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Thanks for sharing this code. I want to know whether moodyAPI could be used to simulated the dynamics of multiple connected bodies? For example, the body A is connected to a fixed position with a cable, and body B is connected to body A with another cable.
The text was updated successfully, but these errors were encountered:
Sorry for late reply. Vacation-timing was not the best :)
Using the dynamicRigidBody library you should be able to configure this yes. You need to specify a bodies keyword in the restraint-dict. bodies should then be a list of bodies at which the attachmentPoints are connected. So:
bodies (bodyA, bodyB);
attachmentPoints (pointInA, pointInB ); // check manual and "transform" property if local or global system should be used.
Disclaimer: this has not been tested in a very long time, or indeed ever. The functionality was included for future use when we developed the API. Please let me know how you progress at: [email protected]
Thanks for sharing this code. I want to know whether moodyAPI could be used to simulated the dynamics of multiple connected bodies? For example, the body A is connected to a fixed position with a cable, and body B is connected to body A with another cable.
The text was updated successfully, but these errors were encountered: