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Pass-through Steam/View inputs #88
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What's your device? Half of the extra delay for QAM happens to support double tap and half of it because Xbox + A requires a delay We are trying to remove Xbox + a and move to Ctrl+2 but that requires patching gamescope and the patch for that still needs tuning ValveSoftware/gamescope#1430 As for the double tap delay, yes if you disable the shortcuts functionality it disappears already Xbox button should not have a delay. If it does you probably have an ally where in that case, Asus would have to give us something better |
There was an option to disable the QAM handling entirely and emit the button as the dualsense mute button but people used to mess with it and break the overlay so I removed it |
Thanks for answering, I indeed have a ROG Ally (Z1E) running Bazzite. So I understand the delays I'm seeing is solely because of Asus being weird with the associated input events? Also, and that's just out of curiosity, is there a reason why the emulated controller device can't be an actual Steamdeck, with its specific input events/codes for the Steam and View buttons? (Closing for now as there's nothing to do at the moment, but will keep an eye on that gamescope PR!) |
The delay on the Xbox button yes. The delay on qam is that + the double tap + the XboxA delay, which gets a bit much |
As for emulating a steam deck, valve uses a different proprietary backend for that that opens it as a USB device. So we would have to emulate a USB device which would be a pain + it has a lot of buttons not available in other devices so mappings would be confusing for most users And it would only solve the final 150ms |
The decky plugin is deprecated and has started breaking now, so the double tap is kind of the only way now. But perhaps with touch gestures it can be made optional now |
Hey hey!
First of all, thanks for all the hard work, I'm using HHD on my Rog Ally with Bazzite and it's fantastic!
I'm trying to figure out how to pass-through the Steam and View buttons to Steam UI. When I go to the Steam controller test page, I see those behaviors (shortcuts support has been disabled in HHD settings):
I'm assuming those are special buttons, and a special input handling is performed under the hood to translate them to something Steam would understand. Is there a way to disable any extra processing, and just forward down and up events like for every other button? That'd make the UI interactions much snappier, and HHD would still be accessible through the extra keys or the
hhd-decky
plugin.Thanks!
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