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main.rs
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use iced::widget::{
button, checkbox, column, container, horizontal_space, image, radio, row,
scrollable, slider, text, text_input, toggler, vertical_space,
};
use iced::widget::{Button, Column, Container, Slider};
use iced::{Center, Color, Element, Fill, Font, Pixels};
pub fn main() -> iced::Result {
#[cfg(target_arch = "wasm32")]
{
console_log::init().expect("Initialize logger");
std::panic::set_hook(Box::new(console_error_panic_hook::hook));
}
#[cfg(not(target_arch = "wasm32"))]
tracing_subscriber::fmt::init();
iced::application(Tour::title, Tour::update, Tour::view)
.centered()
.run()
}
pub struct Tour {
screen: Screen,
slider: u8,
layout: Layout,
spacing: u16,
text_size: u16,
text_color: Color,
language: Option<Language>,
toggler: bool,
image_width: u16,
image_filter_method: image::FilterMethod,
input_value: String,
input_is_secure: bool,
input_is_showing_icon: bool,
debug: bool,
}
#[derive(Debug, Clone)]
pub enum Message {
BackPressed,
NextPressed,
SliderChanged(u8),
LayoutChanged(Layout),
SpacingChanged(u16),
TextSizeChanged(u16),
TextColorChanged(Color),
LanguageSelected(Language),
ImageWidthChanged(u16),
ImageUseNearestToggled(bool),
InputChanged(String),
ToggleSecureInput(bool),
ToggleTextInputIcon(bool),
DebugToggled(bool),
TogglerChanged(bool),
}
impl Tour {
fn title(&self) -> String {
let screen = match self.screen {
Screen::Welcome => "Welcome",
Screen::Radio => "Radio button",
Screen::Toggler => "Toggler",
Screen::Slider => "Slider",
Screen::Text => "Text",
Screen::Image => "Image",
Screen::RowsAndColumns => "Rows and columns",
Screen::Scrollable => "Scrollable",
Screen::TextInput => "Text input",
Screen::Debugger => "Debugger",
Screen::End => "End",
};
format!("{} - Iced", screen)
}
fn update(&mut self, event: Message) {
match event {
Message::BackPressed => {
if let Some(screen) = self.screen.previous() {
self.screen = screen;
}
}
Message::NextPressed => {
if let Some(screen) = self.screen.next() {
self.screen = screen;
}
}
Message::SliderChanged(value) => {
self.slider = value;
}
Message::LayoutChanged(layout) => {
self.layout = layout;
}
Message::SpacingChanged(spacing) => {
self.spacing = spacing;
}
Message::TextSizeChanged(text_size) => {
self.text_size = text_size;
}
Message::TextColorChanged(text_color) => {
self.text_color = text_color;
}
Message::LanguageSelected(language) => {
self.language = Some(language);
}
Message::ImageWidthChanged(image_width) => {
self.image_width = image_width;
}
Message::ImageUseNearestToggled(use_nearest) => {
self.image_filter_method = if use_nearest {
image::FilterMethod::Nearest
} else {
image::FilterMethod::Linear
};
}
Message::InputChanged(input_value) => {
self.input_value = input_value;
}
Message::ToggleSecureInput(is_secure) => {
self.input_is_secure = is_secure;
}
Message::ToggleTextInputIcon(show_icon) => {
self.input_is_showing_icon = show_icon;
}
Message::DebugToggled(debug) => {
self.debug = debug;
}
Message::TogglerChanged(toggler) => {
self.toggler = toggler;
}
}
}
fn view(&self) -> Element<Message> {
let controls =
row![]
.push_maybe(self.screen.previous().is_some().then(|| {
padded_button("Back")
.on_press(Message::BackPressed)
.style(button::secondary)
}))
.push(horizontal_space())
.push_maybe(self.can_continue().then(|| {
padded_button("Next").on_press(Message::NextPressed)
}));
let screen = match self.screen {
Screen::Welcome => self.welcome(),
Screen::Radio => self.radio(),
Screen::Toggler => self.toggler(),
Screen::Slider => self.slider(),
Screen::Text => self.text(),
Screen::Image => self.image(),
Screen::RowsAndColumns => self.rows_and_columns(),
Screen::Scrollable => self.scrollable(),
Screen::TextInput => self.text_input(),
Screen::Debugger => self.debugger(),
Screen::End => self.end(),
};
let content: Element<_> = column![screen, controls,]
.max_width(540)
.spacing(20)
.padding(20)
.into();
let scrollable = scrollable(
container(if self.debug {
content.explain(Color::BLACK)
} else {
content
})
.center_x(Fill),
);
container(scrollable).center_y(Fill).into()
}
fn can_continue(&self) -> bool {
match self.screen {
Screen::Welcome => true,
Screen::Radio => self.language == Some(Language::Rust),
Screen::Toggler => self.toggler,
Screen::Slider => true,
Screen::Text => true,
Screen::Image => true,
Screen::RowsAndColumns => true,
Screen::Scrollable => true,
Screen::TextInput => !self.input_value.is_empty(),
Screen::Debugger => true,
Screen::End => false,
}
}
fn welcome(&self) -> Column<Message> {
Self::container("Welcome!")
