diff --git a/.gitignore b/.gitignore
new file mode 100644
index 0000000..fe8b35c
--- /dev/null
+++ b/.gitignore
@@ -0,0 +1,353 @@
+## Ignore Visual Studio temporary files, build results, and
+## files generated by popular Visual Studio add-ons.
+##
+## Get latest from https://github.com/github/gitignore/blob/master/VisualStudio.gitignore
+
+# User-specific files
+*.rsuser
+*.suo
+*.user
+*.userosscache
+*.sln.docstates
+
+# User-specific files (MonoDevelop/Xamarin Studio)
+*.userprefs
+
+# Mono auto generated files
+mono_crash.*
+
+# Build results
+[Dd]ebug/
+[Dd]ebugPublic/
+[Rr]elease/
+[Rr]eleases/
+x64/
+x86/
+[Aa][Rr][Mm]/
+[Aa][Rr][Mm]64/
+bld/
+[Bb]in/
+[Oo]bj/
+[Ll]og/
+[Ll]ogs/
+
+# Visual Studio 2015/2017 cache/options directory
+.vs/
+# Uncomment if you have tasks that create the project's static files in wwwroot
+#wwwroot/
+
+# Visual Studio 2017 auto generated files
+Generated\ Files/
+
+# MSTest test Results
+[Tt]est[Rr]esult*/
+[Bb]uild[Ll]og.*
+
+# NUnit
+*.VisualState.xml
+TestResult.xml
+nunit-*.xml
+
+# Build Results of an ATL Project
+[Dd]ebugPS/
+[Rr]eleasePS/
+dlldata.c
+
+# Benchmark Results
+BenchmarkDotNet.Artifacts/
+
+# .NET Core
+project.lock.json
+project.fragment.lock.json
+artifacts/
+
+# StyleCop
+StyleCopReport.xml
+
+# Files built by Visual Studio
+*_i.c
+*_p.c
+*_h.h
+*.ilk
+*.meta
+*.obj
+*.iobj
+*.pch
+*.pdb
+*.ipdb
+*.pgc
+*.pgd
+*.rsp
+*.sbr
+*.tlb
+*.tli
+*.tlh
+*.tmp
+*.tmp_proj
+*_wpftmp.csproj
+*.log
+*.vspscc
+*.vssscc
+.builds
+*.pidb
+*.svclog
+*.scc
+
+# Chutzpah Test files
+_Chutzpah*
+
+# Visual C++ cache files
+ipch/
+*.aps
+*.ncb
+*.opendb
+*.opensdf
+*.sdf
+*.cachefile
+*.VC.db
+*.VC.VC.opendb
+
+# Visual Studio profiler
+*.psess
+*.vsp
+*.vspx
+*.sap
+
+# Visual Studio Trace Files
+*.e2e
+
+# TFS 2012 Local Workspace
+$tf/
+
+# Guidance Automation Toolkit
+*.gpState
+
+# ReSharper is a .NET coding add-in
+_ReSharper*/
+*.[Rr]e[Ss]harper
+*.DotSettings.user
+
+# TeamCity is a build add-in
+_TeamCity*
+
+# DotCover is a Code Coverage Tool
+*.dotCover
+
+# AxoCover is a Code Coverage Tool
+.axoCover/*
+!.axoCover/settings.json
+
+# Coverlet is a free, cross platform Code Coverage Tool
+coverage*[.json, .xml, .info]
+
+# Visual Studio code coverage results
+*.coverage
+*.coveragexml
+
+# NCrunch
+_NCrunch_*
+.*crunch*.local.xml
+nCrunchTemp_*
+
+# MightyMoose
+*.mm.*
+AutoTest.Net/
+
+# Web workbench (sass)
+.sass-cache/
+
+# Installshield output folder
+[Ee]xpress/
+
+# DocProject is a documentation generator add-in
+DocProject/buildhelp/
+DocProject/Help/*.HxT
+DocProject/Help/*.HxC
+DocProject/Help/*.hhc
+DocProject/Help/*.hhk
+DocProject/Help/*.hhp
+DocProject/Help/Html2
+DocProject/Help/html
+
+# Click-Once directory
+publish/
+
+# Publish Web Output
+*.[Pp]ublish.xml
+*.azurePubxml
+# Note: Comment the next line if you want to checkin your web deploy settings,
+# but database connection strings (with potential passwords) will be unencrypted
+*.pubxml
+*.publishproj
+
+# Microsoft Azure Web App publish settings. Comment the next line if you want to
+# checkin your Azure Web App publish settings, but sensitive information contained
+# in these scripts will be unencrypted
+PublishScripts/
+
+# NuGet Packages
+*.nupkg
+# NuGet Symbol Packages
+*.snupkg
+# The packages folder can be ignored because of Package Restore
+**/[Pp]ackages/*
+# except build/, which is used as an MSBuild target.
