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Interface YAML

D-Bus interfaces can be defined by creating a YAML file to describe the methods, properties, and signals they contain. From this YAML file, both documentation and binding code may be generated.

YAML sections

An interface YAML may have the following sections:

  • description
    • A small documentation section describing the purpose of the interface.
  • methods
    • A list of methods provided by this D-Bus interface.
  • properties
    • A list of properties provided by this D-Bus interface.
  • signals
    • A list of signals generated by this D-Bus interface.
  • enumerations
    • A list of enumerations defined by this D-Bus interface.

Enumerations

A common problem we have found with D-Bus interfaces is having a consistent way to define enumerations. Two common practices are to either assign special meaning to integers, as a C compiler might do, or to have specific strings representing the enumeration name. The D-Bus API design guidelines specify both of these options:

For APIs being used in constrained situations, enumerated values should be transmitted as unsigned integers. For APIs which need to be extended by third parties or which are used in more loosely coupled systems, enumerated values should be strings in some defined format.

What we have done in sdbus++ is to consider enumerations as a first-class type. Within an interface you can define an enumeration and the bindings will have a C++ enumeration defined for it. At a D-Bus level any property or method parameter will be a string, but the string will contain a fully-qualified name "interface.enum-name.enum-value" like "org.freedesktop.Example.Color.Red". Within the generated bindings, an automatic conversion is done between strings and C++ enumeration values and clients will get an "xyz.openbmc_project.sdbusplus.Error.InvalidEnumString" error response if they attempt to use an invalid string value.

An enumeration must have the YAML properties name and values and may optionally contain a description. The name is a word corresponding to the desired "enum-name" portion of the fully-qualified name and the resulting C++ enum type. The values are a list of enumeration values each containing their own name and optional description.

Example:

enumerations:
    - name: Suits
      description: >
        The suits found in a deck of cards.
      values:
        - name: Diamonds
        - name: Hearts
        - name: Clubs
          description: >
            This is the suit that looks like a clover.
        - name: Spades

Types

Base types

Types are identified in YAML using their typename found in the D-Bus specification, but listed using lowercases: int64 instead of INT64 or C++ int64_t.

  • byte
  • boolean
  • int16
  • uint16
  • ...
  • uint64
  • double
  • unixfd
  • string
  • object_path
  • signature

Containers

Container types can also be expressed, but the contained-type should be expressed within square-brackets []. The following containers are supported:

  • array[type]
    • C++ type is std::vector
  • struct[type0, type1, ...]
    • C++ type is std::tuple
  • variant[type0, type1, ...]
    • C++ type is std::variant
  • dict[keytype, valuetype]
    • C++ type is std::map

It may seem odd that variants are required to list the types they may contain, but this is due to C++ being a strongly-typed language. In order to generate bindings, to read from and append to a message, the binding generator must know all possible types the variant may contain.

Enumerations

Enumerations are expressed like a container, but the contained-type is an identifier of the fully-qualified enum-name or a shortened self. identifier for locally defined types.

  • enum[org.freedesktop.Example.Suits]
  • enum[self.Suits]

Methods

A method must have the YAML property name and may optionally have parameters, returns, errors, and description. Each parameter must have a name, type, and optional description. Each return must have a type and may optionally have a name and description. Errors are a list of fully-qualified or shortened self. identifiers for errors the method may return, which must be defined in a corresponding errors YAML file.

Example:

methods:
    - name: Shuffle
      errors:
        - self.Error.TooTired
    - name: Deal
      description: >
        Deals a new hand to each player.
      errors:
        - self.Error.OutOfCards
    - name: LookAtTop
      returns:
        - name: Card
          type: struct[enum[self.Suit], byte]
    - name: MoveToTop
      parameters:
        - name: Card
          type: struct[enum[self.Suit], byte]

Properties

A property must have the YAML property name and type and may optionally have description, flags, default, and errors. The default defines the default value of the property. See the Methods section above for more information on errors. The only current supported value for flags is const, which corresponds to SD_BUS_VTABLE_PROPERTY_CONST, making the property read-only via D-Bus but still writable by the app implementing it.

Example:

properties:
    - name: CardsRemaining
      type: uint32
      default: 52
      flags:
        - const
      description: >
        The number of cards remaining in the deck.
      errors:
        - self.Error.InvalidNumber

Signals

A signal must have the YAML property name and may optionally have a description and list of properties. Properties are specified the same as interface properties.

Example:

signals:
    - name: Shuffled
      description: >
        The deck has been shuffled.
    - name: Cheated
      properties:
        - name: CardToTop
          type: struct[enum[self.Suit], byte]