Running a Subset of Benchmarks
Runtime and Reporting Considerations
Calculating Asymptotic Complexity
Templated Benchmarks that take arguments
User-Requested Performance Counters
Disabling CPU Frequency Scaling
Reducing Variance in Benchmarks
The library supports multiple output formats. Use the
--benchmark_format=<console|json|csv>
flag (or set the
BENCHMARK_FORMAT=<console|json|csv>
environment variable) to set
the format type. console
is the default format.
The Console format is intended to be a human readable format. By default the format generates color output. Context is output on stderr and the tabular data on stdout. Example tabular output looks like:
Benchmark Time(ns) CPU(ns) Iterations
----------------------------------------------------------------------
BM_SetInsert/1024/1 28928 29349 23853 133.097kB/s 33.2742k items/s
BM_SetInsert/1024/8 32065 32913 21375 949.487kB/s 237.372k items/s
BM_SetInsert/1024/10 33157 33648 21431 1.13369MB/s 290.225k items/s
The JSON format outputs human readable json split into two top level attributes.
The context
attribute contains information about the run in general, including
information about the CPU and the date.
The benchmarks
attribute contains a list of every benchmark run. Example json
output looks like:
{
"context": {
"date": "2015/03/17-18:40:25",
"num_cpus": 40,
"mhz_per_cpu": 2801,
"cpu_scaling_enabled": false,
"build_type": "debug"
},
"benchmarks": [
{
"name": "BM_SetInsert/1024/1",
"iterations": 94877,
"real_time": 29275,
"cpu_time": 29836,
"bytes_per_second": 134066,
"items_per_second": 33516
},
{
"name": "BM_SetInsert/1024/8",
"iterations": 21609,
"real_time": 32317,
"cpu_time": 32429,
"bytes_per_second": 986770,
"items_per_second": 246693
},
{
"name": "BM_SetInsert/1024/10",
"iterations": 21393,
"real_time": 32724,
"cpu_time": 33355,
"bytes_per_second": 1199226,
"items_per_second": 299807
}
]
}
The CSV format outputs comma-separated values. The context
is output on stderr
and the CSV itself on stdout. Example CSV output looks like:
name,iterations,real_time,cpu_time,bytes_per_second,items_per_second,label
"BM_SetInsert/1024/1",65465,17890.7,8407.45,475768,118942,
"BM_SetInsert/1024/8",116606,18810.1,9766.64,3.27646e+06,819115,
"BM_SetInsert/1024/10",106365,17238.4,8421.53,4.74973e+06,1.18743e+06,
Write benchmark results to a file with the --benchmark_out=<filename>
option
(or set BENCHMARK_OUT
). Specify the output format with
--benchmark_out_format={json|console|csv}
(or set
BENCHMARK_OUT_FORMAT={json|console|csv}
). Note that the 'csv' reporter is
deprecated and the saved .csv
file
is not parsable by csv
parsers.
Specifying --benchmark_out
does not suppress the console output.
Benchmarks are executed by running the produced binaries. Benchmarks binaries,
by default, accept options that may be specified either through their command
line interface or by setting environment variables before execution. For every
--option_flag=<value>
CLI switch, a corresponding environment variable
OPTION_FLAG=<value>
exist and is used as default if set (CLI switches always
prevails). A complete list of CLI options is available running benchmarks
with the --help
switch.
The --benchmark_filter=<regex>
option (or BENCHMARK_FILTER=<regex>
environment variable) can be used to only run the benchmarks that match
the specified <regex>
. For example:
$ ./run_benchmarks.x --benchmark_filter=BM_memcpy/32
Run on (1 X 2300 MHz CPU )
2016-06-25 19:34:24
Benchmark Time CPU Iterations
----------------------------------------------------
BM_memcpy/32 11 ns 11 ns 79545455
BM_memcpy/32k 2181 ns 2185 ns 324074
BM_memcpy/32 12 ns 12 ns 54687500
BM_memcpy/32k 1834 ns 1837 ns 357143
It is possible to temporarily disable benchmarks by renaming the benchmark function to have the prefix "DISABLED_". This will cause the benchmark to be skipped at runtime.
It is possible to compare the benchmarking results. See Additional Tooling Documentation
Sometimes it's useful to add extra context to the content printed before the
results. By default this section includes information about the CPU on which
the benchmarks are running. If you do want to add more context, you can use
the benchmark_context
command line flag:
$ ./run_benchmarks --benchmark_context=pwd=`pwd`
Run on (1 x 2300 MHz CPU)
pwd: /home/user/benchmark/
Benchmark Time CPU Iterations
----------------------------------------------------
BM_memcpy/32 11 ns 11 ns 79545455
BM_memcpy/32k 2181 ns 2185 ns 324074
You can get the same effect with the API:
benchmark::AddCustomContext("foo", "bar");
Note that attempts to add a second value with the same key will fail with an error message.
When the benchmark binary is executed, each benchmark function is run serially. The number of iterations to run is determined dynamically by running the benchmark a few times and measuring the time taken and ensuring that the ultimate result will be statistically stable. As such, faster benchmark functions will be run for more iterations than slower benchmark functions, and the number of iterations is thus reported.
