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V2Renderer.h
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V2Renderer.h
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///////////////////////////////////////////////////////////////////////////////
//
// Copyright (c) 2013, Sony Pictures Imageworks
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
//
// Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the
// distribution. Neither the name of Sony Pictures Imageworks nor the
// names of its contributors may be used to endorse or promote
// products derived from this software without specific prior written
// permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
// FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
// COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
// (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
// HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
// STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED
// OF THE POSSIBILITY OF SUCH DAMAGE.
//
///////////////////////////////////////////////////////////////////////////////
//
// V2Renderer.h
// spReticle.1.7
//
// Created by Henry Vera on 4/23/13.
//
//
#ifndef spReticle_V2Renderer_h
#define spReticle_V2Renderer_h
#if (MAYA_API_VERSION >= 201400)
#include <iostream>
#include <maya/MViewport2Renderer.h>
#include "defines.h"
#include "GPURenderer.h"
// V2 Renderer
class V2Renderer : public GPURenderer
{
public:
V2Renderer();
virtual ~V2Renderer();
// Set the draw manager
void setDrawManager(MHWRender::MUIDrawManager* drawManager);
void prepareForDraw(float portWidth, float portHeight);
void postDraw();
// Given two Geom instances, this renders the mask area between them.
virtual void drawMask( Geom g1, Geom g2, MColor color, bool sides, bool top );
// This draws a single line between the specified points.
virtual void drawLine(double x1, double x2, double y1, double y2,
MColor color, bool stipple);
// Given a Geom instance, this will draw a line connecting the points.
// The argument side determines whether the sides will be drawn (the top
// will always be drawn). The stipple argument specifies whether the line
// should be solid or dashed/stippled.
virtual void drawLines( Geom g, MColor color, bool sides, bool stipple);
// This function is responsible for rendering text.
virtual void drawText(TextData *td, double tx, double ty);
private:
MHWRender::MUIDrawManager* drawManager;
};
#endif
#endif