this repository? |
I can't work out how to do anything using this plugin, it doesn't seem to do anything
I suggest adding documentation to your fork (and making it sound a bit less amateur "This repos is for testing if the Terrain Plugin works correctly"), can always PR it back if sboron reappears Edit: I've switched to using this plugin, which has documentation: https://github.com/Zylann/godot_heightmap_plugin/tree/godot4 |
Its always on? |
I didnt realize that so many of u guys using my tool. Last time i was walking on this tool when the alpha 4.0 comes out :). But promise i will bring now more updates. So stay tuned |
I found it because it's the top of google search and it's the only terrain tool on Godot Assets marked as supporting Godot 4 |
Not really a feature request, or a bug (at least as far as I can tell). I think I just couldn't figure out how to use the tool to use the terrain brush. Is it possible to add some more details on how to go about using your tool?
I was able to enable it thanks to the c# compile trick from another issue. But, I couldn't really get the tool to do anything after generating a mesh. Thanks for any help! Keep up the good work. A good terrain editor is really what's missing from Godot.
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