diff --git a/src/mesa/drivers/dri/i965/intel_image.h b/src/mesa/drivers/dri/i965/intel_image.h index a8193c6def9..ca604159dc2 100644 --- a/src/mesa/drivers/dri/i965/intel_image.h +++ b/src/mesa/drivers/dri/i965/intel_image.h @@ -89,9 +89,6 @@ struct __DRIimageRec { GLuint tile_y; bool has_depthstencil; - /** The image was created with EGL_EXT_image_dma_buf_import. */ - bool dma_buf_imported; - /** Offset of the auxiliary compression surface in the bo. */ uint32_t aux_offset; diff --git a/src/mesa/drivers/dri/i965/intel_screen.c b/src/mesa/drivers/dri/i965/intel_screen.c index 9baa84aa4f2..e61a72e0f9d 100644 --- a/src/mesa/drivers/dri/i965/intel_screen.c +++ b/src/mesa/drivers/dri/i965/intel_screen.c @@ -970,7 +970,6 @@ intel_dup_image(__DRIimage *orig_image, void *loaderPrivate) image->tile_y = orig_image->tile_y; image->has_depthstencil = orig_image->has_depthstencil; image->data = loaderPrivate; - image->dma_buf_imported = orig_image->dma_buf_imported; image->aux_offset = orig_image->aux_offset; image->aux_pitch = orig_image->aux_pitch; @@ -1250,7 +1249,6 @@ intel_create_image_from_dma_bufs2(__DRIscreen *dri_screen, return NULL; } - image->dma_buf_imported = true; image->yuv_color_space = yuv_color_space; image->sample_range = sample_range; image->horizontal_siting = horizontal_siting; diff --git a/src/mesa/drivers/dri/i965/intel_tex_image.c b/src/mesa/drivers/dri/i965/intel_tex_image.c index 3d948381f4a..98c92ccfba7 100644 --- a/src/mesa/drivers/dri/i965/intel_tex_image.c +++ b/src/mesa/drivers/dri/i965/intel_tex_image.c @@ -613,16 +613,6 @@ intel_image_target_texture_2d(struct gl_context *ctx, GLenum target, if (image == NULL) return; - /* We support external textures only for EGLImages created with - * EGL_EXT_image_dma_buf_import. We may lift that restriction in the future. - */ - if (target == GL_TEXTURE_EXTERNAL_OES && !image->dma_buf_imported) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glEGLImageTargetTexture2DOES(external target is enabled only " - "for images created with EGL_EXT_image_dma_buf_import"); - return; - } - /* Disallow depth/stencil textures: we don't have a way to pass the * separate stencil miptree of a GL_DEPTH_STENCIL texture through. */