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The Elemental Rage ability does not properly change the rage damage type to the selected element, nor does it correctly apply the additional damage as intended. This impacts gameplay and the expected mechanics of the ability.
Damage Type Change:
The rage damage type does not change to the selected elemental type (e.g., fire, ice, electricity) when Elemental Rage is activated.
Additional Damage Calculation:
The additional rage damage is supposed to increase from 2 to 4 while using Elemental Rage, but it does not reflect this increase in the damage calculation.
Level 7 Specialization Ability:
Upon reaching level 7 and using Elemental Rage, the damage should increase from 4 to 6. If the character has Greater Weapon Specialization, the increase should go from 6 to 12. This scaling is not functioning as intended.
Kineticist Impulses:
Kineticist impulses matching the chosen elemental type are meant to gain the rage trait while using Elemental Rage, but this functionality needs verification to ensure it works correctly.
Steps to Reproduce:
Activate the Elemental Rage ability while raging.
Check if the rage damage type changes to the selected elemental type.
Verify that the additional damage increases from 2 to 4.
Test the Level 7 specialization ability to see if damage increases from 4 to 6 and from 6 to 12 with Greater Weapon Specialization.
Confirm that kineticist impulses gain the rage trait when using the ability.
This issue affects core gameplay mechanics for characters utilising the Elemental Rage ability, impacting their effectiveness in combat.
The text was updated successfully, but these errors were encountered:
So I tested the rage functionality on the Elemental Barbarian on my end, and it worked as intended.
I can validate that Kineticist Dedication is not interacting with the Elemental Barbarian (it's not adding the Rage trait to the matching Elemental Blasts).
stwlam
changed the title
Fix Elemental Rage Functionality (Barbarian) in Pathfinder 2e
Elemental Rage doesn't add Rage trait to kinetic impulses
Sep 29, 2024
The Elemental Rage ability does not properly change the rage damage type to the selected element, nor does it correctly apply the additional damage as intended. This impacts gameplay and the expected mechanics of the ability.
Damage Type Change:
The rage damage type does not change to the selected elemental type (e.g., fire, ice, electricity) when Elemental Rage is activated.
Additional Damage Calculation:
The additional rage damage is supposed to increase from 2 to 4 while using Elemental Rage, but it does not reflect this increase in the damage calculation.
Level 7 Specialization Ability:
Upon reaching level 7 and using Elemental Rage, the damage should increase from 4 to 6. If the character has Greater Weapon Specialization, the increase should go from 6 to 12. This scaling is not functioning as intended.
Kineticist Impulses:
Kineticist impulses matching the chosen elemental type are meant to gain the rage trait while using Elemental Rage, but this functionality needs verification to ensure it works correctly.
Steps to Reproduce:
Activate the Elemental Rage ability while raging.
Check if the rage damage type changes to the selected elemental type.
Verify that the additional damage increases from 2 to 4.
Test the Level 7 specialization ability to see if damage increases from 4 to 6 and from 6 to 12 with Greater Weapon Specialization.
Confirm that kineticist impulses gain the rage trait when using the ability.
This issue affects core gameplay mechanics for characters utilising the Elemental Rage ability, impacting their effectiveness in combat.
The text was updated successfully, but these errors were encountered: