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resurrect.js
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/**
* # ResurrectJS
* @version 1.0.3
* @license Public Domain
*
* ResurrectJS preserves object behavior (prototypes) and reference
* circularity with a special JSON encoding. Unlike regular JSON,
* Date, RegExp, DOM objects, and `undefined` are also properly
* preserved.
*
* ## Examples
*
* function Foo() {}
* Foo.prototype.greet = function() { return "hello"; };
*
* // Behavior is preserved:
* var necromancer = new Resurrect();
* var json = necromancer.stringify(new Foo());
* var foo = necromancer.resurrect(json);
* foo.greet(); // => "hello"
*
* // References to the same object are preserved:
* json = necromancer.stringify([foo, foo]);
* var array = necromancer.resurrect(json);
* array[0] === array[1]; // => true
* array[1].greet(); // => "hello"
*
* // Dates are restored properly
* json = necromancer.stringify(new Date());
* var date = necromancer.resurrect(json);
* Object.prototype.toString.call(date); // => "[object Date]"
*
* ## Options
*
* Options are provided to the constructor as an object with these
* properties:
*
* prefix ('#'): A prefix string used for temporary properties added
* to objects during serialization and deserialization. It is
* important that you don't use any properties beginning with this
* string. This option must be consistent between both
* serialization and deserialization.
*
* cleanup (false): Perform full property cleanup after both
* serialization and deserialization using the `delete`
* operator. This may cause performance penalties (breaking hidden
* classes in V8) on objects that ResurrectJS touches, so enable
* with care.
*
* revive (true): Restore behavior (__proto__) to objects that have
* been resurrected. If this is set to false during serialization,
* resurrection information will not be encoded. You still get
* circularity and Date support.
*
* resolver (Resurrect.NamespaceResolver(window)): Converts between
* a name and a prototype. Create a custom resolver if your
* constructors are not stored in global variables. The resolver
* has two methods: getName(object) and getPrototype(string).
*
*
* For example,
*
* var necromancer = new Resurrect({
* prefix: '__#',
* cleanup: true
* });
*
* ## Caveats
*
* * With the default resolver, all constructors must be named and
* stored in the global variable under that name. This is required
* so that the prototypes can be looked up and reconnected at
* resurrection time.
*
* * The wrapper objects Boolean, String, and Number will be
* unwrapped. This means extra properties added to these objects
* will not be preserved.
*
* * Functions cannot ever be serialized. Resurrect will throw an
* error if a function is found when traversing a data structure.
*
* @see http://nullprogram.com/blog/2013/03/28/
*/
/**
* @param {Object} [options] See options documentation.
* @namespace
* @constructor
*/
function Resurrect(options) {
this.table = null;
this.prefix = '#';
this.cleanup = false;
this.revive = true;
for (var option in options) {
if (options.hasOwnProperty(option)) {
this[option] = options[option];
}
}
this.refcode = this.prefix + 'id';
this.origcode = this.prefix + 'original';
this.buildcode = this.prefix + '.';
this.valuecode = this.prefix + 'v';
}
/**
* Portable access to the global object (window, global).
* Uses indirect eval.
* @constant
*/
Resurrect.GLOBAL = (0, eval)('this');
/**
* Escape special regular expression characters in a string.
* @param {string} string
* @returns {string} The string escaped for exact matches.
* @see http://stackoverflow.com/a/6969486
*/
Resurrect.escapeRegExp = function (string) {
return string.replace(/[\-\[\]\/\{\}\(\)\*\+\?\.\\\^\$\|]/g, "\\$&");
};
/* Helper Objects */
/**
* @param {string} [message]
* @constructor
*/
Resurrect.prototype.Error = function ResurrectError(message) {
this.message = message || '';
this.stack = new Error().stack;
};
Resurrect.prototype.Error.prototype = Object.create(Error.prototype);
Resurrect.prototype.Error.prototype.name = 'ResurrectError';
/**
* Resolves prototypes through the properties on an object and
* constructor names.
* @param {Object} scope
* @param {function} function that guess the constructor name. Takes
* two parameter, the object and the already default calculated
* name
* @constructor
*/
Resurrect.NamespaceResolver = function(scope, constructorNamer) {
this.scope = scope;
this.constructorNamer = constructorNamer;
};
/**
* Gets the prototype of the given property name from an object. If
* not found, it throws an error.
* @param {string} name
* @returns {Object}
* @method
*/
Resurrect.NamespaceResolver.prototype.getPrototype = function(name) {
var constructor = this.scope[name];
if (constructor) {
return constructor.prototype;
} else {
throw new Resurrect.prototype.Error('Unknown constructor: ' + name);
}
};
/**
* Get the prototype name for an object, to be fetched later with getPrototype.
* If no name is found, constructorNamer function if defined is used.
* @param {Object} object
* @returns {?string} Null if the constructor is Object.
* @method
*/
Resurrect.NamespaceResolver.prototype.getName = function(object) {
var constructor = object.constructor.name;
if (constructor == null) { // IE
var funcPattern = /^\s*function\s*([A-Za-z0-9_$]*)/;
constructor = funcPattern.exec(object.constructor)[1];
}
if (this.constructorNamer) {
constructor = this.constructorNamer (object, constructor);
}
if (constructor === '') {
var msg = "Can't serialize objects with anonymous constructors.";
throw new Resurrect.prototype.Error(msg);
} else if (constructor === 'Object' || constructor === 'Array') {
return null;
} else {
return constructor;
}
};
/* Set the default resolver searches the global object. */
Resurrect.prototype.resolver =
new Resurrect.NamespaceResolver(Resurrect.GLOBAL);
/**
* Create a DOM node from HTML source; behaves like a constructor.
* @param {string} html
* @constructor
*/
Resurrect.Node = function(html) {
var div = document.createElement('div');
div.innerHTML = html;
return div.firstChild;
};
/* Type Tests */
/**
* @param {string} type
* @returns {Function} A function that tests for type.
*/
Resurrect.is = function(type) {
var string = '[object ' + type + ']';
return function(object) {
return Object.prototype.toString.call(object) === string;
};
};
Resurrect.isArray = Resurrect.is('Array');
Resurrect.isString = Resurrect.is('String');
Resurrect.isBoolean = Resurrect.is('Boolean');
Resurrect.isNumber = Resurrect.is('Number');
Resurrect.isFunction = Resurrect.is('Function');
Resurrect.isDate = Resurrect.is('Date');
Resurrect.isRegExp = Resurrect.is('RegExp');
Resurrect.isObject = Resurrect.is('Object');
Resurrect.isAtom = function(object) {
return !Resurrect.isObject(object) && !Resurrect.isArray(object);
};
/**
* @param {*} object
* @returns {boolean} True if object is a primitive or a primitive wrapper.
*/
Resurrect.isPrimitive = function(object) {
return object == null ||
Resurrect.isNumber(object) ||
Resurrect.isString(object) ||
Resurrect.isBoolean(object);
};
/* Methods */
/**
* Create a reference (encoding) to an object.
* @param {(Object|undefined)} object
* @returns {Object}
* @method
*/
Resurrect.prototype.ref = function(object) {
var ref = {};
if (object === undefined) {
ref[this.prefix] = -1;
} else {
ref[this.prefix] = object[this.refcode];
}
return ref;
};
/**
* Lookup an object in the table by reference object.
* @param {Object} ref
* @returns {(Object|undefined)}
* @method
*/
Resurrect.prototype.deref = function(ref) {
return this.table[ref[this.prefix]];
};
/**
* Put a temporary identifier on an object and store it in the table.
* @param {Object} object
* @returns {number} The unique identifier number.
* @method
*/
Resurrect.prototype.tag = function(object) {
if (this.revive) {
var constructor = this.resolver.getName(object);
if (constructor) {
var proto = Object.getPrototypeOf(object);
if (this.resolver.getPrototype(constructor) !== proto) {
throw new this.Error('Constructor mismatch!');
} else {
object[this.prefix] = constructor;
}
}
}
object[this.refcode] = this.table.length;
this.table.push(object);
return object[this.refcode];
};
/**
* Create a builder object (encoding) for serialization.
* @param {string} name The name of the constructor.
* @param value The value to pass to the constructor.
* @returns {Object}
* @method
*/
Resurrect.prototype.builder = function(name, value) {
var builder = {};
builder[this.buildcode] = name;
builder[this.valuecode] = value;
return builder;
};
/**
* Build a value from a deserialized builder.
* @param {Object} ref
* @returns {Object}
* @method
* @see http://stackoverflow.com/a/14378462
* @see http://nullprogram.com/blog/2013/03/24/
*/
Resurrect.prototype.build = function(ref) {
var type = ref[this.buildcode].split(/\./).reduce(function(object, name) {
return object[name];
}, Resurrect.GLOBAL);
/* Brilliant hack by kybernetikos: */
var args = [null].concat(ref[this.valuecode]);
var factory = type.bind.apply(type, args);
var result = new factory();
if (Resurrect.isPrimitive(result)) {
return result.valueOf(); // unwrap
} else {
return result;
}
};
/**
* Dereference or build an object or value from an encoding.
* @param {Object} ref
* @returns {(Object|undefined)}
* @method
*/
Resurrect.prototype.decode = function(ref) {
if (this.prefix in ref) {
return this.deref(ref);
} else if (this.buildcode in ref) {
return this.build(ref);
} else {
throw new this.Error('Unknown encoding.');
}
};
/**
* @param {Object} object
* @returns {boolean} True if the provided object is tagged for serialization.
* @method
*/
Resurrect.prototype.isTagged = function(object) {
return (this.refcode in object) && (object[this.refcode] != null);
};
/**
* Visit root and all its ancestors, visiting atoms with f.
* @param {*} root
* @param {Function} f
* @param {Function} replacer
* @returns {*} A fresh copy of root to be serialized.
