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Is it possible to configure the output to have multiple output types? #127
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Hi @null-prophet I believe what you are looking for is https://github.com/jalagar/animated-art-engine#extend-existing-collection-into-gifmp4 I also recorded a video https://www.youtube.com/watch?v=HvXOdGGspGo&t=2s Let me know if this is not what you are looking for. |
Hey @jalagar I think that would do it, I'm gonna test out the nftchef aspects first and get all that working and then revisit this part, thank you so much! |
Great! Going to close the issue for now feel free to re-open if it doesn't work |
I've been attempting this now with a full collection generated on the nft-chef code but have issues with some of the files in folders (which are z ordered files for a specific trait) being seen as cells in a spritesheet v's single elements. Is there a way to fix this or give the processor hints as to what to do here? Or do I need to fix the structure of the folders? My folders are like this:
But this would come out as a 3 cell looped animation, not 3 1 cell looped animations. I thought this zXX naming convention would be picked up as not being cells for animation or am I missing something? Thank you for your help! |
Just looking through this amazing repo and had a thought.
Say you have a basic NFT you have generated using the NFT chef style code. This is a base NFT image (PNG or something). All the probabilities etc are all derived here for the base NFT/metadata.
Then you might want to also produce an animated equivalent (some elements on top animated like your examples). Is this possible or would the step1/step2 code need quite a bit of alterations?
so at the end you would have possibly several files
and so on for each config/style you might like to create in terms of output etc. Otherwise I see no real solution but to somehow generate them as PNG, then somehow reuse all the metadata config then run it again to do the animation version. Sorry if I missing something very obvious here.
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