.push(
"This is a simple tour meant to showcase a bunch of widgets \
that can be easily implemented on top of Iced.",
)
.push(
"Iced is a cross-platform GUI library for Rust focused on \
simplicity and type-safety. It is heavily inspired by Elm.",
)
.push(
"It was originally born as part of Coffee, an opinionated \
2D game engine for Rust.",
)
.push(
"On native platforms, Iced provides by default a renderer \
built on top of wgpu, a graphics library supporting Vulkan, \
Metal, DX11, and DX12.",
)
.push(
"Additionally, this tour can also run on WebAssembly thanks \
to dodrio, an experimental VDOM library for Rust.",
)
.push(
"You will need to interact with the UI in order to reach the \
end!",
)
}
fn slider(&self) -> Column<Message> {
Self::container("Slider")
.push(
"A slider allows you to smoothly select a value from a range \
of values.",
)
.push(
"The following slider lets you choose an integer from \
0 to 100:",
)
.push(slider(0..=100, self.slider, Message::SliderChanged))
.push(text(self.slider.to_string()).width(Fill).align_x(Center))
}
fn rows_and_columns(&self) -> Column<Message> {
let row_radio = radio(
"Row",
Layout::Row,
Some(self.layout),
Message::LayoutChanged,
);
let column_radio = radio(
"Column",
Layout::Column,
Some(self.layout),
Message::LayoutChanged,
);
let layout_section: Element<_> = match self.layout {
Layout::Row => {
row![row_radio, column_radio].spacing(self.spacing).into()
}
Layout::Column => column![row_radio, column_radio]
.spacing(self.spacing)
.into(),
};
let spacing_section = column![
slider(0..=80, self.spacing, Message::SpacingChanged),
text!("{} px", self.spacing).width(Fill).align_x(Center),
]
.spacing(10);
Self::container("Rows and columns")
.spacing(self.spacing)
.push(
"Iced uses a layout model based on flexbox to position UI \
elements.",
)
.push(
"Rows and columns can be used to distribute content \
horizontally or vertically, respectively.",
)
.push(layout_section)
.push("You can also easily change the spacing between elements:")
.push(spacing_section)
}
fn text(&self) -> Column<Message> {
let size = self.text_size;
let color = self.text_color;
let size_section = column![
"You can change its size:",
text!("This text is {size} pixels").size(size),
slider(10..=70, size, Message::TextSizeChanged),
]
.padding(20)
.spacing(20);
let color_sliders = row![
color_slider(color.r, move |r| Color { r, ..color }),
color_slider(color.g, move |g| Color { g, ..color }),
color_slider(color.b, move |b| Color { b, ..color }),
]
.spacing(10);
let color_section = column![
"And its color:",
text!("{color:?}").color(color),
color_sliders,
]
.padding(20)
.spacing(20);
Self::container("Text")
.push(
"Text is probably the most essential widget for your UI. \
It will try to adapt to the dimensions of its container.",
)
.push(size_section)
.push(color_section)
}
fn radio(&self) -> Column<Message> {
let question = column![
text("Iced is written in...").size(24),
column(
Language::all()
.iter()
.copied()
.map(|language| {
radio(
language,
language,
self.language,
Message::LanguageSelected,
)
})
.map(Element::from)
)
.spacing(10)
]
.padding(20)
.spacing(10);
Self::container("Radio button")
.push(
"A radio button is normally used to represent a choice... \
Surprise test!",
)
.push(question)
.push(
"Iced works very well with iterators! The list above is \
basically created by folding a column over the different \
choices, creating a radio button for each one of them!",
)
}
fn toggler(&self) -> Column<Message> {
Self::container("Toggler")
.push("A toggler is mostly used to enable or disable something.")
.push(
Container::new(
toggler(self.toggler)
.label("Toggle me to continue...")
.on_toggle(Message::TogglerChanged),
)
.padding([0, 40]),
)
}
fn image(&self) -> Column<Message> {
let width = self.image_width;
let filter_method = self.image_filter_method;
Self::container("Image")
.push("An image that tries to keep its aspect ratio.")
.push(ferris(width, filter_method))
.push(slider(100..=500, width, Message::ImageWidthChanged))
.push(text!("Width: {width} px").width(Fill).align_x(Center))
.push(
checkbox(
"Use nearest interpolation",
filter_method == image::FilterMethod::Nearest,
)
.on_toggle(Message::ImageUseNearestToggled),
)
.align_x(Center)
}
fn scrollable(&self) -> Column<Message> {
Self::container("Scrollable")
.push(
"Iced supports scrollable content. Try it out! Find the \
button further below.",
)
.push(
text("Tip: You can use the scrollbar to scroll down faster!")
.size(16),
)
.push(vertical_space().height(4096))
.push(
text("You are halfway there!")
.width(Fill)
.size(30)
.align_x(Center),
)
.push(vertical_space().height(4096))
.push(ferris(300, image::FilterMethod::Linear))
.push(text("You made it!").width(Fill).size(50).align_x(Center))
}
fn text_input(&self) -> Column<Message> {
let value = &self.input_value;
let is_secure = self.input_is_secure;
let is_showing_icon = self.input_is_showing_icon;
let mut text_input = text_input("Type something to continue...", value)
.on_input(Message::InputChanged)
.padding(10)
.size(30);
if is_showing_icon {
text_input = text_input.icon(text_input::Icon {
font: Font::default(),
code_point: '🚀',
size: Some(Pixels(28.0)),
spacing: 10.0,
side: text_input::Side::Right,
});
}
Self::container("Text input")
.push("Use a text input to ask for different kinds of information.")
.push(text_input.secure(is_secure))
.push(
checkbox("Enable password mode", is_secure)
.on_toggle(Message::ToggleSecureInput),
)
.push(
checkbox("Show icon", is_showing_icon)
.on_toggle(Message::ToggleTextInputIcon),
)
.push(
"A text input produces a message every time it changes. It is \
very easy to keep track of its contents:",
)
.push(
text(if value.is_empty() {
"You have not typed anything yet..."
} else {
value
})
.width(Fill)
.align_x(Center),
)
}
fn debugger(&self) -> Column<Message> {
Self::container("Debugger")
.push(
"You can ask Iced to visually explain the layouting of the \
different elements comprising your UI!",
)
.push(
"Give it a shot! Check the following checkbox to be able to \
see element boundaries.",
)
.push(
checkbox("Explain layout", self.debug)
.on_toggle(Message::DebugToggled),
)
.push("Feel free to go back and take a look.")
}
fn end(&self) -> Column<Message> {
Self::container("You reached the end!")
.push("This tour will be updated as more features are added.")
.push("Make sure to keep an eye on it!")
}
fn container(title: &str) -> Column<'_, Message> {
column![text(title).size(50)].spacing(20)
}
}
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
enum Screen {
Welcome,
Slider,
RowsAndColumns,
Text,
Radio,
Toggler,
Image,
Scrollable,
TextInput,
Debugger,
End,
}
impl Screen {
const ALL: &'static [Self] = &[
Self::Welcome,
Self::Slider,
Self::RowsAndColumns,
Self::Text,
Self::Radio,
Self::Toggler,
Self::Image,
Self::Scrollable,
Self::TextInput,
Self::Debugger,
Self::End,
];
pub fn next(self) -> Option<Screen> {
Self::ALL
.get(
Self::ALL
.iter()
.copied()
.position(|screen| screen == self)
.expect("Screen must exist")
+ 1,
)
.copied()
}
pub fn previous(self) -> Option<Screen> {
let position = Self::ALL
.iter()
.copied()
.position(|screen| screen == self)
.expect("Screen must exist");
if position > 0 {
Some(Self::ALL[position - 1])
} else {
None
}
}
}
fn ferris<'a>(
width: u16,
filter_method: image::FilterMethod,
) -> Container<'a, Message> {
container(
// This should go away once we unify resource loading on native
// platforms
if cfg!(target_arch = "wasm32") {
image("tour/images/ferris.png")
} else {
image(format!("{}/images/ferris.png", env!("CARGO_MANIFEST_DIR")))
}
.filter_method(filter_method)
.width(width),
)
.center_x(Fill)
}
fn padded_button<Message: Clone>(label: &str) -> Button<'_, Message> {
button(text(label)).padding([12, 24])
}
fn color_slider<'a>(
component: f32,
update: impl Fn(f32) -> Color + 'a,
) -> Slider<'a, f64, Message> {
slider(0.0..=1.0, f64::from(component), move |c| {
Message::TextColorChanged(update(c as f32))
})
.step(0.01)
}
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub enum Language {
Rust,
Elm,
Ruby,
Haskell,
C,
Other,
}
impl Language {
fn all() -> [Language; 6] {
[
Language::C,
Language::Elm,
Language::Ruby,
Language::Haskell,
Language::Rust,
Language::Other,
]
}
}
impl From<Language> for String {
fn from(language: Language) -> String {
String::from(match language {
Language::Rust => "Rust",
Language::Elm => "Elm",
Language::Ruby => "Ruby",
Language::Haskell => "Haskell",
Language::C => "C",
Language::Other => "Other",
})
}
}
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub enum Layout {
Row,
Column,
}
impl Default for Tour {
fn default() -> Self {
Self {
screen: Screen::Welcome,
slider: 50,
layout: Layout::Row,
spacing: 20,
text_size: 30,
text_color: Color::BLACK,
language: None,
toggler: false,
image_width: 300,
image_filter_method: image::FilterMethod::Linear,
input_value: String::new(),
input_is_secure: false,
input_is_showing_icon: false,
debug: false,
}
}
}