-
-
Notifications
You must be signed in to change notification settings - Fork 366
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Flipped axis when plotting geographic data using shade()
#1307
Comments
There are different conventions for how to map an array onto the screen, and I think matplotlib chooses a convention that is the opposite from how arrays are normally printed, while Datashader renders in the same orientation as the data would be printed as an array. You can write xarray code to flip the data into whatever orientation you like before calling shade(). |
(The previous issues were about having the data flipped relative to the coordinates, or flipped in some cases rather than others, which are bugs; flipping relative to some other tool's convention is not a bug. Of course, there could be a bug here as well, but I don't think the above plots demonstrate one, only a difference.) |
This explanation above is the very reason for why I know that not all the data is geospatial by nature, but a lot of data that is processed with Hence, when plotting an image based on geographic coordinates, you should probably use the |
shade()
shade()
To be clear, neither of the above plots involve swapping x and y; they only show inverting y (does y increase in the vertical direction, or does it decrease?). Swapping x and y results in a rotation and flip, rather than the simple vertical mirror flip as shown in these examples. Cartesian coordinates (and geographic latitudes) have y increasing in the up direction, while computer graphics screens (and text printing of arrays) have y increasing in the down direction. Both choices are purely a matter of convention. Different xarray data files also declare their coordinates in increasing or decreasing order, which again is purely a matter of convention. What to call the coordinates is also purely a matter of convention. Datashader can't necessarily match the conventions in any particular domain or application, as it is a general rendering tool; best we can do is document what it does and how to achieve the results you want for data that follows a certain convention. Maybe we should extend shade() to accept a name for the x and y coordinates to use, for a user who knows they want "xc" rather than "x"? shade() hasn't previously needed that because it's usually used with the output from a Datashader aggregation pipeline, which has predictable coordinate ordering and naming. I think that's a very reasonable feature request, though I'm not actually sure how to implement it because I can't see anything explicitly referencing "x" or "y" in the current shading code. Again, I'm not saying there is no bug here, just that I haven't seen anything that demonstrates one. Differing conventions are not a bug, and the fact that it changed is also not itself a bug, because there were bugs in not respecting the xarray coordinate declarations prior to Datashader 0.15.1. Fixing those bugs will necessarily change the output, which previously did not respect what was declared in xarray. |
Thanks for the in-depth explanation! 👍🏻 Indeed, you're right, the swap in orientation between the older vs current version of datashader looks like only one axis is flipped (which indeed might be due to the earlier issues which you mentioned). I will double check the data again in another software and try to get a better understanding what is going on here.. It might be just me confused here 😛 But still my feeling is that the geographic coordinates are flipped (as in the first pair of comparison). If this is the case, then indeed being able to specify the |
Sounds good! I believe that Matplotlib uses the Cartesian convention for plotting Numpy arrays (effectively y-inverting arrays between their printed representation and their plotted representation), but I don't know what convention xarray's .plot() uses when it calls Matplotlib (it may or may not invert it in the call), nor how it handles the various different internal orderings possible in an xarray DataArray. The whole situation of competing conventions is very confusing and we totally could have a bug in how we do it, but I'm not even sure how to figure that out if so. |
Hi!
Thanks for a very useful library! I am aware that there have been issues and discussion about the flipped axes when plotting
xarray.DataArrays
(e.g. here, here and here) and although there has been work to solve this, I believe there is still an issue when usingshade()
function, i.e. the output image is flipped when using theshade()
function as shown below. The latter one is correct and the first one seems to be flipped:Setup
Python 3.10.13
xarray 2023.10.1 pyhd8ed1ab_0 conda-forge
xarray-spatial 0.3.7 pyhd8ed1ab_0 conda-forge
datashader 0.16.0 pyhd8ed1ab_0 conda-forge
Is there any workaround for this, or ongoing efforts to fix this issue?
The text was updated successfully, but these errors were encountered: