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ram.sv.bak
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/*
* ECE385-HelperTools/PNG-To-Txt
* Author: Rishi Thakkar
*
*/
module characterRAM
(
input [3:0] data_In,
input [18:0] write_address, read_address,
input we, Clk,
output logic [3:0] data_Out
);
// mem has width of 4 bits and a total of 400 addresses
logic [3:0] mem [0:2099];
initial
begin
$readmemh("sprite_bytes/rouge.txt", mem);
end
always_ff @ (posedge Clk) begin
if (we)
mem[write_address] <= data_In;
data_Out<= mem[read_address];
end
endmodule
module character1RAM
(
input [3:0] data_In,
input [18:0] write_address, read_address,
input we, Clk,
output logic [3:0] data_Out
);
// mem has width of 4 bits and a total of 400 addresses
logic [3:0] mem [0:2099];
initial
begin
$readmemh("sprite_bytes/rouge1.txt", mem);
end
always_ff @ (posedge Clk) begin
if (we)
mem[write_address] <= data_In;
data_Out<= mem[read_address];
end
endmodule
module background1RAM
(
input [3:0] data_In,
input [18:0] write_address, read_address,
input we, Clk,
output logic [3:0] data_Out
);
// mem has width of 4 bits and a total of 400 addresses
logic [3:0] mem [0:419999];
initial
begin
$readmemh("sprite_bytes/dungeon.txt", mem);
end
always_ff @ (posedge Clk) begin
if (we)
mem[write_address] <= data_In;
data_Out<= mem[read_address];
end
endmodule