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asteroid.cc
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asteroid.cc
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#include <iostream>
#include "screen.h"
#include "config.h"
#include "asteroid.h"
#include "ship.h"
#define SPEED_ASTEROID 1
Asteroid::Asteroid()
{
setSpeed(SPEED_ASTEROID);
}
Asteroid::~Asteroid() {}
const int *Asteroid::getPosX() const { return Pos.getPosX(); }
const int *Asteroid::getPosY() const { return Pos.getPosY(); }
void Asteroid::setSpeed(int speed)
{
this->speed = speed;
}
void Asteroid::setPos(const int posX, const int posY)
{
Pos.setPosX(posX);
Pos.setPosY(posY);
}
void Asteroid::del()
{
Pos.moveTo(*getPosX(), *getPosY());
printf(" ");
}
void Asteroid::render()
{
Pos.message(*getPosX(), *getPosY(), 220, "yellow");
}
void Asteroid::set()
{
Pos.setPosX((rand() % (RIGHTLIMIT - 1)) + LEFTLIMIT);
Pos.setPosY(TOPLIMIT + 1);
}
void Asteroid::move()
{
del();
Pos.setPosY(*getPosY() + speed);
if (*getPosY() > BOTTOMLIMIT - 1)
{
set();
}
render();
}