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Spine runtime for FRAG #25

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zacharycarter opened this issue Mar 28, 2017 · 0 comments
Open

Spine runtime for FRAG #25

zacharycarter opened this issue Mar 28, 2017 · 0 comments
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@zacharycarter
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zacharycarter commented Mar 28, 2017

2 options being explored -

  1. Wrap existing C Spine runtime
  • Will force us to include Spine runtime license with project, but project can be optionally included with FRAG so FRAG can stay spine runtime license free
  • Faster and easier
  1. Write our own runtime
  • Not fast, not easy
  • WIP atm, working on parsing skeleton and texture atlas data
  • Will need extensive testing to verify results against spine samples

Out of the two options, I'm much closer to achieving # 1. I think if I took another shot at creating bindings I could probably have something working in a day or two.

`# 2 is more appealing though, so I'm working on that. If I encounter roadblocks I may switch back to # 1.

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