You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Critical Hit
"Gives you a chance to inflict critical hits dealing triple damage."
Echo
"Some of your attacks can be followed up by another attack in rapid succession."
Exploding
"Mobs explode after they are defeated."
Freezing
"Slows mobs after hit for three seconds."
Leeching
"Defeating a mob heals you a small portion of the mob's max health."
Rampaging
"After defeating a mob, there is a 10% chance to increase your attack speed by +50% for a short time."
Weakening
"Your attacks decrease the attack damage of all nearby enemies for five seconds. "
Ranged:
Fuse Shot
"Every few shots has a timed charge that explodes one second after impact, dealing 100% damage to nearby mobs."
Piercing
"Fired arrows sometimes gain the piercing effect, which allows them to fly through multiple mobs."
Ricochet
"Small chance for arrows to ricochet off mobs."
Supercharge
"Charged shots deal more damage and have more knockback."
Wild Rage
"Hitting an enemy has a chance to send it into a rage, making it hostile towards everyone. "
Armor:
Burning
"Every 0.5 seconds damages all enemies in melee range. "
Chilling
"Emits a blast every two seconds that reduces the movement and attack speed of nearby enemies for one second."
Cowardice [Curse]
"While you are at full HP, you deal increased damage and have longer range."
"While you not at full HP, you deal less damage and have less range.
Frenzied [Curse]
"While you're at less than half health, you deal more damage, have less melee cooldown but your hits miss X% of the time"
The text was updated successfully, but these errors were encountered:
Melee:
Critical Hit
"Gives you a chance to inflict critical hits dealing triple damage."
Echo
"Some of your attacks can be followed up by another attack in rapid succession."
Exploding
"Mobs explode after they are defeated."
Freezing
"Slows mobs after hit for three seconds."
Leeching
"Defeating a mob heals you a small portion of the mob's max health."
Rampaging
"After defeating a mob, there is a 10% chance to increase your attack speed by +50% for a short time."
Weakening
"Your attacks decrease the attack damage of all nearby enemies for five seconds. "
Ranged:
Fuse Shot
"Every few shots has a timed charge that explodes one second after impact, dealing 100% damage to nearby mobs."
Piercing
"Fired arrows sometimes gain the piercing effect, which allows them to fly through multiple mobs."
Ricochet
"Small chance for arrows to ricochet off mobs."
Supercharge
"Charged shots deal more damage and have more knockback."
Wild Rage
"Hitting an enemy has a chance to send it into a rage, making it hostile towards everyone. "
Armor:
Burning
"Every 0.5 seconds damages all enemies in melee range. "
Chilling
"Emits a blast every two seconds that reduces the movement and attack speed of nearby enemies for one second."
Cowardice [Curse]
"While you are at full HP, you deal increased damage and have longer range."
"While you not at full HP, you deal less damage and have less range.
Frenzied [Curse]
"While you're at less than half health, you deal more damage, have less melee cooldown but your hits miss X% of the time"
The text was updated successfully, but these errors were encountered: