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I'm a C++ beginner, please correct me if I was wrong. Is it possible to save a pointer to Key rather than a Key object in node?
First copy: MemTable::Add(): char* buf = arena_.Allocate(encoded_len);
Second copy: template <typename Key, class Comparator> struct SkipList<Key, Comparator>::Node { explicit Node(const Key& k) : key(k) {}
Key const key; ... }
The text was updated successfully, but these errors were encountered:
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I'm a C++ beginner, please correct me if I was wrong.
Is it possible to save a pointer to Key rather than a Key object in node?
First copy:
MemTable::Add(): char* buf = arena_.Allocate(encoded_len);
Second copy:
template <typename Key, class Comparator>
struct SkipList<Key, Comparator>::Node {
explicit Node(const Key& k) : key(k) {}
Key const key;
...
}
The text was updated successfully, but these errors were encountered: