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We need to use the UBFX and SBFX instructions that are already implemented in the compiler,. The problem is the U32 restriction for all arm related things.
The text was updated successfully, but these errors were encountered:
We can do this with the instructions from #805, I don't know if there's any reason to prefer one or the other.
Edit: it looks like UXTH/UXTB have a smaller encoding than UBFX, but in general we always want to be 32bit aligned and in this case it doesn't make any difference.
This doesn't work
We need to use the UBFX and SBFX instructions that are already implemented in the compiler,. The problem is the U32 restriction for all arm related things.
The text was updated successfully, but these errors were encountered: