From 4f5aef0ff70b7ca0bfd58168f2aa4369695cdf11 Mon Sep 17 00:00:00 2001 From: psetinek Date: Tue, 30 Apr 2024 23:15:56 +0200 Subject: [PATCH] test html render --- chapters/en/unit8/terminologies/camera-models.mdx | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) diff --git a/chapters/en/unit8/terminologies/camera-models.mdx b/chapters/en/unit8/terminologies/camera-models.mdx index 9ba9d8db5..d27e5e0de 100644 --- a/chapters/en/unit8/terminologies/camera-models.mdx +++ b/chapters/en/unit8/terminologies/camera-models.mdx @@ -1,8 +1,10 @@ # Camera models ## Pinhole Cameras - -![Pinhole camera from https://commons.wikimedia.org/wiki/File:Pinhole-camera.svg](https://huggingface.co/datasets/hf-vision/course-assets/resolve/main/Pinhole-camera.png) +
+ Pinhole camera from https://commons.wikimedia.org/wiki/File:Pinhole-camera.svg +

Example text

+
The simplest kind of camera - perhaps one that you have made yourself - consists of a lightproof box, with a small hole made in one side and a screen or a photographic film on the other. Light rays passing through the hole generate an inverted image on the rear wall of the box. This simple model for a camera is commonly used in 3D graphics applications. ### Camera axes conventions