just checking how fast computers go without a slow engine. probably the fastest bunnymark.
i think this benchmark is cpu bound. there's no SIMD, SOA, Threads, or CPU optimization of any kind when updating bunnies. because i think this is how a real game would work.
https://www.youtube.com/watch?v=_cSMGs2LyD8
1,000 bunnies at 24,000 fps (cpu: 12700, gpu: RX 6800) || 1,000 bunnies at 13,000 fps (cpu: 8700k, gpu: 1070 mini)
50,000 bunnies at 4,000 fps (cpu: 8700k, gpu: 3090) || 50,000 bunnies at 4,000 fps (cpu: 12700, gpu: RX 6800)
3,607,125 bunnies at 60 fps (cpu: 8700k, gpu: 3090) || 3,500,000 bunnies at 60 fps (cpu: 12700, gpu: RX 6800)
https://github.com/farzher/Bunnymark-Jai-D3D11/releases/download/v0.0.3/bunnymark.exe
- have #the_compiler(v0.1.60)
- run
run.bat