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One thing we need to keep in mind is how we are going to mesh the Core Inventory API with the Engine HUD API. Otherwise known as, how will mods create custom inventories/work spaces.
The text was updated successfully, but these errors were encountered:
Hardness is halfway done. We do need to come up with a algorithm to decide the amount of time. We will also need to change where its located so faster pc's don't break blocks faster.
Things to Implement:
One thing we need to keep in mind is how we are going to mesh the Core Inventory API with the Engine HUD API. Otherwise known as, how will mods create custom inventories/work spaces.
The text was updated successfully, but these errors were encountered: