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ShaderLab ignore EditorScript directive #2313

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@Sway007 Sway007 commented Aug 7, 2024

Please check if the PR fulfills these requirements

  • The commit message follows our guidelines
  • Tests for the changes have been added (for bug fixes / features)
  • Docs have been added / updated (for bug fixes / features)

What kind of change does this PR introduce? (Bug fix, feature, docs update, ...)

What is the current behavior? (You can also link to an open issue here)

What is the new behavior (if this is a feature change)?

Does this PR introduce a breaking change? (What changes might users need to make in their application due to this PR?)

Other information:

related PR: @galacean/editor#2849

Summary by CodeRabbit

  • New Features

    • Introduced a new enumeration for editor keywords, improving clarity and reducing errors related to string literals.
  • Bug Fixes

    • Enhanced type safety in the _skipEditorBlock method by replacing string literals with enumerated types, improving maintainability.

@Sway007 Sway007 requested a review from GuoLei1990 August 7, 2024 04:00
@Sway007 Sway007 self-assigned this Aug 7, 2024
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coderabbitai bot commented Aug 7, 2024

Walkthrough

The recent updates enhance the PpParser class by integrating an enumeration for editor keywords, replacing string literals with type-safe constants. This change improves code maintainability and clarity, particularly in the _skipEditorBlock method, which now handles script tokens more effectively. The introduction of EEditorKeywords streamlines keyword usage across the codebase, promoting a more robust implementation.

Changes

Files Change Summary
packages/shader-lab/src/preprocessor/PpParser.ts
packages/shader-lab/src/preprocessor/constants.ts
Updated _skipEditorBlock to use EEditorKeywords for type safety; added EEditorKeywords enum with Property, Macro, and Script.

Poem

🐰 In the land of code, where constants gleam,
A parser awoke from a programmer's dream.
With keywords that sing, and types that align,
Our code now dances, so clear and divine!
Editor blocks skip with a hop and a cheer,
For safer, neat code is now ever near! 🌟


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Actionable comments posted: 0

Review details

Configuration used: CodeRabbit UI
Review profile: CHILL

Commits

Files that changed from the base of the PR and between 64ad5f4 and 865bb9a.

Files selected for processing (2)
  • packages/shader-lab/src/preprocessor/PpParser.ts (2 hunks)
  • packages/shader-lab/src/preprocessor/constants.ts (1 hunks)
Additional comments not posted (4)
packages/shader-lab/src/preprocessor/constants.ts (1)

74-78: LGTM! The new enumeration improves type safety and maintainability.

The introduction of EEditorKeywords provides a clear set of predefined keywords, reducing the likelihood of errors related to string literals.

packages/shader-lab/src/preprocessor/PpParser.ts (3)

9-9: LGTM! The new import improves type safety and maintainability.

The import of EEditorKeywords from constants ensures that the new enumeration can be used throughout the file.


625-633: LGTM! The updated conditions improve type safety.

The conditions in _skipEditorBlock now use EEditorKeywords.Property and EEditorKeywords.Macro, enhancing type safety by replacing hardcoded strings with enumerations.


634-640: LGTM! The new branch for EEditorKeywords.Script expands functionality.

The new conditional branch for EEditorKeywords.Script allows the _skipEditorBlock method to handle script tokens by scanning for quoted strings.

@Sway007 Sway007 changed the base branch from main to dev/1.4 August 29, 2024 02:37
@Sway007 Sway007 marked this pull request as draft August 30, 2024 01:53
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