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Just a thought, but would be interesting to think about whether we could have:
A standalone C/C++ library for zarr.
Something like Rhdf5lib, but wrapping the above library.
The context is that I can use the standalone library to create tatami_zarr, equivalent to tatami_hdf5. This could then be used to extend the changes in beachmat (see some comments in const-ae/glmGamPoi#52) so that Zarr-based DelayedArrays could be directly translated to C++ representations for native access without going through block processing.
I need to figure out how to do the same thing for TileDB, so that's the general idea for all file-backed DelayedMatrixs.
The text was updated successfully, but these errors were encountered:
Just a thought, but would be interesting to think about whether we could have:
The context is that I can use the standalone library to create tatami_zarr, equivalent to tatami_hdf5. This could then be used to extend the changes in beachmat (see some comments in const-ae/glmGamPoi#52) so that Zarr-based DelayedArrays could be directly translated to C++ representations for native access without going through block processing.
I need to figure out how to do the same thing for TileDB, so that's the general idea for all file-backed
DelayedMatrix
s.The text was updated successfully, but these errors were encountered: