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SheetMetalFoldCmd.py
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SheetMetalFoldCmd.py
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# -*- coding: utf-8 -*-
##############################################################################
#
# SheetMetalFoldCmd.py
#
# Copyright 2015 Shai Seger <shaise at gmail dot com>
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
# MA 02110-1301, USA.
#
#
##############################################################################
from FreeCAD import Gui
from PySide import QtCore, QtGui
import FreeCAD, Part, os, math
__dir__ = os.path.dirname(__file__)
iconPath = os.path.join( __dir__, 'Resources', 'icons' )
smEpsilon = 0.0000001
import SheetMetalBendSolid
def smWarnDialog(msg):
diag = QtGui.QMessageBox(QtGui.QMessageBox.Warning, 'Error in macro MessageBox', msg)
diag.setWindowModality(QtCore.Qt.ApplicationModal)
diag.exec_()
def smBelongToBody(item, body):
if (body is None):
return False
for obj in body.Group:
if obj.Name == item.Name:
return True
return False
def smIsPartDesign(obj):
return str(obj).find("<PartDesign::") == 0
def smIsOperationLegal(body, selobj):
#FreeCAD.Console.PrintLog(str(selobj) + " " + str(body) + " " + str(smBelongToBody(selobj, body)) + "\n")
if smIsPartDesign(selobj) and not smBelongToBody(selobj, body):
smWarnDialog("The selected geometry does not belong to the active Body.\nPlease make the container of this item active by\ndouble clicking on it.")
return False
return True
def smthk(obj, foldface) :
normal = foldface.normalAt(0,0)
theVol = obj.Volume
if theVol < 0.0001:
SMError("Shape is not a real 3D-object or to small for a metal-sheet!")
else:
# Make a first estimate of the thickness
estimated_thk = theVol/(obj.Area / 2.0)
# p1 = foldface.CenterOfMass
p1 = foldface.Vertexes[0].Point
p2 = p1 + estimated_thk * -1.5 * normal
e1 = Part.makeLine(p1, p2)
thkedge = obj.common(e1)
thk = thkedge.Length
return thk
def smCutFace(Face, obj) :
# find face Modified During loop
for face in obj.Faces :
face_common = face.common(Face)
if face_common.Faces :
break
return face
def smFold(bendR = 1.0, bendA = 90.0, kfactor = 0.5, invertbend = False, flipped = False, unfold = False,
position = "forward", bendlinesketch = None, selFaceNames = '', MainObject = None):
import BOPTools.SplitFeatures, BOPTools.JoinFeatures
FoldShape = MainObject.Shape
# restrict angle
if (bendA < 0):
bendA = -bendA
flipped = not flipped
if not(unfold) :
if bendlinesketch and bendA > 0.0 :
foldface = FoldShape.getElement(selFaceNames[0])
tool = bendlinesketch.Shape.copy()
normal = foldface.normalAt(0,0)
thk = smthk(FoldShape, foldface)
print(thk)
# if not(flipped) :
#offset = thk * kfactor
#else :
#offset = thk * (1 - kfactor )
unfoldLength = ( bendR + kfactor * thk ) * bendA * math.pi / 180.0
neutralRadius = ( bendR + kfactor * thk )
#neutralLength = ( bendR + kfactor * thk ) * math.tan(math.radians(bendA / 2.0)) * 2.0
#offsetdistance = neutralLength - unfoldLength
#scalefactor = neutralLength / unfoldLength
#print([neutralRadius, neutralLength, unfoldLength, offsetdistance, scalefactor])
#To get facedir
toolFaces = tool.extrude(normal * -thk)
#Part.show(toolFaces, "toolFaces")
cutSolid = BOPTools.SplitAPI.slice(FoldShape, toolFaces.Faces, "Standard", 0.0)
#Part.show(cutSolid,"cutSolid_check")
if not(invertbend) :
solid0 = cutSolid.childShapes()[0]
else :
solid0 = cutSolid.childShapes()[1]
cutFaceDir = smCutFace(toolFaces.Faces[0], solid0)
#Part.show(cutFaceDir,"cutFaceDir")
facenormal = cutFaceDir.Faces[0].normalAt(0,0)
#print(facenormal)
if position == "middle" :
tool.translate(facenormal * -unfoldLength / 2.0 )
toolFaces = tool.extrude(normal * -thk)
elif position == "backward" :
tool.translate(facenormal * -unfoldLength )
toolFaces = tool.extrude(normal * -thk)
#To get split solid
solidlist = []
toolExtr = toolFaces.extrude(facenormal * unfoldLength)
#Part.show(toolExtr,"toolExtr")
CutSolids = FoldShape.cut(toolExtr)
#Part.show(Solids,"Solids")
solid2list, solid1list = [], []
for solid in CutSolids.Solids :
checksolid = toolFaces.common(solid)
if checksolid.Faces :
solid1list.append(solid)
else :
solid2list.append(solid)
if len(solid1list) > 1 :
solid0 = solid1list[0].multiFuse(solid1list[1:])
else :
solid0 = solid1list[0]
#Part.show(solid0,"solid0")
if len(solid2list) > 1 :
solid1 = solid2list[0].multiFuse(solid2list[1:])
else :
solid1 = solid2list[0]
#Part.show(solid0,"solid0")
#Part.show(solid1,"solid1")
bendEdges = FoldShape.common(tool)
#Part.show(bendEdges,"bendEdges")
bendEdge = bendEdges.Edges[0]
if not(flipped) :
revAxisP = bendEdge.valueAt(bendEdge.FirstParameter) + normal * bendR
else :
revAxisP = bendEdge.valueAt(bendEdge.FirstParameter) - normal * (thk + bendR)
revAxisV = bendEdge.valueAt(bendEdge.LastParameter) - bendEdge.valueAt(bendEdge.FirstParameter)
revAxisV.normalize()
# To check sktech line direction
if (normal.cross(revAxisV).normalize() - facenormal).Length > smEpsilon:
revAxisV = revAxisV * -1
#print(revAxisV)
if flipped :
revAxisV = revAxisV * -1
#print(revAxisV)
# To get bend surface
# revLine = Part.LineSegment(tool.Vertexes[0].Point, tool.Vertexes[-1].Point ).toShape()
# bendSurf = revLine.revolve(revAxisP, revAxisV, bendA)
#Part.show(bendSurf,"bendSurf")
# bendSurfTest = bendSurf.makeOffsetShape(bendR/2.0, 0.0, fill = False)
# #Part.show(bendSurfTest,"bendSurfTest")
# offset = 1
# if bendSurfTest.Area < bendSurf.Area and not(flipped) :
# offset = -1
# elif bendSurfTest.Area > bendSurf.Area and flipped :
# offset = -1
# #print(offset)
# To get bend solid
flatsolid = FoldShape.cut(solid0)
flatsolid = flatsolid.cut( solid1)
#Part.show(flatsolid,"flatsolid")
flatfaces = foldface.common(flatsolid)
#Part.show(flatfaces,"flatface")
solid1.translate(facenormal * (-unfoldLength))
#Part.show(solid1,"solid1")
solid1.rotate(revAxisP, revAxisV, bendA)
#Part.show(solid1,"rotatedsolid1")
# bendSolidlist =[]
for flatface in flatfaces.Faces :
bendsolid = SheetMetalBendSolid.BendSolid(flatface, bendEdge, bendR, thk, neutralRadius, revAxisV, flipped)
#Part.show(bendsolid,"bendsolid")
solidlist.append(bendsolid)
solidlist.append(solid0)
solidlist.append(solid1)
#resultsolid = Part.makeCompound(solidlist)
#resultsolid = BOPTools.JoinAPI.connect(solidlist)
resultsolid = solidlist[0].multiFuse(solidlist[1:])
else :
if bendlinesketch and bendA > 0.0 :
resultsolid = FoldShape
Gui.ActiveDocument.getObject(MainObject.Name).Visibility = False
Gui.ActiveDocument.getObject(bendlinesketch.Name).Visibility = False
return resultsolid
class SMFoldWall:
def __init__(self, obj):
'''"Fold / Bend a Sheetmetal with given Bend Radius" '''
selobj = Gui.Selection.getSelectionEx()
_tip_ = QtCore.QT_TRANSLATE_NOOP("App::Property","Bend Radius")
obj.addProperty("App::PropertyLength","radius","Parameters",_tip_).radius = 1.0
_tip_ = QtCore.QT_TRANSLATE_NOOP("App::Property","Bend Angle")
obj.addProperty("App::PropertyAngle","angle","Parameters",_tip_).angle = 90.0
_tip_ = QtCore.QT_TRANSLATE_NOOP("App::Property","Base Object")
obj.addProperty("App::PropertyLinkSub", "baseObject", "Parameters",_tip_).baseObject = (selobj[0].Object, selobj[0].SubElementNames)
_tip_ = QtCore.QT_TRANSLATE_NOOP("App::Property","Bend Reference Line List")
obj.addProperty("App::PropertyLink","BendLine","Parameters",_tip_).BendLine = selobj[1].Object
_tip_ = QtCore.QT_TRANSLATE_NOOP("App::Property","Invert Solid Bend Direction")
obj.addProperty("App::PropertyBool","invertbend","Parameters",_tip_).invertbend = False
_tip_ = QtCore.QT_TRANSLATE_NOOP("App::Property","Neutral Axis Position")
obj.addProperty("App::PropertyFloatConstraint","kfactor","Parameters",_tip_).kfactor = (0.5,0.0,1.0,0.01)
_tip_ = QtCore.QT_TRANSLATE_NOOP("App::Property","Invert Bend Direction")
obj.addProperty("App::PropertyBool","invert","Parameters",_tip_).invert = False
_tip_ = QtCore.QT_TRANSLATE_NOOP("App::Property","Unfold Bend")
obj.addProperty("App::PropertyBool","unfold","Parameters",_tip_).unfold = False
_tip_ = QtCore.QT_TRANSLATE_NOOP("App::Property","Bend Line Position")
