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Texture system #115

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Fransje opened this issue Feb 21, 2015 · 5 comments
Open

Texture system #115

Fransje opened this issue Feb 21, 2015 · 5 comments

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@Fransje
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Fransje commented Feb 21, 2015

When I was learning to work with the Cube 2 editor, I always got frustrated at how hard it was to work with vcommands and blendmapping. Both of these things are really powerful if used correctly, but not even the most intelligent newcomer will understand it and do it right before having studied the reference for a few days. I don't have superclear ideas on how it should be, but these are some thoughts:

  • When selecting the face of a cube, show useful information about the texture on that face at the bottom of the screen: filename, textureslot, scale, rotation, offset, shader related stuff, colour and so on (this is basically Add commands to retrieve vslot parameters/status #57 ).
  • Make the way you can change those parameters (scale, colour etc.) like the way you change entities: hold number and scroll. It is immensely useful to see the offset changes you make, change in real time. Saves so much time! Same for the other parameters.
  • Always think about the n00bies and add a gui to edit those texture parameters. This should also happen for entities I think (but I suppose you're already working on that).
@IAmNotHanni
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continue contributing that stuff is good

@Fohlen
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Fohlen commented Feb 21, 2015

This should be easy to accomplish using CEF 👍
We should also look around fanaticclient and zombie-menu as well as get in touch with editors, because there is a lot of room to be improved about the usabillity!

@IAmNotHanni
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I am planing a new UI for editing which gives you full control of just everything!
I will check out the fanatic client btw.

@Croydon
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Croydon commented Mar 28, 2015

The Fanatic Edition is mostly developed by Nyne. Unfortunately, he is gone for personal reasons, so it's impossible (atm) to get in contact with him. The zombie menu has good ideas, but due to the very strict possibilities of Cubescript I don't suppose it can help us for a reference in this case.

@MartinMuzatko
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Related to #587 #299

I think keybindings are only the beginning.

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