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@bboutkov pointed out to me we have no mechanism to parse from input and then compute the error in an exact solution. We ought to add this. Basically, an input knob (where to put it?! Physics?) to trigger computing error and then we can parse an argument with a ParsedFunction style input and then use libMesh facilities to compute error in that solution.
The text was updated successfully, but these errors were encountered:
@bboutkov pointed out to me we have no mechanism to parse from input and then compute the error in an exact solution. We ought to add this. Basically, an input knob (where to put it?! Physics?) to trigger computing error and then we can parse an argument with a ParsedFunction style input and then use libMesh facilities to compute error in that solution.
The text was updated successfully, but these errors were encountered: