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player.cpp
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player.cpp
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#include <iostream>
#include <unistd.h>
#include "player.h"
Player::Player(int amountShips) // Player class constructor with the number of ships as an input
{
ships = new Ship *[amountShips]; // declares an array of ship pointers equal to the number of ships
shipBoard = new int *[11];
attackBoard = new int*[11];
/* LEE - Initialize each ship size to avoid seg fault*/
for (int i = 0; i < amountShips; i++) // for each ship...
{
ships[i] = new Ship(i + 1); // set the ship array value at i to a new instance of the ship class
}
for (int i = 0; i < 11; i++)
{
shipBoard[i] = new int[11];
attackBoard[i] = new int[11];
}
for (int i = 0; i < 11; i++)
{
for (int j = 0; j < 11; j++)
{
shipBoard[i][j] = 0;
attackBoard[i][j] = 0;
}
}
shipBoard[0][0] = '-'; // this line and the following 10 set the first row of the board to visually represent coordinates
shipBoard[0][1] = 'A';
shipBoard[0][2] = 'B';
shipBoard[0][3] = 'C';
shipBoard[0][4] = 'D';
shipBoard[0][5] = 'E';
shipBoard[0][6] = 'F';
shipBoard[0][7] = 'G';
shipBoard[0][8] = 'H';
shipBoard[0][9] = 'I';
shipBoard[0][10] = 'J';
attackBoard[0][0] = '-'; // this line and the following 10 set the first row of the board to visually represent coordinates
attackBoard[0][1] = 'A';
attackBoard[0][2] = 'B';
attackBoard[0][3] = 'C';
attackBoard[0][4] = 'D';
attackBoard[0][5] = 'E';
attackBoard[0][6] = 'F';
attackBoard[0][7] = 'G';
attackBoard[0][8] = 'H';
attackBoard[0][9] = 'I';
attackBoard[0][10] = 'J';
int val = 1; // initializes an int 'val' to 0. only within the scope of labels function
for (int i = 1; i < 11; i++) // for each row of the board...
{
shipBoard[i][0] = val; // sets the first columb of the board to values 1-10
attackBoard[i][0] = val;
val++; // increases val by 1 each iteration of the for loop
}
numberOfShips = amountShips; // sets the int 'numerberOfShips' equal to the int 'amountShips'
}
Player::~Player()
{ // Player class destructor
for (int i = 0; i < numberOfShips; i++)
{ // for each ship..
delete ships[i]; // delete the ship at i
}
delete[] ships; // delete the array of ships
for (int i = 0; i < 11; i++)
{ // runs for each row in the board
delete[] shipBoard[i]; // deletes the row at int i
}
delete[] shipBoard; // deletes empty board
for (int i = 0; i < 11; i++)
{ // runs for each row in the board
delete[] attackBoard[i]; // deletes the row at int i
}
delete[] attackBoard; // deletes empty board
}
void Player::addShip(int shipNumber, int coordIndex, char xCoord, int yCoord, int shipSize, bool isAi)
{
ships[shipNumber]->setXCoord(coordIndex, xCoord);
ships[shipNumber]->setYCoord(coordIndex, yCoord, isAi);
shipBoard[yCoord][(int)xCoord - 64] = shipNumber + 1;
}
void Player::getShipInfo(int shipNumber, int coordIndex) // player class function 'getShipInfo' requests the shipNumber in the array and the coordinate index
{
char x;
int y;
x = ships[shipNumber]->getXCoord(coordIndex); // sets int x to the x coordinate of the specified ship
y = ships[shipNumber]->getYCoord(coordIndex); // sets int y to the y coordinate of the specified ship
std::cout << "[ADDED] Ship Number : " << shipNumber << ", Position : " << coordIndex << " at (" << x << " , " << y << ") has been added!" << std::endl; // outputs the relevant information
}
int Player::getPrevXCoord(int shipNumber, int coordIndex) // player class function 'getPrevXCoord' returns the previous x coordinate of the given ship number at the index
{
return (int)ships[shipNumber]->getXCoord(coordIndex); // returns the x coordinate of the given ship number
}
int Player::getPrevYCoord(int shipNumber, int coordIndex) // player class function 'getPrevYCoord' returns the previous y coordinate of the given ship number at the index
{
return ships[shipNumber]->getYCoord(coordIndex); // returns the y cooridnate of the given ship number
}
Ship *Player::getShip(int shipNumber) // player class function 'getShip' returns the corresponding ship class instance from the given ship number
{
return ships[shipNumber]; // returns the ship class instance from the ship array at index shipNumber
}
bool Player::shipAttacked(char xGuess, int yGuess) // player class function 'shipAttacked' returns true if the given coordinates match the given coordinates of the ship
{
for (int i = 0; i < numberOfShips; i++) // by ship index
{
int length = ships[i]->getShipLength(); // declares int 'length' and initializes with the value of the length of ship i
for (int j = 0; j < length; j++) // by coord index
{
int xCoord = ships[i]->getXCoord(j); // declares int 'xCoord' and initializes with the value of ship i x coordinate
int yCoord = ships[i]->getYCoord(j); // declares int 'yCoord' and initializes with the value of ship i y coordinate
if ((xCoord == (int)xGuess) && (yCoord == yGuess)) // if x and y guesses are one of coord(ship(player))
{
bool missed = false;
if (ships[i]->positionDown(j)) // if it is Red pin already
{
missed = true;
}
else
{
ships[i]->positionAttacked(j); // sets the ships corresponding location to hit
std::cout << "[HIT!] - hit to (" << xGuess << ", " << yGuess << ") was successful!" << std::endl; // outputs relevant information to the player
}
if (!missed)
{
int positionDownCount = 0; // declares int 'positionDownCount' initialized to 0
for (int k = 0; k < numberOfShips; k++) // check if the attack kills the ship
{
if (ships[i]->positionDown(k)) // if the location on the ship was hit
{
positionDownCount++; // add one to positionDownCount
if (positionDownCount == length) // if the length of positionDownCount is equal to the length of the ship...
{
ships[i]->killShip(); // ship at the index is killed
std::cout << "[Sank!] - Ship Down!" << std::endl; // player is informed that the ship is sunk
std::string command = "afplay -v 0.7 Assets/sunk.mp3";
system(command.c_str());
}
}
}
}
std::cout << std::endl; // creates new line
return true; // returns true
}
}
}
std::cout << "[MISSED!] - Attack to (" << xGuess << ", " << yGuess << ") was missed! \n"
<< std::endl; // informs the player no ship was hit
return false; // returns false
}
bool Player::allShipDown() // player class function 'allShipDown' checks if each ship in the array of ship classes is killed and returns a bool
{
int shipDownCount = 0; // declares int 'shipDownCount' initialized to 0
for (int i = 0; i < numberOfShips; i++) // for each ship...
{
if (ships[i]->isSank()) // if the ship is sunk
{
shipDownCount++; // increase shipDownCount by 1
}
}
if (shipDownCount == numberOfShips) // if the number of ships down equals the number of ships...
{
return true; // returns true
}
return false; // returns false
}
void Player::printShipBoard()
{
for (int i = 0; i < 11; i++) // for each row of the board...
{
for (int j = 0; j < 11; j++) // for each columb of the board...
{
if (j == 0 && 0 < i && i < 10) // if the coordinate is on the first columb and on row 1 through 9...
{
std::cout << shipBoard[i][j] << " "; // print the board value with correct visual spacing
}
else
{
if ((int)shipBoard[i][j] > 10)
{
std::cout << (char)shipBoard[i][j] << " ";
if (i == 0 && j == 0) // if '-'
{
std::cout << " ";
}
}
else
{
std::cout << shipBoard[i][j] << " ";
}
}
}
std::cout << '\n'; // print new line
}
}
void Player::printAttackBoard()
{
for (int i = 0; i < 11; i++) // for each row of the board...
{
for (int j = 0; j < 11; j++) // for each columb of the board...
{
if (j == 0 && 0 < i && i < 10) // if the coordinate is on the first columb and on row 1 through 9...
{
std::cout << attackBoard[i][j] << " "; // print the board value with correct visual spacing
}
else
{
if ((int)attackBoard[i][j] > 10)
{
std::cout << (char)attackBoard[i][j] << " ";
if (i == 0 && j == 0) // if '-'
{
std::cout << " ";
}
}
else
{
std::cout << attackBoard[i][j] << " ";
}
}
}
std::cout << '\n'; // print new line
}
}
void Player::editAttackBoard(char xCoord, int yCoord, bool hit)
{
if (hit == true)
{
attackBoard[yCoord][(int)(xCoord-64)] = 'R';
}
else
{
attackBoard[yCoord][(int)(xCoord-64)] = 'W';
}
}
int** Player::getAttackBoard()
{
return attackBoard;
}
bool Player::ExistingShip(char xPos, int yPos)
// player class function 'shipAttacked' returns true
//if the given coordinates match the given coordinates of the ship
{
for (int i = 0; i < numberOfShips; i++) // by ship index
{
int length = ships[i]->getShipLength();
// declares int 'length' and initializes with the value of the length of ship i
for (int j = 0; j < length; j++) // by coord index
{
int xCoord = ships[i]->getXCoord(j);
// declares int 'xCoord' and initializes with the value of ship i x coordinate
int yCoord = ships[i]->getYCoord(j);
// declares int 'yCoord' and initializes with the value of ship i y coordinate
if ((xCoord == (int)xPos) && (yCoord == yPos))
// if x and y guesses are one of coord(ship(player))
{
return true;
}
}
}
return false;
}