In all cases, the number of iterations for which the benchmark is run is
governed by the amount of time the benchmark takes. Concretely, the number of
iterations is at least one, not more than 1e9, until CPU time is greater than
the minimum time, or the wallclock time is 5x minimum time. The minimum time is
set per benchmark by calling MinTime
on the registered benchmark object.
Furthermore warming up a benchmark might be necessary in order to get
stable results because of e.g caching effects of the code under benchmark.
Warming up means running the benchmark a given amount of time, before
results are actually taken into account. The amount of time for which
the warmup should be run can be set per benchmark by calling
MinWarmUpTime
on the registered benchmark object or for all benchmarks
using the --benchmark_min_warmup_time
command-line option. Note that
MinWarmUpTime
will overwrite the value of --benchmark_min_warmup_time
for the single benchmark. How many iterations the warmup run of each
benchmark takes is determined the same way as described in the paragraph
above. Per default the warmup phase is set to 0 seconds and is therefore
disabled.
Average timings are then reported over the iterations run. If multiple
repetitions are requested using the --benchmark_repetitions
command-line
option, or at registration time, the benchmark function will be run several
times and statistical results across these repetitions will also be reported.
As well as the per-benchmark entries, a preamble in the report will include information about the machine on which the benchmarks are run.
Global setup/teardown specific to each benchmark can be done by passing a callback to Setup/Teardown:
The setup/teardown callbacks will be invoked once for each benchmark. If the benchmark is multi-threaded (will run in k threads), they will be invoked exactly once before each run with k threads.
If the benchmark uses different size groups of threads, the above will be true for each size group.
Eg.,
static void DoSetup(const benchmark::State& state) {
}
static void DoTeardown(const benchmark::State& state) {
}
static void BM_func(benchmark::State& state) {...}
BENCHMARK(BM_func)->Arg(1)->Arg(3)->Threads(16)->Threads(32)->Setup(DoSetup)->Teardown(DoTeardown);
In this example, DoSetup
and DoTearDown
will be invoked 4 times each,
specifically, once for each of this family:
- BM_func_Arg_1_Threads_16, BM_func_Arg_1_Threads_32
- BM_func_Arg_3_Threads_16, BM_func_Arg_3_Threads_32
Sometimes a family of benchmarks can be implemented with just one routine that
takes an extra argument to specify which one of the family of benchmarks to
run. For example, the following code defines a family of benchmarks for
measuring the speed of memcpy()
calls of different lengths:
static void BM_memcpy(benchmark::State& state) {
char* src = new char[state.range(0)];
char* dst = new char[state.range(0)];
memset(src, 'x', state.range(0));
for (auto _ : state)
memcpy(dst, src, state.range(0));
state.SetBytesProcessed(int64_t(state.iterations()) *
int64_t(state.range(0)));
delete[] src;
delete[] dst;
}
BENCHMARK(BM_memcpy)->Arg(8)->Arg(64)->Arg(512)->Arg(4<<10)->Arg(8<<10);
The preceding code is quite repetitive, and can be replaced with the following short-hand. The following invocation will pick a few appropriate arguments in the specified range and will generate a benchmark for each such argument.
BENCHMARK(BM_memcpy)->Range(8, 8<<10);
By default the arguments in the range are generated in multiples of eight and the command above selects [ 8, 64, 512, 4k, 8k ]. In the following code the range multiplier is changed to multiples of two.
BENCHMARK(BM_memcpy)->RangeMultiplier(2)->Range(8, 8<<10);
Now arguments generated are [ 8, 16, 32, 64, 128, 256, 512, 1024, 2k, 4k, 8k ].
The preceding code shows a method of defining a sparse range. The following
example shows a method of defining a dense range. It is then used to benchmark
the performance of std::vector
initialization for uniformly increasing sizes.
static void BM_DenseRange(benchmark::State& state) {
for(auto _ : state) {
std::vector<int> v(state.range(0), state.range(0));
auto data = v.data();
benchmark::DoNotOptimize(data);
benchmark::ClobberMemory();
}
}
BENCHMARK(BM_DenseRange)->DenseRange(0, 1024, 128);
Now arguments generated are [ 0, 128, 256, 384, 512, 640, 768, 896, 1024 ].
You might have a benchmark that depends on two or more inputs. For example, the following code defines a family of benchmarks for measuring the speed of set insertion.
static void BM_SetInsert(benchmark::State& state) {
std::set<int> data;
for (auto _ : state) {
state.PauseTiming();
data = ConstructRandomSet(state.range(0));
state.ResumeTiming();
for (int j = 0; j < state.range(1); ++j)
data.insert(RandomNumber());
}
}
BENCHMARK(BM_SetInsert)
->Args({1<<10, 128})
->Args({2<<10, 128})
->Args({4<<10, 128})
->Args({8<<10, 128})
->Args({1<<10, 512})
->Args({2<<10, 512})
->Args({4<<10, 512})
->Args({8<<10, 512});
The preceding code is quite repetitive, and can be replaced with the following short-hand. The following macro will pick a few appropriate arguments in the product of the two specified ranges and will generate a benchmark for each such pair.
