From 1fede080b1eab3675e1ae40fa1f7cff670929bae Mon Sep 17 00:00:00 2001 From: luzhuang <364439895@qq.com> Date: Tue, 19 Mar 2024 17:21:28 +0800 Subject: [PATCH] =?UTF-8?q?=E7=89=A9=E7=90=86=E6=96=87=E6=A1=A3=E6=9B=B4?= =?UTF-8?q?=E6=8D=A2=E5=9B=BE=E7=89=87=20(#993)?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit * fix: animator doc * feat: 修复弹性骨骼demo * feat: 更换最新版图片 --- docs/physics-collider.zh-CN.md | 12 ++++++------ docs/physics-overall.zh-CN.md | 3 ++- 2 files changed, 8 insertions(+), 7 deletions(-) diff --git a/docs/physics-collider.zh-CN.md b/docs/physics-collider.zh-CN.md index 22cf67ae2..9a4125faf 100644 --- a/docs/physics-collider.zh-CN.md +++ b/docs/physics-collider.zh-CN.md @@ -16,7 +16,7 @@ label: Physics 首先需要考虑的是,碰撞器是静态的还是动态的,然后添加对应的碰撞器组件,静态碰撞器 StaticCollider 或者 动态 DynamicCollider -![buildBox](https://mdn.alipayobjects.com/huamei_vvspai/afts/img/A*ha7AS4lbXvsAAAAAAAAAAAAADsqFAQ/original) +![alt text](https://mdn.alipayobjects.com/huamei_3zduhr/afts/img/A*-E4USbdiH6sAAAAAAAAAAAAADsJ_AQ/original) ### 选择碰撞器的外形 @@ -39,20 +39,20 @@ label: Physics 在加入碰撞器组件后,不会默认添加碰撞器外形,因此需要点击 Add Item 进行添加,添加后会在视口中看到碰撞器的辅助渲染出现。 -![buildBox2](https://mdn.alipayobjects.com/huamei_vvspai/afts/img/A*2iyJQYNc7ZQAAAAAAAAAAAAADsqFAQ/original) +![alt text](https://mdn.alipayobjects.com/huamei_3zduhr/afts/img/A*OUr-SIejEkoAAAAAAAAAAAAADsJ_AQ/original) 对于每一个碰撞器外形,都可以设计对应的一些大小属性。例如 -buildBox2 +![alt text](https://mdn.alipayobjects.com/huamei_3zduhr/afts/img/A*d4MCRbuHeMsAAAAAAAAAAAAADsJ_AQ/original) 但无论那个碰撞器外形,都可以设置 Local Position,即相对于 Entity 坐标的局部偏移 -![buildBox2](https://mdn.alipayobjects.com/huamei_vvspai/afts/img/A*_vceQ529MJIAAAAAAAAAAAAADsqFAQ/original) +![alt text](https://mdn.alipayobjects.com/huamei_3zduhr/afts/img/A*p8UcRJ9Q0EIAAAAAAAAAAAAADsJ_AQ/original) ### 动态碰撞器设置 和静态碰撞器不同,动态碰撞器会受到物理规律的作用,因此有许多附加的物理属性进行设置 -buildBox2 +![alt text](https://mdn.alipayobjects.com/huamei_3zduhr/afts/img/A*7rzqSKtjULMAAAAAAAAAAAAADsJ_AQ/original) 在修改这些参数后,视口不会发生变化,因为动态碰撞器默认会受到重力的作用,因此需要在 Play 模式下才能进行观察。 @@ -89,4 +89,4 @@ label: Physics 2. [onCollisionStay](${docs}script#组件生命周期函数#oncollisionstay):碰撞过程中*循环*调用 3. [onCollisionExit](${docs}script#组件生命周期函数#oncollisionexit):碰撞结束时调用 - \ No newline at end of file + diff --git a/docs/physics-overall.zh-CN.md b/docs/physics-overall.zh-CN.md index 0787c46c6..cf427e452 100644 --- a/docs/physics-overall.zh-CN.md +++ b/docs/physics-overall.zh-CN.md @@ -17,7 +17,8 @@ label: Physics 开发者可以在 [主菜单](${docs}interface-menu) 界面打开的 **项目设置** 面板中设置物理后端。 - +![alt text](https://mdn.alipayobjects.com/huamei_3zduhr/afts/img/A*LO_FRIsaIzIAAAAAAAAAAAAADsJ_AQ/original) +![alt text](https://mdn.alipayobjects.com/huamei_3zduhr/afts/img/A*ZvWdQqEfIKoAAAAAAAAAAAAADsJ_AQ/original) 若通过脚本初始化引擎,只需要将物理后端对象传入 `Engine` 中即可: