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Hebereke - Enjoy Edition #158
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Have you tried making a copy and renaming it to a .nes file? I ask because
that can be the case. I did that with The Curse of Illmoore Bay (in this
case, a .MD file, but same principle).
…On Fri, Apr 19, 2024, 7:40 AM GuiMiTomo ***@***.***> wrote:
There might be a NES rom in NesHebereke_x64_Release.dll based on an iNES
header starting "NES", but via HxD, I couldn't be able to extract it. Maybe
some special program can do the trick.
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At first, I checked the Unity assets to see if I could identify anything (similar to SaGa), but I couldn't find anything. However, I was able to extract the ROM via memory dump, but things got weird quickly. With the correct header, I can get the game to boot to the title screen, but the graphics are garbled and the game crashes upon starting a new game. Upon further inspection, I realized that the ROM I dumped was 16 bytes larger than the original ROM! |
Glad to see some progress made! |
Unrelated, but there seems to be an update that added the English box and manual for Ufouria. |
Got a ROM via the Memory Dump method, but I found there are differences with a stable ROM. That's why the game couldn't start. |
Hebereke fix.zip |
Made an "at least I tried" ROM extraction guide. https://github.com/GuiMiTomo/HeberekeROMExtractionGuide |
@GuiMiTomo @DrAzathoth I have made a proper application to extract a correct ROM from the game files. It also allows the user to apply a fixed NES 2.0 header making it 1:1 to the No-Intro ROM. The ROM file itself is contained within |
Thank you! |
There might be a NES rom in NesHebereke_x64_Release.dll based on an iNES header starting "NES", but via HxD, I couldn't be able to extract it. Maybe some special program can do the trick.Edit: bro lied
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