BENCHMARK(BM_SetInsert)->Ranges({{1<<10, 8<<10}, {128, 512}});
Some benchmarks may require specific argument values that cannot be expressed
with Ranges
. In this case, ArgsProduct
offers the ability to generate a
benchmark input for each combination in the product of the supplied vectors.
BENCHMARK(BM_SetInsert)
->ArgsProduct({{1<<10, 3<<10, 8<<10}, {20, 40, 60, 80}})
// would generate the same benchmark arguments as
BENCHMARK(BM_SetInsert)
->Args({1<<10, 20})
->Args({3<<10, 20})
->Args({8<<10, 20})
->Args({3<<10, 40})
->Args({8<<10, 40})
->Args({1<<10, 40})
->Args({1<<10, 60})
->Args({3<<10, 60})
->Args({8<<10, 60})
->Args({1<<10, 80})
->Args({3<<10, 80})
->Args({8<<10, 80});
For the most common scenarios, helper methods for creating a list of integers for a given sparse or dense range are provided.
BENCHMARK(BM_SetInsert)
->ArgsProduct({
benchmark::CreateRange(8, 128, /*multi=*/2),
benchmark::CreateDenseRange(1, 4, /*step=*/1)
})
// would generate the same benchmark arguments as
BENCHMARK(BM_SetInsert)
->ArgsProduct({
{8, 16, 32, 64, 128},
{1, 2, 3, 4}
});
For more complex patterns of inputs, passing a custom function to Apply
allows
programmatic specification of an arbitrary set of arguments on which to run the
benchmark. The following example enumerates a dense range on one parameter,
and a sparse range on the second.
static void CustomArguments(benchmark::internal::Benchmark* b) {
for (int i = 0; i <= 10; ++i)
for (int j = 32; j <= 1024*1024; j *= 8)
b->Args({i, j});
}
BENCHMARK(BM_SetInsert)->Apply(CustomArguments);
In C++11 it is possible to define a benchmark that takes an arbitrary number
of extra arguments. The BENCHMARK_CAPTURE(func, test_case_name, ...args)
macro creates a benchmark that invokes func
with the benchmark::State
as
the first argument followed by the specified args...
.
The test_case_name
is appended to the name of the benchmark and
should describe the values passed.
template <class ...Args>
void BM_takes_args(benchmark::State& state, Args&&... args) {
auto args_tuple = std::make_tuple(std::move(args)...);
for (auto _ : state) {
std::cout << std::get<0>(args_tuple) << ": " << std::get<1>(args_tuple)
<< '\n';
[...]
}
}
// Registers a benchmark named "BM_takes_args/int_string_test" that passes
// the specified values to `args`.
BENCHMARK_CAPTURE(BM_takes_args, int_string_test, 42, std::string("abc"));
// Registers the same benchmark "BM_takes_args/int_test" that passes
// the specified values to `args`.
BENCHMARK_CAPTURE(BM_takes_args, int_test, 42, 43);
Note that elements of ...args
may refer to global variables. Users should
avoid modifying global state inside of a benchmark.
Asymptotic complexity might be calculated for a family of benchmarks. The following code will calculate the coefficient for the high-order term in the running time and the normalized root-mean square error of string comparison.
static void BM_StringCompare(benchmark::State& state) {
std::string s1(state.range(0), '-');
std::string s2(state.range(0), '-');
for (auto _ : state) {
auto comparison_result = s1.compare(s2);
benchmark::DoNotOptimize(comparison_result);
}
state.SetComplexityN(state.range(0));
}
BENCHMARK(BM_StringCompare)
->RangeMultiplier(2)->Range(1<<10, 1<<18)->Complexity(benchmark::oN);
As shown in the following invocation, asymptotic complexity might also be calculated automatically.
BENCHMARK(BM_StringCompare)
->RangeMultiplier(2)->Range(1<<10, 1<<18)->Complexity();
The following code will specify asymptotic complexity with a lambda function, that might be used to customize high-order term calculation.
BENCHMARK(BM_StringCompare)->RangeMultiplier(2)
->Range(1<<10, 1<<18)->Complexity([](benchmark::IterationCount n)->double{return n; });
You can change the benchmark's name as follows:
BENCHMARK(BM_memcpy)->Name("memcpy")->RangeMultiplier(2)->Range(8, 8<<10);
The invocation will execute the benchmark as before using BM_memcpy
but changes
the prefix in the report to memcpy
.
This example produces and consumes messages of size sizeof(v)
range_x
times. It also outputs throughput in the absence of multiprogramming.
template <class Q> void BM_Sequential(benchmark::State& state) {
Q q;
typename Q::value_type v;
for (auto _ : state) {
for (int i = state.range(0); i--; )
q.push(v);
for (int e = state.range(0); e--; )
q.Wait(&v);
}
// actually messages, not bytes:
state.SetBytesProcessed(
static_cast<int64_t>(state.iterations())*state.range(0));
}
// C++03
BENCHMARK_TEMPLATE(BM_Sequential, WaitQueue<int>)->Range(1<<0, 1<<10);
// C++11 or newer, you can use the BENCHMARK macro with template parameters:
BENCHMARK(BM_Sequential<WaitQueue<int>>)->Range(1<<0, 1<<10);
Three macros are provided for adding benchmark templates.