obj.addProperty("App::PropertyEnumeration", "Position", "Parameters",_tip_).Position = ["forward", "middle", "backward"]
obj.Proxy = self
def execute(self, fp):
'''"Print a short message when doing a recomputation, this method is mandatory" '''
if (not hasattr(fp,"Position")):
_tip_ = QtCore.QT_TRANSLATE_NOOP("App::Property","Bend Line Position")
fp.addProperty("App::PropertyEnumeration", "Position", "Parameters",_tip_).Position = ["forward", "middle", "backward"]
s = smFold(bendR = fp.radius.Value, bendA = fp.angle.Value, flipped = fp.invert, unfold = fp.unfold, kfactor = fp.kfactor, bendlinesketch = fp.BendLine,
position = fp.Position, invertbend = fp.invertbend, selFaceNames = fp.baseObject[1], MainObject = fp.baseObject[0])
fp.Shape = s
class SMFoldViewProvider:
"A View provider that nests children objects under the created one"
def __init__(self, obj):
obj.Proxy = self
self.Object = obj.Object
def attach(self, obj):
self.Object = obj.Object
return
def updateData(self, fp, prop):
return
def getDisplayModes(self,obj):
modes=[]
return modes
def setDisplayMode(self,mode):
return mode
def onChanged(self, vp, prop):
return
def __getstate__(self):
# return {'ObjectName' : self.Object.Name}
return None
def __setstate__(self,state):
if state is not None:
import FreeCAD
doc = FreeCAD.ActiveDocument #crap
self.Object = doc.getObject(state['ObjectName'])
def claimChildren(self):
objs = []
if hasattr(self.Object,"baseObject"):
objs.append(self.Object.baseObject[0])
objs.append(self.Object.BendLine)
return objs
def getIcon(self):
return os.path.join( iconPath , 'SheetMetal_AddFoldWall.svg')
class SMFoldPDViewProvider:
"A View provider that nests children objects under the created one"
def __init__(self, obj):
obj.Proxy = self
self.Object = obj.Object
def attach(self, obj):
self.Object = obj.Object
return
def updateData(self, fp, prop):
return
def getDisplayModes(self,obj):
modes=[]
return modes
def setDisplayMode(self,mode):
return mode
def onChanged(self, vp, prop):
return
def __getstate__(self):
# return {'ObjectName' : self.Object.Name}
return None
def __setstate__(self,state):
if state is not None:
import FreeCAD
doc = FreeCAD.ActiveDocument #crap
self.Object = doc.getObject(state['ObjectName'])
def claimChildren(self):
objs = []
if hasattr(self.Object,"BendLine"):
objs.append(self.Object.BendLine)
return objs
def getIcon(self):
return os.path.join( iconPath , 'SheetMetal_AddFoldWall.svg')
class AddFoldWallCommandClass():
"""Add Fold Wall command"""
def GetResources(self):
return {'Pixmap' : os.path.join( iconPath , 'SheetMetal_AddFoldWall.svg'), # the name of a svg file available in the resources
'MenuText': QtCore.QT_TRANSLATE_NOOP('SheetMetal','Fold a Wall'),
'Accel': "C, F",
'ToolTip' : QtCore.QT_TRANSLATE_NOOP('SheetMetal','Fold a wall of metal sheet\n'
'1. Select a flat face on sheet metal and\n'
'2. Select a bend line(sketch) on same face(size more than face) to create sheetmetal fold.\n'
'3. Use Property editor to modify other parameters')}
def Activated(self):
doc = FreeCAD.ActiveDocument
view = Gui.ActiveDocument.ActiveView
activeBody = None
selobj = Gui.Selection.getSelectionEx()[0].Object
if hasattr(view,'getActiveObject'):
activeBody = view.getActiveObject('pdbody')
if not smIsOperationLegal(activeBody, selobj):
return
doc.openTransaction("Bend")
if activeBody is None or not smIsPartDesign(selobj):
a = doc.addObject("Part::FeaturePython","Fold")
SMFoldWall(a)
SMFoldViewProvider(a.ViewObject)
else:
#FreeCAD.Console.PrintLog("found active body: " + activeBody.Name)
a = doc.addObject("PartDesign::FeaturePython","Fold")
SMFoldWall(a)
SMFoldPDViewProvider(a.ViewObject)
activeBody.addObject(a)
doc.recompute()
doc.commitTransaction()
return
def IsActive(self):
if len(Gui.Selection.getSelection()) < 2 :
return False
selFace = Gui.Selection.getSelectionEx()[0].SubObjects[0]
if type(selFace) != Part.Face:
return False
selobj = Gui.Selection.getSelection()[1]
if not(selobj.isDerivedFrom('Sketcher::SketchObject')) :
return False
return True
Gui.addCommand('SMFoldWall',AddFoldWallCommandClass())