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More Icons

A mod that loads custom icons.

Adding Icons

To add a custom icon, you need an icon spritesheet (.plist) and an icon atlas (.png).

The spritesheet should be in the format of a typical Geometry Dash icon spritesheet, with the primary sprite, secondary sprite, glow sprite, and an optional detail sprite. UFOs contain a fifth sprite for the dome.

The atlas should be a single image containing all the sprites in the spritesheet. Tools like Colon's Spritesheet Splitter can be used to split a spritesheet into individual sprites and combine them into an atlas.

The spritesheet should have the icon's name correspond to these sprites:

  • Primary: (name)_001.png
  • Secondary: (name)_2_001.png
  • Dome (UFO only): (name)_3_001.png
  • Glow: (name)_glow_001.png
  • Detail (optional): (name)_extra_001.png

The atlas should be named (name).png, and the spritesheet should be named (name).plist. Optionally, you can add -hd and -uhd for high-definition spritesheets and atlases, and it is much recommended to do so.

The spritesheets and atlases should be placed in (Geometry Dash folder)/geode/config/hiimjustin000.more_icons/(gamemode), where (gamemode) is the gamemode the icon is for. The gamemodes are:

  • icon
  • ship
  • ball
  • ufo
  • wave
  • robot
  • spider
  • swing
  • jetpack

If anything goes wrong, the mod will log warnings and errors to the console, which can be checked in (Geometry Dash folder)/geode/logs.

Using Icons

To use a custom icon, you will need to go into the icon kit. In the icon kit, there is a second row of dots that you can click on to view the extra icons. Click on the dot to view a page of extra icons, and click on one of the icons to select it.

To deselect a custom icon, use the first row of dots to go back to the default icons, and click on one of the default icons to select it.