#ifdef BENCHMARK_HAS_CXX11
#define BENCHMARK(func<...>) // Takes any number of parameters.
#else // C++ < C++11
#define BENCHMARK_TEMPLATE(func, arg1)
#endif
#define BENCHMARK_TEMPLATE1(func, arg1)
#define BENCHMARK_TEMPLATE2(func, arg1, arg2)
Sometimes there is a need to template benchmarks, and provide arguments to them.
template <class Q> void BM_Sequential_With_Step(benchmark::State& state, int step) {
Q q;
typename Q::value_type v;
for (auto _ : state) {
for (int i = state.range(0); i-=step; )
q.push(v);
for (int e = state.range(0); e-=step; )
q.Wait(&v);
}
// actually messages, not bytes:
state.SetBytesProcessed(
static_cast<int64_t>(state.iterations())*state.range(0));
}
BENCHMARK_TEMPLATE1_CAPTURE(BM_Sequential, WaitQueue<int>, Step1, 1)->Range(1<<0, 1<<10);
Fixture tests are created by first defining a type that derives from
::benchmark::Fixture
and then creating/registering the tests using the
following macros:
BENCHMARK_F(ClassName, Method)
BENCHMARK_DEFINE_F(ClassName, Method)
BENCHMARK_REGISTER_F(ClassName, Method)
For Example:
class MyFixture : public benchmark::Fixture {
public:
void SetUp(::benchmark::State& state) {
}
void TearDown(::benchmark::State& state) {
}
};
// Defines and registers `FooTest` using the class `MyFixture`.
BENCHMARK_F(MyFixture, FooTest)(benchmark::State& st) {
for (auto _ : st) {
...
}
}
// Only defines `BarTest` using the class `MyFixture`.
BENCHMARK_DEFINE_F(MyFixture, BarTest)(benchmark::State& st) {
for (auto _ : st) {
...
}
}
// `BarTest` is NOT registered.
BENCHMARK_REGISTER_F(MyFixture, BarTest)->Threads(2);
// `BarTest` is now registered.
Also you can create templated fixture by using the following macros:
BENCHMARK_TEMPLATE_F(ClassName, Method, ...)
BENCHMARK_TEMPLATE_DEFINE_F(ClassName, Method, ...)
For example:
template<typename T>
class MyFixture : public benchmark::Fixture {};
// Defines and registers `IntTest` using the class template `MyFixture<int>`.
BENCHMARK_TEMPLATE_F(MyFixture, IntTest, int)(benchmark::State& st) {
for (auto _ : st) {
...
}
}
// Only defines `DoubleTest` using the class template `MyFixture<double>`.
BENCHMARK_TEMPLATE_DEFINE_F(MyFixture, DoubleTest, double)(benchmark::State& st) {
for (auto _ : st) {
...
}
}
// `DoubleTest` is NOT registered.
BENCHMARK_REGISTER_F(MyFixture, DoubleTest)->Threads(2);
// `DoubleTest` is now registered.
You can add your own counters with user-defined names. The example below will add columns "Foo", "Bar" and "Baz" in its output:
static void UserCountersExample1(benchmark::State& state) {
double numFoos = 0, numBars = 0, numBazs = 0;
for (auto _ : state) {
// ... count Foo,Bar,Baz events
}
state.counters["Foo"] = numFoos;
state.counters["Bar"] = numBars;
state.counters["Baz"] = numBazs;
}
The state.counters
object is a std::map
with std::string
keys
and Counter
values. The latter is a double
-like class, via an implicit
conversion to double&
. Thus you can use all of the standard arithmetic
assignment operators (=,+=,-=,*=,/=
) to change the value of each counter.
In multithreaded benchmarks, each counter is set on the calling thread only. When the benchmark finishes, the counters from each thread will be summed; the resulting sum is the value which will be shown for the benchmark.
The Counter
constructor accepts three parameters: the value as a double
; a bit flag which allows you to show counters as rates, and/or as per-thread
iteration, and/or as per-thread averages, and/or iteration invariants,
and/or finally inverting the result; and a flag specifying the 'unit' - i.e.
is 1k a 1000 (default, benchmark::Counter::OneK::kIs1000
), or 1024
(benchmark::Counter::OneK::kIs1024
)?
// sets a simple counter
state.counters["Foo"] = numFoos;
// Set the counter as a rate. It will be presented divided
// by the duration of the benchmark.
// Meaning: per one second, how many 'foo's are processed?
state.counters["FooRate"] = Counter(numFoos, benchmark::Counter::kIsRate);
// Set the counter as a rate. It will be presented divided
// by the duration of the benchmark, and the result inverted.
