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blackjack.rb
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blackjack.rb
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class Card
attr_reader :suit, :value
def initialize (s,v)
@suit = s
@value = v
end
def to_s
"The #{value} of #{suit}"
end
end
class Deck
attr_accessor :cards
def initialize
@cards = []
['Hearts','Spades','Diamonds','Clubs'].each do |suit|
['A','2','3','4','5','6','7','8','9','10','J','Q','K'].each do |value|
@cards << Card.new(suit, value)
end
end
end
def shuffle!
cards.shuffle!
end
def deal
cards.pop
end
end
module Hand
def add_card new_card
cards << new_card
end
def show_cards
puts "---- #{name}'s hand ----"
cards.each do |card|
puts "=> #{card}"
end
puts "Total is #{total}",""
end
def total
total = 0
cards.each do |card|
if card.value == 'A'
total += 11
elsif card.value.to_i == 0 # J, Q, K
total += 10
else
total += card.value.to_i
end
end
# correct for Aces
cards.select {|card| card.value == 'A'}.count.times do
total -= 10 if total > Blackjack::BLACKJACK_AMOUNT
end
total
end
def blackjack?
total == Blackjack::BLACKJACK_AMOUNT
end
def busted?
total > Blackjack::BLACKJACK_AMOUNT
end
end
class Player
attr_accessor :cards, :name
include Hand
def initialize name
@name = name
@cards = []
end
end
class Dealer
attr_reader :name
attr_accessor :cards
include Hand
def initialize name
@name = name
@cards = []
end
def show_one_card
puts "---- #{name}'s hand ----"
puts "=> #{cards[0]}"
puts "=> The ? of ?"
end
end
class Blackjack
attr_accessor :player, :dealer, :deck
BLACKJACK_AMOUNT = 21
DEALER_HIT_MIN = 17
def initialize
# create dealer
@dealer = Dealer.new 'Dealer'
@player = Player.new 'Name'
@deck = Deck.new
end
def start
puts 'Welcome to blackjack!'
set_player_name
play
end
def set_player_name
puts 'What\'s your name?'
player.name = gets.chomp
end
def reset
deck = Deck.new
player.cards = []
dealer.cards = []
end
def deal_cards
# first round
player.add_card deck.deal
dealer.add_card deck.deal
player.add_card deck.deal
dealer.add_card deck.deal
end
def first_show
dealer.show_one_card
player.show_cards
end
def show_again person
# only show again when getting new card
person.show_cards if person.cards.length > 2
end
def compare
# compare total points
if dealer.total > player.total
puts "Sorry, dealer wins."
elsif dealer.total < player.total
puts "Congratulations, you win!"
else
puts "It's a tie!"
end
end
def play
deck.shuffle!
reset
deck = Deck.new
deal_cards
first_show
player_turn
show_again player
# show dealer's second card
puts "#{dealer.name} turns over her second card."
dealer.show_cards
dealer_turn
show_again dealer
compare
play_or_exit
end
def player_turn
if player.blackjack?
puts "You hit blackjack! You win!"
play_or_exit
end
while player.total < BLACKJACK_AMOUNT
# let the player choose to hit or stay
puts "#{player.name}, what would you like to do? 1) hit 2) stay?"
hit_or_stay = gets.chomp
if !['1','2'].include?(hit_or_stay)
puts "Error. You must enter 1 or 2."
next
end
# stay
break if hit_or_stay == '2'
# hit
new_card = deck.deal
puts "Dealing card to #{player.name}: #{new_card}"
player.add_card new_card
puts "Total is #{player.total}"
if player.blackjack?
puts "You hit blackjack! You win!"
play_or_exit
end
if player.busted?
puts "Oops. Looks like you busted."
play_or_exit
end
end
end
def dealer_turn
while dealer.total < DEALER_HIT_MIN
new_card = deck.deal
puts "Dealing card to #{dealer.name}: #{new_card}"
dealer.add_card new_card
puts "Total is #{dealer.total}"
if dealer.blackjack?
puts "#{dealer.name} hit blackjack! You lose."
play_or_exit
end
if dealer.busted?
puts "Oops. #{dealer.name} busted. You win!"
play_or_exit
end
end
end
def play_or_exit
puts "Do you want to play again? 1) yes 2) no"
input = gets.chomp
play if input == '1'
exit
end
end
game = Blackjack.new
game.start