All downloadable releases are now located in github release folder for arduino gameboy printer emulator archive
Code is mostly the same, but GBP_OUTPUT_RAW_PACKETS is now true.
This is because the javascript only decoder is able to decode compressed packets as well.
Tried to do decompression in the arduino nano, but was not able to. Such feature requires at least SAMD21, SAMD51, ESP8266, ESP32. If you want to use it, you should set GBP_OUTPUT_RAW_PACKETS to false and GBP_USE_PARSE_DECOMPRESSOR to true.
Also page has been simplified to only show V3, since V2 and V1 is now shown as seperate releases in https://github.com/mofosyne/arduino-gameboy-printer-emulator/releases
Maybe later I would move the C decompressor lib from the arduino code to a standalone PC implementation. But for now, this shall do.
Second major release is a total rewrite focusing on extensibility and portability
of the code. Aside from the .ino
file, all other files is written in pure C
code with no Arduino dependencies. You can run a test program in your computer
in the ./test/
folder to test both the serial io and packet parser.
Historically the test folder was used during coding to ensure that what was
written matches the serial capture from gbp_sniffer
in the research folder.
Press ?
to open up menu of options.
New feature of this arduino code:
- Run Length Compression decoder (e.g. Pokemon Trading Card Game)
- Doublespeed support (e.g. Pokemon Trading Card Game)
- Correct status byte response (e.g. Pokemon Yellow)
- Raw packet output mode (Good for technical research purpose)
This means larger support for a wide variety of games with more advance printer drivers e.g. pokemon trading card game.
This contains incremental improvements from the community to support multiple photos in a single stream as well as to color the photos.
First release. Kept here due to simpler coding structure which would be good for understanding the basics. Also to ensure support for anyone else who is still using this output for their own apps.
First release. Kept here due to simpler coding structure which would be good for understanding the basics. And also with less checks, it's good for developments.
Rapha�l BOICHOT contributed a decoder specifically written to simulate the imperfection of a real printer. The development is quite fascinating and may be of interest for gameboy emulator developers.
Source code located in https://github.com/mofosyne/GameboyPrinterPaperSimulation/