* @method
*/
Resurrect.prototype.visit = function(root, f, replacer) {
if (Resurrect.isAtom(root)) {
return f(root);
} else if (!this.isTagged(root)) {
var copy = null;
if (Resurrect.isArray(root)) {
copy = [];
root[this.refcode] = this.tag(copy);
for (var i = 0; i < root.length; i++) {
copy.push(this.visit(root[i], f, replacer));
}
} else { /* Object */
copy = Object.create(Object.getPrototypeOf(root));
root[this.refcode] = this.tag(copy);
for (var key in root) {
var value = root[key];
if (root.hasOwnProperty(key)) {
if (replacer && value !== undefined) {
// Call replacer like JSON.stringify's replacer
value = replacer.call(root, key, root[key]);
if (value === undefined) {
continue; // Omit from result
}
}
copy[key] = this.visit(value, f, replacer);
}
}
}
copy[this.origcode] = root;
return this.ref(copy);
} else {
return this.ref(root);
}
};
/**
* Manage special atom values, possibly returning an encoding.
* @param {*} atom
* @returns {*}
* @method
*/
Resurrect.prototype.handleAtom = function(atom) {
var Node = Resurrect.GLOBAL.Node || function() {};
if (Resurrect.isFunction(atom)) {
throw new this.Error("Can't serialize functions.");
} else if (atom instanceof Node) {
var xmls = new XMLSerializer();
return this.builder('Resurrect.Node', [xmls.serializeToString(atom)]);
} else if (Resurrect.isDate(atom)) {
return this.builder('Date', [atom.toISOString()]);
} else if (Resurrect.isRegExp(atom)) {
var args = atom.toString().match(/\/(.+)\/([gimy]*)/).slice(1);
return this.builder('RegExp', args);
} else if (atom === undefined) {
return this.ref(undefined);
} else if (Resurrect.isNumber(atom) && (isNaN(atom) || !isFinite(atom))) {
return this.builder('Number', [atom.toString()]);
} else {
return atom;
}
};
/**
* Hides intrusive keys from a user-supplied replacer.
* @param {Function} replacer function of two arguments (key, value)
* @returns {Function} A function that skips the replacer for intrusive keys.
* @method
*/
Resurrect.prototype.replacerWrapper = function(replacer) {
var skip = new RegExp('^' + Resurrect.escapeRegExp(this.prefix));
return function(k, v) {
if (skip.test(k)) {
return v;
} else {
return replacer(k, v);
}
};
};
/**
* Serialize an arbitrary JavaScript object, carefully preserving it.
* @param {*} object
* @param {(Function|Array)} replacer
* @param {string} space
* @method
*/
Resurrect.prototype.stringify = function(object, replacer, space) {
if (Resurrect.isFunction(replacer)) {
replacer = this.replacerWrapper(replacer);
} else if (Resurrect.isArray(replacer)) {
var acceptKeys = replacer;
replacer = function(k, v) {
return acceptKeys.indexOf(k) >= 0 ? v : undefined;
};
}
if (Resurrect.isAtom(object)) {
return JSON.stringify(this.handleAtom(object), replacer, space);
} else {
this.table = [];
this.visit(object, this.handleAtom.bind(this), replacer);
for (var i = 0; i < this.table.length; i++) {
if (this.cleanup) {
delete this.table[i][this.origcode][this.refcode];
} else {
this.table[i][this.origcode][this.refcode] = null;
}
delete this.table[i][this.refcode];
delete this.table[i][this.origcode];
}
var table = this.table;
this.table = null;
return JSON.stringify(table, null, space);
}
};
/**
* Restore the __proto__ of the given object to the proper value.
* @param {Object} object
* @returns {Object} Its argument, or a copy, with the prototype restored.
* @method
*/
Resurrect.prototype.fixPrototype = function(object) {
if (this.prefix in object) {
var name = object[this.prefix];
var prototype = this.resolver.getPrototype(name);
if ('__proto__' in object) {
object.__proto__ = prototype;
if (this.cleanup) {
delete object[this.prefix];
}
return object;
} else { // IE
var copy = Object.create(prototype);
for (var key in object) {
if (object.hasOwnProperty(key) && key !== this.prefix) {
copy[key] = object[key];
}
}
return copy;
}
} else {
return object;
}
};
/**
* Deserialize an encoded object, restoring circularity and behavior.
* @param {string} string
* @returns {*} The decoded object or value.
* @method
*/
Resurrect.prototype.resurrect = function(string) {
var result = null;
var data = JSON.parse(string);
if (Resurrect.isArray(data)) {
this.table = data;
/* Restore __proto__. */
if (this.revive) {
for (var i = 0; i < this.table.length; i++) {
this.table[i] = this.fixPrototype(this.table[i]);
}
}
/* Re-establish object references and construct atoms. */
for (var i = 0; i < this.table.length; i++) {
var object = this.table[i];
for (var key in object) {
if (object.hasOwnProperty(key)) {
if (!(Resurrect.isAtom(object[key]))) {
object[key] = this.decode(object[key]);
}
}
}
}
result = this.table[0];
} else if (Resurrect.isObject(data)) {
this.table = [];
result = this.decode(data);
} else {
result = data;
}
this.table = null;
return result;
};