+!**/[Pp]ackages/build/
+# Uncomment if necessary however generally it will be regenerated when needed
+#!**/[Pp]ackages/repositories.config
+# NuGet v3's project.json files produces more ignorable files
+*.nuget.props
+*.nuget.targets
+
+# Microsoft Azure Build Output
+csx/
+*.build.csdef
+
+# Microsoft Azure Emulator
+ecf/
+rcf/
+
+# Windows Store app package directories and files
+AppPackages/
+BundleArtifacts/
+Package.StoreAssociation.xml
+_pkginfo.txt
+*.appx
+*.appxbundle
+*.appxupload
+
+# Visual Studio cache files
+# files ending in .cache can be ignored
+*.[Cc]ache
+# but keep track of directories ending in .cache
+!?*.[Cc]ache/
+
+# Others
+ClientBin/
+~$*
+*~
+*.dbmdl
+*.dbproj.schemaview
+*.jfm
+*.pfx
+*.publishsettings
+orleans.codegen.cs
+
+# Including strong name files can present a security risk
+# (https://github.com/github/gitignore/pull/2483#issue-259490424)
+#*.snk
+
+# Since there are multiple workflows, uncomment next line to ignore bower_components
+# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
+#bower_components/
+
+# RIA/Silverlight projects
+Generated_Code/
+
+# Backup & report files from converting an old project file
+# to a newer Visual Studio version. Backup files are not needed,
+# because we have git ;-)
+_UpgradeReport_Files/
+Backup*/
+UpgradeLog*.XML
+UpgradeLog*.htm
+ServiceFabricBackup/
+*.rptproj.bak
+
+# SQL Server files
+*.mdf
+*.ldf
+*.ndf
+
+# Business Intelligence projects
+*.rdl.data
+*.bim.layout
+*.bim_*.settings
+*.rptproj.rsuser
+*- [Bb]ackup.rdl
+*- [Bb]ackup ([0-9]).rdl
+*- [Bb]ackup ([0-9][0-9]).rdl
+
+# Microsoft Fakes
+FakesAssemblies/
+
+# GhostDoc plugin setting file
+*.GhostDoc.xml
+
+# Node.js Tools for Visual Studio
+.ntvs_analysis.dat
+node_modules/
+
+# Visual Studio 6 build log
+*.plg
+
+# Visual Studio 6 workspace options file
+*.opt
+
+# Visual Studio 6 auto-generated workspace file (contains which files were open etc.)
+*.vbw
+
+# Visual Studio LightSwitch build output
+**/*.HTMLClient/GeneratedArtifacts
+**/*.DesktopClient/GeneratedArtifacts
+**/*.DesktopClient/ModelManifest.xml
+**/*.Server/GeneratedArtifacts
+**/*.Server/ModelManifest.xml
+_Pvt_Extensions
+
+# Paket dependency manager
+.paket/paket.exe
+paket-files/
+
+# FAKE - F# Make
+.fake/
+
+# CodeRush personal settings
+.cr/personal
+
+# Python Tools for Visual Studio (PTVS)
+__pycache__/
+*.pyc
+
+# Cake - Uncomment if you are using it
+# tools/**
+# !tools/packages.config
+
+# Tabs Studio
+*.tss
+
+# Telerik's JustMock configuration file
+*.jmconfig
+
+# BizTalk build output
+*.btp.cs
+*.btm.cs
+*.odx.cs
+*.xsd.cs
+
+# OpenCover UI analysis results
+OpenCover/
+
+# Azure Stream Analytics local run output
+ASALocalRun/
+
+# MSBuild Binary and Structured Log
+*.binlog
+
+# NVidia Nsight GPU debugger configuration file
+*.nvuser
+
+# MFractors (Xamarin productivity tool) working folder
+.mfractor/
+
+# Local History for Visual Studio
+.localhistory/
+
+# BeatPulse healthcheck temp database
+healthchecksdb
+
+# Backup folder for Package Reference Convert tool in Visual Studio 2017
+MigrationBackup/
+
+# Ionide (cross platform F# VS Code tools) working folder
+.ionide/
\ No newline at end of file
diff --git a/App.config b/App.config
new file mode 100644
index 0000000..8324aa6
--- /dev/null
+++ b/App.config
@@ -0,0 +1,6 @@
+
+
+
+
+
+
\ No newline at end of file
diff --git a/GHL_HIDEmulator.csproj b/GHL_HIDEmulator.csproj
new file mode 100644
index 0000000..b10af72
--- /dev/null
+++ b/GHL_HIDEmulator.csproj
@@ -0,0 +1,70 @@
+
+
+
+
+ Debug
+ AnyCPU
+ {0D557714-9CE9-415E-893C-ED0277E6FD61}
+ Exe
+ GHL_HIDEmulator
+ GHL_HIDEmulator
+ v4.6
+ 512
+ true
+ true
+
+
+ AnyCPU
+ true
+ full
+ false
+ bin\Debug\
+ DEBUG;TRACE
+ prompt
+ 4
+
+
+ AnyCPU
+ pdbonly
+ true
+ bin\Release\
+ TRACE
+ prompt
+ 4
+
+
+
+ ..\packages\JetBrains.Annotations.2018.3.0\lib\net20\JetBrains.Annotations.dll
+
+
+ ..\packages\LibUsbDotNet.2.2.8\lib\LibUsbDotNet.dll
+
+
+
+
+ ..\packages\Nefarius.ViGEm.Client.1.16.150\lib\net452\Nefarius.ViGEm.Client.dll
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
\ No newline at end of file
diff --git a/Program.cs b/Program.cs
new file mode 100644
index 0000000..552c40f
--- /dev/null
+++ b/Program.cs
@@ -0,0 +1,119 @@
+using LibUsbDotNet;
+using LibUsbDotNet.Main;
+using LibUsbDotNet.WinUsb;
+using System;
+using System.Collections.Generic;
+using System.Text;
+using Nefarius;
+using Nefarius.ViGEm.Client;
+using Nefarius.ViGEm.Client.Targets;
+using Nefarius.ViGEm.Client.Targets.Xbox360;
+
+namespace GHL_HIDEmulator
+{
+ class Program
+ {
+ public static void Main(string[] args)
+ {
+ Console.Title = "GHL HID Emulator";
+ UsbDevice guitar = null;
+ foreach(WinUsbRegistry device in LibUsbDotNet.UsbDevice.AllWinUsbDevices)
+ {
+ // USB\VID_12BA&PID_074B
+ if (device.Vid == 0x12BA && device.Pid == 0x074B)
+ {
+ guitar = device.Device;
+ }
+ }
+ if (guitar == null)
+ {
+ Console.WriteLine("Could not find any Guitar Hero Live guitars.");
+ Console.WriteLine("Make sure you are using a PS3/Wii U Guitar Hero Live dongle with the WinUSB driver installed.");
+ Console.WriteLine("Press any key to exit...");
+ Console.ReadKey(true);
+ return;
+ }
+
+ // Set up Virtual Xbox 360 controller
+ ViGEmClient client;
+ try
+ {
+ client = new ViGEmClient();
+ } catch (Exception)
+ {
+ Console.WriteLine("Failed to initialise ViGEm Client. Make sure you have the ViGEm bus driver installed.");
+ Console.WriteLine("Press any key to exit...");
+ Console.ReadKey(true);
+ return;
+ }
+
+ IXbox360Controller controller = client.CreateXbox360Controller();
+ controller.Connect();
+ Console.WriteLine($"Found a Guitar Hero Live guitar!");
+
+ var reader = guitar.OpenEndpointReader(ReadEndpointID.Ep01);
+
+ byte[] readBuffer = new byte[27];
+ int runner = 0;
+ while (true)
+ {
+ if (runner == 0)
+ {
+ // Send control packet (to enable strumming)
+ byte[] buffer = new byte[9] { 0x02, 0x08, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 };
+ int bytesWrote;
+ UsbSetupPacket setupPacket = new UsbSetupPacket(0x21, 0x09, 0x0201, 0x0000, 0x0008);
+ guitar.ControlTransfer(ref setupPacket, buffer, 0x0008, out bytesWrote);
+ }
+ runner++;
+ if (runner > 500) runner = 0;
+
+ int bytesRead;
+ reader.Read(readBuffer, 100, out bytesRead);
+ Console.SetCursorPosition(0, 1);
+ Console.WriteLine("Frets: " + BitConverter.ToString(new byte[] { readBuffer[0] }));
+ Console.WriteLine("Buttons: " + BitConverter.ToString(new byte[] { readBuffer[1] }));
+ Console.WriteLine("Tilt: " + BitConverter.ToString(new byte[] { readBuffer[19] }));
+ Console.WriteLine("Whammy: " + BitConverter.ToString(new byte[] { readBuffer[6] }));
+ Console.WriteLine("Strum: " + (readBuffer[4] == 0x00 || readBuffer[4] == 0xFF) + " ");
+ Console.WriteLine("Raw Data: " + BitConverter.ToString(readBuffer));
+
+ byte frets = readBuffer[0];
+ controller.SetButtonState(Xbox360Button.A, (frets & 0x02) != 0x00); // B1
+ controller.SetButtonState(Xbox360Button.B, (frets & 0x04) != 0x00); // B2
