Open XR hands and hand meshes for Oculus in Unity
This is an implementation of the open XR extensions:
- XR_EXT_hand_tracking (should work on multiple devices)
- XR_FB_hand_tracking_mesh (Oculus specific)
These allow you
- To get hand joint positions from some kind of hand tracker, e.g. Oculus Quest, Hololens.
- To get a mesh representing the user's hand.
Check out HandGetter for an example of getting the hand positions into a mesh.