// Meaning: how many seconds it takes to process one 'foo'?
state.counters["FooInvRate"] = Counter(numFoos, benchmark::Counter::kIsRate | benchmark::Counter::kInvert);
// Set the counter as a thread-average quantity. It will
// be presented divided by the number of threads.
state.counters["FooAvg"] = Counter(numFoos, benchmark::Counter::kAvgThreads);
// There's also a combined flag:
state.counters["FooAvgRate"] = Counter(numFoos,benchmark::Counter::kAvgThreadsRate);
// This says that we process with the rate of state.range(0) bytes every iteration:
state.counters["BytesProcessed"] = Counter(state.range(0), benchmark::Counter::kIsIterationInvariantRate, benchmark::Counter::OneK::kIs1024);
When you're compiling in C++11 mode or later you can use insert()
with
std::initializer_list
:
// With C++11, this can be done:
state.counters.insert({{"Foo", numFoos}, {"Bar", numBars}, {"Baz", numBazs}});
// ... instead of:
state.counters["Foo"] = numFoos;
state.counters["Bar"] = numBars;
state.counters["Baz"] = numBazs;
When using the console reporter, by default, user counters are printed at
the end after the table, the same way as bytes_processed
and
items_processed
. This is best for cases in which there are few counters,
or where there are only a couple of lines per benchmark. Here's an example of
the default output:
------------------------------------------------------------------------------
Benchmark Time CPU Iterations UserCounters...
------------------------------------------------------------------------------
BM_UserCounter/threads:8 2248 ns 10277 ns 68808 Bar=16 Bat=40 Baz=24 Foo=8
BM_UserCounter/threads:1 9797 ns 9788 ns 71523 Bar=2 Bat=5 Baz=3 Foo=1024m
BM_UserCounter/threads:2 4924 ns 9842 ns 71036 Bar=4 Bat=10 Baz=6 Foo=2
BM_UserCounter/threads:4 2589 ns 10284 ns 68012 Bar=8 Bat=20 Baz=12 Foo=4
BM_UserCounter/threads:8 2212 ns 10287 ns 68040 Bar=16 Bat=40 Baz=24 Foo=8
BM_UserCounter/threads:16 1782 ns 10278 ns 68144 Bar=32 Bat=80 Baz=48 Foo=16
BM_UserCounter/threads:32 1291 ns 10296 ns 68256 Bar=64 Bat=160 Baz=96 Foo=32
BM_UserCounter/threads:4 2615 ns 10307 ns 68040 Bar=8 Bat=20 Baz=12 Foo=4
BM_Factorial 26 ns 26 ns 26608979 40320
BM_Factorial/real_time 26 ns 26 ns 26587936 40320
BM_CalculatePiRange/1 16 ns 16 ns 45704255 0
BM_CalculatePiRange/8 73 ns 73 ns 9520927 3.28374
BM_CalculatePiRange/64 609 ns 609 ns 1140647 3.15746
BM_CalculatePiRange/512 4900 ns 4901 ns 142696 3.14355
If this doesn't suit you, you can print each counter as a table column by
passing the flag --benchmark_counters_tabular=true
to the benchmark
application. This is best for cases in which there are a lot of counters, or
a lot of lines per individual benchmark. Note that this will trigger a
reprinting of the table header any time the counter set changes between
individual benchmarks. Here's an example of corresponding output when
--benchmark_counters_tabular=true
is passed:
---------------------------------------------------------------------------------------
Benchmark Time CPU Iterations Bar Bat Baz Foo
---------------------------------------------------------------------------------------
BM_UserCounter/threads:8 2198 ns 9953 ns 70688 16 40 24 8
BM_UserCounter/threads:1 9504 ns 9504 ns 73787 2 5 3 1
BM_UserCounter/threads:2 4775 ns 9550 ns 72606 4 10 6 2
BM_UserCounter/threads:4 2508 ns 9951 ns 70332 8 20 12 4
BM_UserCounter/threads:8 2055 ns 9933 ns 70344 16 40 24 8
BM_UserCounter/threads:16 1610 ns 9946 ns 70720 32 80 48 16
BM_UserCounter/threads:32 1192 ns 9948 ns 70496 64 160 96 32
BM_UserCounter/threads:4 2506 ns 9949 ns 70332 8 20 12 4
--------------------------------------------------------------
Benchmark Time CPU Iterations
--------------------------------------------------------------
BM_Factorial 26 ns 26 ns 26392245 40320
BM_Factorial/real_time 26 ns 26 ns 26494107 40320
BM_CalculatePiRange/1 15 ns 15 ns 45571597 0
BM_CalculatePiRange/8 74 ns 74 ns 9450212 3.28374
BM_CalculatePiRange/64 595 ns 595 ns 1173901 3.15746
BM_CalculatePiRange/512 4752 ns 4752 ns 147380 3.14355
BM_CalculatePiRange/4k 37970 ns 37972 ns 18453 3.14184
BM_CalculatePiRange/32k 303733 ns 303744 ns 2305 3.14162
BM_CalculatePiRange/256k 2434095 ns 2434186 ns 288 3.1416
BM_CalculatePiRange/1024k 9721140 ns 9721413 ns 71 3.14159
BM_CalculatePi/threads:8 2255 ns 9943 ns 70936
Note above the additional header printed when the benchmark changes from
BM_UserCounter
to BM_Factorial
. This is because BM_Factorial
does
not have the same counter set as BM_UserCounter
.
