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If MC-105068 is fixed, killing an entity (zombie, pig, guardian, etc.) plays the mob's death sound twice.
Mob death sound should only play once on death.
1.21+1.0
0.15.11
No response
The text was updated successfully, but these errors were encountered:
The same issue could be triggered on 1.20.6 with Debugify 1.0 (In game 1.20.6+1.0)
1.20.6+1.0
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might be related, killing a baby zombie plays the adult zombie death sound
Addition: Entities that have the tag Silent:1b play the death sound once (vanilla its silent)
Silent:1b
No branches or pull requests
Bug Description
If MC-105068 is fixed, killing an entity (zombie, pig, guardian, etc.) plays the mob's death sound twice.
How to Reproduce?
Expected Behavior
Mob death sound should only play once on death.
Version
1.21+1.0
Fabric/Quilt Loader Version
0.15.11
Logs or additional context
No response
Has not been reported.
Is on most update to date version.
The text was updated successfully, but these errors were encountered: