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Trap/Treasure Features Lack Description #5

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joeShuff opened this issue Feb 26, 2020 · 1 comment
Open

Trap/Treasure Features Lack Description #5

joeShuff opened this issue Feb 26, 2020 · 1 comment
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Improvement Original Feedback Suggested in the questionnaire upon initial release

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@joeShuff
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joeShuff commented Feb 26, 2020

Trap features don't have any details, they simply say "refer to PHB". There are infinite possiblities for the traps in a dungeon as the DM can be come up with their own, but maybe some sort of selection algorithm to generate trap details?

Same goes for treasure features.

@joeShuff joeShuff changed the title Traps lack description Traps Lack Description Feb 26, 2020
@joeShuff joeShuff added Improvement Original Feedback Suggested in the questionnaire upon initial release labels Feb 26, 2020
@joeShuff joeShuff changed the title Traps Lack Description Trap/Treasure Features Lack Description Feb 26, 2020
@joeShuff
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Original Feedback:

  • I dont like that traps aren't specific. It just says "Refer to traps in the DungeonMasters guide"
  • Doesn't specify where traps are
  • Also treasures and traps should be specified
  • Needs more details regarding treasure value.
  • Also, I didn't like an implication of apuzzle but no idea of what the puzzle is.
  • Would also like the treasure to be generated like the monsters rather than just adescription
  • It doesnt make traps for you which I also dont like

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