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Spacedrag is "glitchy" #20
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fixed as of 1.4.1 |
Just tried 1.4.1; The issue is still there, and seems to have gotten worse. 2023-09-14.15-40-16.mp4Extra Info:I'm using the latest stable version of SteamVR (1.27.5) The |
space drag lives here, in case you want to verify the logic |
Quick note; I'm unable to build and run .net projects for some reason, it builds .dll instead of the .so libraries. Space dragComparing 1.3.1 to 1.4.1, there is what looks like a regression, since 1.3.1 would immediately update the "previous pose" which is now called So with that assumption in place, Set as defaultLooking that function, I don't see how it's supposed to store the offset of the default playspace if it's just storing the And just as a sanity check, I did make sure I used the set_default_does_not_work.mp4 |
did you by any chance calibrate steamvr for seated mode? |
No, I calibrated for a standing play space |
not sure what it could be, the fix was made by an index user so it's not the hmd. did you by any chance change that 'play area size' setting? the name eludes me, but i remember there being an option for small, medium, large. i think try with the middle one |
I have not messed with the |
alright. as for your earlier concerns, we save the position where the drag starts into _startPosition, and then take the relative vector to the current position of the controller to apply as the offset. this is much smoother than the previous method of taking the delta each frame and incrementally applying that. will need more testing on why this doesn't work for you, care to hop on discord or matrix? they're in the readme. |
Sure thing, I've joined the matrix |
Hi there, Just out of curiosity, did you use |
Nope, I've only touched space drag, set ad default, and reset offset in 1.4.1 |
Try it and see if that does anything in terms of fixing the floor height issue. |
But it's not a floor height issue, it's an issue with |
@2-3-5-41 do you want to check if the rust edition also has this issue? https://github.com/galister/wlx-overlay-s |
Sure! |
wlx-overlay-s has resolves the wild spacedrag. |
When attempting to use spacedrag, the more I move my hand that is dragging, the worse the effect, it's like there is the initial drag offset that is then being put through a random vec3 function until I release the spacedrag button.
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