+ controller.SetButtonState(Xbox360Button.Y, (frets & 0x08) != 0x00); // B3
+ controller.SetButtonState(Xbox360Button.X, (frets & 0x01) != 0x00); // W1
+ controller.SetButtonState(Xbox360Button.LeftShoulder, (frets & 0x10) != 0x00); // W2
+ controller.SetButtonState(Xbox360Button.RightShoulder, (frets & 0x20) != 0x00); // W3
+
+ byte strum = readBuffer[4];
+ if (strum == 0xFF)
+ {
+ // Strum Down
+ controller.SetButtonState(Xbox360Button.Down, true);
+ controller.SetButtonState(Xbox360Button.Up, false);
+ } else if (strum == 0x00)
+ {
+ // Strum Up
+ controller.SetButtonState(Xbox360Button.Down, false);
+ controller.SetButtonState(Xbox360Button.Up, true);
+ } else
+ {
+ // No Strum
+ controller.SetButtonState(Xbox360Button.Down, false);
+ controller.SetButtonState(Xbox360Button.Up, false);
+ }
+
+ byte buttons = readBuffer[1];
+ controller.SetButtonState(Xbox360Button.Start, (buttons & 0x02) != 0x00); // Pause
+ controller.SetButtonState(Xbox360Button.Back, (buttons & 0x01) != 0x00); // Hero Power
+
+ // ViGEm isn't co-operating here - setting to some weird value causes an issue.
+ //controller.SetAxisValue(Xbox360Axis.RightThumbY, (short)(~readBuffer[6]-128));
+ //controller.SetAxisValue(Xbox360Axis.RightThumbX, readBuffer[19]);
+
+ Console.WriteLine("Emulating as Xbox 360 Controller " + (controller.UserIndex + 1));
+ }
+ }
+ }
+}
diff --git a/Properties/AssemblyInfo.cs b/Properties/AssemblyInfo.cs
new file mode 100644
index 0000000..adb136a
--- /dev/null
+++ b/Properties/AssemblyInfo.cs
@@ -0,0 +1,36 @@
+using System.Reflection;
+using System.Runtime.CompilerServices;
+using System.Runtime.InteropServices;
+
+// General Information about an assembly is controlled through the following
+// set of attributes. Change these attribute values to modify the information
+// associated with an assembly.
+[assembly: AssemblyTitle("GHL_HIDEmulator")]
+[assembly: AssemblyDescription("")]
+[assembly: AssemblyConfiguration("")]
+[assembly: AssemblyCompany("")]
+[assembly: AssemblyProduct("GHL_HIDEmulator")]
+[assembly: AssemblyCopyright("Copyright © 2020")]
+[assembly: AssemblyTrademark("")]
+[assembly: AssemblyCulture("")]
+
+// Setting ComVisible to false makes the types in this assembly not visible
+// to COM components. If you need to access a type in this assembly from
+// COM, set the ComVisible attribute to true on that type.
+[assembly: ComVisible(false)]
+
+// The following GUID is for the ID of the typelib if this project is exposed to COM
+[assembly: Guid("0d557714-9ce9-415e-893c-ed0277e6fd61")]
+
+// Version information for an assembly consists of the following four values:
+//
+// Major Version
+// Minor Version
+// Build Number
+// Revision
+//
+// You can specify all the values or you can default the Build and Revision Numbers
+// by using the '*' as shown below:
+// [assembly: AssemblyVersion("1.0.*")]
+[assembly: AssemblyVersion("1.0.0.0")]
+[assembly: AssemblyFileVersion("1.0.0.0")]
diff --git a/README.md b/README.md
new file mode 100644
index 0000000..ebb0c32
--- /dev/null
+++ b/README.md
@@ -0,0 +1,3 @@
+# GHL_HIDEmulator
+
+Emulate an Xbox 360 Guitar Hero Live guitar using a PS3/Wii U GHL dongle to use in Clone Hero. This uses the [ViGEm Bus Driver](https://github.com/ViGEm/ViGEmBus/releases) to emulate an Xbox 360 controller.
\ No newline at end of file
diff --git a/packages.config b/packages.config
new file mode 100644
index 0000000..4a6148b
--- /dev/null
+++ b/packages.config
@@ -0,0 +1,6 @@
+
+
+
+
+
+
\ No newline at end of file