In a multithreaded test (benchmark invoked by multiple threads simultaneously),
it is guaranteed that none of the threads will start until all have reached
the start of the benchmark loop, and all will have finished before any thread
exits the benchmark loop. (This behavior is also provided by the KeepRunning()
API) As such, any global setup or teardown can be wrapped in a check against the thread
index:
static void BM_MultiThreaded(benchmark::State& state) {
if (state.thread_index() == 0) {
// Setup code here.
}
for (auto _ : state) {
// Run the test as normal.
}
if (state.thread_index() == 0) {
// Teardown code here.
}
}
BENCHMARK(BM_MultiThreaded)->Threads(2);
To run the benchmark across a range of thread counts, instead of Threads
, use
ThreadRange
. This takes two parameters (min_threads
and max_threads
) and
runs the benchmark once for values in the inclusive range. For example:
BENCHMARK(BM_MultiThreaded)->ThreadRange(1, 8);
will run BM_MultiThreaded
with thread counts 1, 2, 4, and 8.
If the benchmarked code itself uses threads and you want to compare it to single-threaded code, you may want to use real-time ("wallclock") measurements for latency comparisons:
BENCHMARK(BM_test)->Range(8, 8<<10)->UseRealTime();
Without UseRealTime
, CPU time is used by default.
By default, the CPU timer only measures the time spent by the main thread. If the benchmark itself uses threads internally, this measurement may not be what you are looking for. Instead, there is a way to measure the total CPU usage of the process, by all the threads.
void callee(int i);
static void MyMain(int size) {
#pragma omp parallel for
for(int i = 0; i < size; i++)
callee(i);
}
static void BM_OpenMP(benchmark::State& state) {
for (auto _ : state)
MyMain(state.range(0));
}
// Measure the time spent by the main thread, use it to decide for how long to
// run the benchmark loop. Depending on the internal implementation detail may
// measure to anywhere from near-zero (the overhead spent before/after work
// handoff to worker thread[s]) to the whole single-thread time.
BENCHMARK(BM_OpenMP)->Range(8, 8<<10);
// Measure the user-visible time, the wall clock (literally, the time that
// has passed on the clock on the wall), use it to decide for how long to
// run the benchmark loop. This will always be meaningful, and will match the
// time spent by the main thread in single-threaded case, in general decreasing
// with the number of internal threads doing the work.
BENCHMARK(BM_OpenMP)->Range(8, 8<<10)->UseRealTime();
// Measure the total CPU consumption, use it to decide for how long to
// run the benchmark loop. This will always measure to no less than the
// time spent by the main thread in single-threaded case.
BENCHMARK(BM_OpenMP)->Range(8, 8<<10)->MeasureProcessCPUTime();
// A mixture of the last two. Measure the total CPU consumption, but use the
// wall clock to decide for how long to run the benchmark loop.
BENCHMARK(BM_OpenMP)->Range(8, 8<<10)->MeasureProcessCPUTime()->UseRealTime();
Normally, the entire duration of the work loop (for (auto _ : state) {}
)
is measured. But sometimes, it is necessary to do some work inside of
that loop, every iteration, but without counting that time to the benchmark time.
That is possible, although it is not recommended, since it has high overhead.
static void BM_SetInsert_With_Timer_Control(benchmark::State& state) {
std::set<int> data;
for (auto _ : state) {
state.PauseTiming(); // Stop timers. They will not count until they are resumed.
data = ConstructRandomSet(state.range(0)); // Do something that should not be measured
state.ResumeTiming(); // And resume timers. They are now counting again.
// The rest will be measured.
for (int j = 0; j < state.range(1); ++j)
data.insert(RandomNumber());
}
}
BENCHMARK(BM_SetInsert_With_Timer_Control)->Ranges({{1<<10, 8<<10}, {128, 512}});
For benchmarking something for which neither CPU time nor real-time are
correct or accurate enough, completely manual timing is supported using
the UseManualTime
function.
When UseManualTime
is used, the benchmarked code must call
SetIterationTime
once per iteration of the benchmark loop to
report the manually measured time.
An example use case for this is benchmarking GPU execution (e.g. OpenCL
or CUDA kernels, OpenGL or Vulkan or Direct3D draw calls), which cannot
be accurately measured using CPU time or real-time. Instead, they can be
measured accurately using a dedicated API, and these measurement results
can be reported back with SetIterationTime
.
static void BM_ManualTiming(benchmark::State& state) {
int microseconds = state.range(0);
std::chrono::duration<double, std::micro> sleep_duration {
static_cast<double>(microseconds)
};
for (auto _ : state) {
auto start = std::chrono::high_resolution_clock::now();
// Simulate some useful workload with a sleep
std::this_thread::sleep_for(sleep_duration);
auto end = std::chrono::high_resolution_clock::now();
auto elapsed_seconds =
std::chrono::duration_cast<std::chrono::duration<double>>(
end - start);
state.SetIterationTime(elapsed_seconds.count());
}
}
BENCHMARK(BM_ManualTiming)->Range(1, 1<<17)->UseManualTime();
If a benchmark runs a few milliseconds it may be hard to visually compare the measured times, since the output data is given in nanoseconds per default. In order to manually set the time unit, you can specify it manually:
BENCHMARK(BM_test)->Unit(benchmark::kMillisecond);
Additionally the default time unit can be set globally with the
--benchmark_time_unit={ns|us|ms|s}
command line argument. The argument only
affects benchmarks where the time unit is not set explicitly.
To prevent a value or expression from being optimized away by the compiler
the benchmark::DoNotOptimize(...)
and benchmark::ClobberMemory()
functions can be used.
static void BM_test(benchmark::State& state) {
for (auto _ : state) {
int x = 0;
for (int i=0; i < 64; ++i) {
benchmark::DoNotOptimize(x += i);
}
}
}
DoNotOptimize(<expr>)
forces the result of <expr>
to be stored in either
memory or a register. For GNU based compilers it acts as read/write barrier
for global memory. More specifically it forces the compiler to flush pending
writes to memory and reload any other values as necessary.
Note that DoNotOptimize(<expr>)
does not prevent optimizations on <expr>
in any way. <expr>
may even be removed entirely when the result is already
known. For example:
// Example 1: `<expr>` is removed entirely.
int foo(int x) { return x + 42; }
while (...) DoNotOptimize(foo(0)); // Optimized to DoNotOptimize(42);
// Example 2: Result of '<expr>' is only reused.
int bar(int) __attribute__((const));
while (...) DoNotOptimize(bar(0)); // Optimized to:
// int __result__ = bar(0);
// while (...) DoNotOptimize(__result__);
The second tool for preventing optimizations is ClobberMemory()
. In essence
ClobberMemory()
forces the compiler to perform all pending writes to global
memory. Memory managed by block scope objects must be "escaped" using
DoNotOptimize(...)
before it can be clobbered. In the below example
ClobberMemory()
prevents the call to v.push_back(42)
from being optimized
away.
static void BM_vector_push_back(benchmark::State& state) {
for (auto _ : state) {
std::vector<int> v;
v.reserve(1);
auto data = v.data(); // Allow v.data() to be clobbered. Pass as non-const
benchmark::DoNotOptimize(data); // lvalue to avoid undesired compiler optimizations
v.push_back(42);
benchmark::ClobberMemory(); // Force 42 to be written to memory.
}
}
Note that ClobberMemory()
is only available for GNU or MSVC based compilers.
Statistics: Reporting the Mean, Median and Standard Deviation / Coefficient of variation of Repeated Benchmarks
By default each benchmark is run once and that single result is reported. However benchmarks are often noisy and a single result may not be representative of the overall behavior. For this reason it's possible to repeatedly rerun the benchmark.
The number of runs of each benchmark is specified globally by the
--benchmark_repetitions
flag or on a per benchmark basis by calling
Repetitions
on the registered benchmark object. When a benchmark is run more
than once the mean, median, standard deviation and coefficient of variation
of the runs will be reported.
Additionally the --benchmark_report_aggregates_only={true|false}
,
--benchmark_display_aggregates_only={true|false}
flags or
ReportAggregatesOnly(bool)
, DisplayAggregatesOnly(bool)
functions can be
used to change how repeated tests are reported. By default the result of each
repeated run is reported. When report aggregates only
option is true
,
only the aggregates (i.e. mean, median, standard deviation and coefficient
of variation, maybe complexity measurements if they were requested) of the runs
is reported, to both the reporters - standard output (console), and the file.
However when only the display aggregates only
option is true
,
only the aggregates are displayed in the standard output, while the file
output still contains everything.
Calling ReportAggregatesOnly(bool)
/ DisplayAggregatesOnly(bool)
on a
registered benchmark object overrides the value of the appropriate flag for that
benchmark.
While having these aggregates is nice, this may not be enough for everyone. For example you may want to know what the largest observation is, e.g. because you have some real-time constraints. This is easy. The following code will specify a custom statistic to be calculated, defined by a lambda function.
void BM_spin_empty(benchmark::State& state) {
for (auto _ : state) {
for (int x = 0; x < state.range(0); ++x) {
benchmark::DoNotOptimize(x);
}
}
}
BENCHMARK(BM_spin_empty)
->ComputeStatistics("max", [](const std::vector<double>& v) -> double {
return *(std::max_element(std::begin(v), std::end(v)));
})
->Arg(512);
While usually the statistics produce values in time units, you can also produce percentages:
void BM_spin_empty(benchmark::State& state) {
for (auto _ : state) {
for (int x = 0; x < state.range(0); ++x) {
benchmark::DoNotOptimize(x);
}
}
}
BENCHMARK(BM_spin_empty)
->ComputeStatistics("ratio", [](const std::vector<double>& v) -> double {
return std::begin(v) / std::end(v);
}, benchmark::StatisticUnit::kPercentage)
->Arg(512);
It's often useful to also track memory usage for benchmarks, alongside CPU
performance. For this reason, benchmark offers the RegisterMemoryManager
method that allows a custom MemoryManager
to be injected.
If set, the MemoryManager::Start
and MemoryManager::Stop
methods will be
called at the start and end of benchmark runs to allow user code to fill out
a report on the number of allocations, bytes used, etc.
This data will then be reported alongside other performance data, currently only when using JSON output.
It's often useful to also profile benchmarks in particular ways, in addition to
CPU performance. For this reason, benchmark offers the RegisterProfilerManager
method that allows a custom ProfilerManager
to be injected.
If set, the ProfilerManager::AfterSetupStart
and
ProfilerManager::BeforeTeardownStop
methods will be called at the start and
end of a separate benchmark run to allow user code to collect and report
user-provided profile metrics.
Output collected from this profiling run must be reported separately.
The RegisterBenchmark(name, func, args...)
function provides an alternative
way to create and register benchmarks.
RegisterBenchmark(name, func, args...)
creates, registers, and returns a
pointer to a new benchmark with the specified name
that invokes
func(st, args...)
where st
is a benchmark::State
object.
Unlike the BENCHMARK
registration macros, which can only be used at the global
scope, the RegisterBenchmark
can be called anywhere. This allows for
benchmark tests to be registered programmatically.
Additionally RegisterBenchmark
allows any callable object to be registered
as a benchmark. Including capturing lambdas and function objects.
For Example:
auto BM_test = [](benchmark::State& st, auto Inputs) { /* ... */ };
int main(int argc, char** argv) {
for (auto& test_input : { /* ... */ })
benchmark::RegisterBenchmark(test_input.name(), BM_test, test_input);
benchmark::Initialize(&argc, argv);
benchmark::RunSpecifiedBenchmarks();
benchmark::Shutdown();
}
When errors caused by external influences, such as file I/O and network
communication, occur within a benchmark the
State::SkipWithError(const std::string& msg)
function can be used to skip that run
of benchmark and report the error. Note that only future iterations of the
KeepRunning()
are skipped. For the ranged-for version of the benchmark loop
Users must explicitly exit the loop, otherwise all iterations will be performed.
Users may explicitly return to exit the benchmark immediately.
The SkipWithError(...)
function may be used at any point within the benchmark,
including before and after the benchmark loop. Moreover, if SkipWithError(...)
has been used, it is not required to reach the benchmark loop and one may return
from the benchmark function early.
For example:
static void BM_test(benchmark::State& state) {
auto resource = GetResource();
if (!resource.good()) {
state.SkipWithError("Resource is not good!");
// KeepRunning() loop will not be entered.
}
while (state.KeepRunning()) {
auto data = resource.read_data();
if (!resource.good()) {
state.SkipWithError("Failed to read data!");
break; // Needed to skip the rest of the iteration.
}
do_stuff(data);
}
}
static void BM_test_ranged_fo(benchmark::State & state) {
auto resource = GetResource();
if (!resource.good()) {
state.SkipWithError("Resource is not good!");
return; // Early return is allowed when SkipWithError() has been used.
}
for (auto _ : state) {
auto data = resource.read_data();
if (!resource.good()) {
state.SkipWithError("Failed to read data!");
break; // REQUIRED to prevent all further iterations.
}
do_stuff(data);
}
}
In C++11 mode, a ranged-based for loop should be used in preference to
the KeepRunning
loop for running the benchmarks. For example:
static void BM_Fast(benchmark::State &state) {
for (auto _ : state) {
FastOperation();
}
}
BENCHMARK(BM_Fast);
The reason the ranged-for loop is faster than using KeepRunning
, is
because KeepRunning
requires a memory load and store of the iteration count
ever iteration, whereas the ranged-for variant is able to keep the iteration count
in a register.
For example, an empty inner loop of using the ranged-based for method looks like:
# Loop Init
mov rbx, qword ptr [r14 + 104]
call benchmark::State::StartKeepRunning()
test rbx, rbx
je .LoopEnd
.LoopHeader: # =>This Inner Loop Header: Depth=1
add rbx, -1
jne .LoopHeader
.LoopEnd:
Compared to an empty KeepRunning
loop, which looks like:
.LoopHeader: # in Loop: Header=BB0_3 Depth=1
cmp byte ptr [rbx], 1
jne .LoopInit
.LoopBody: # =>This Inner Loop Header: Depth=1
mov rax, qword ptr [rbx + 8]
lea rcx, [rax + 1]
mov qword ptr [rbx + 8], rcx
cmp rax, qword ptr [rbx + 104]
jb .LoopHeader
jmp .LoopEnd
.LoopInit:
mov rdi, rbx
call benchmark::State::StartKeepRunning()
jmp .LoopBody
.LoopEnd:
Unless C++03 compatibility is required, the ranged-for variant of writing the benchmark loop should be preferred.
If you see this error:
***WARNING*** CPU scaling is enabled, the benchmark real time measurements may
be noisy and will incur extra overhead.
you might want to disable the CPU frequency scaling while running the benchmark, as well as consider other ways to stabilize the performance of your system while benchmarking.
See Reducing Variance for more information.