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[WIP] Playability Work #51

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8 tasks done
ryandw11 opened this issue Jun 30, 2020 · 6 comments
Closed
8 tasks done

[WIP] Playability Work #51

ryandw11 opened this issue Jun 30, 2020 · 6 comments
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enhancement New feature or request game
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@ryandw11
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ryandw11 commented Jun 30, 2020

Things to Implement:

  • Implement item drops when a block breaks.
  • Implement picking up items.
  • Display item stack amount on HUD.
  • Implement Loading Screen
  • Outline of the block the player is looking at See engine issue
  • Implement hardness.
  • Make chunks gen faster / better.
  • Add a bottom of the world See KVanilla issue

One thing we need to keep in mind is how we are going to mesh the Core Inventory API with the Engine HUD API. Otherwise known as, how will mods create custom inventories/work spaces.

@wyatt-herkamp
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Hardness is halfway done. We do need to come up with a algorithm to decide the amount of time. We will also need to change where its located so faster pc's don't break blocks faster.

@wyatt-herkamp
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The inventory is ready for picking up items.

@wyatt-herkamp wyatt-herkamp pinned this issue Jul 21, 2020
@wyatt-herkamp
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Loading screen needs to be designed but, It is being used.

@ryandw11
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Loading screen needs to be designed but, It is being used.

Is there a way we can get percentages for the stages that way it can be displayed?

@wyatt-herkamp
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Loading screen needs to be designed but, It is being used.

Is there a way we can get percentages for the stages that way it can be displayed?

Yes, I can add that in.

@wyatt-herkamp
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Completed.

@ryandw11 ryandw11 unpinned this issue Aug 26, 2020
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