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Releases: fantasycalendar/FoundryVTT-ItemPiles

2.0.0 pre-alpha 5

04 Sep 19:27
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2.0.0 pre-alpha 5 Pre-release
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1.4.!14

Fixed free not being free

2.0.0 pre-alpha 4

03 Sep 21:01
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1.4.!13

Added clear all items, better handling of image, added text editor fo…

2.0.0 pre-alpha 3

21 Aug 10:08
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1.4.!12

Minor fixes

2.0.0 pre-alpha

20 Aug 22:05
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1.4.!9

Supermassive update

2.0.0 pre-alpha 2

20 Aug 23:09
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1.4.!11

Fixes

2.0.0 pre-alpha 1

20 Aug 22:37
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2.0.0 pre-alpha 1 Pre-release
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1.4.!10

stupid

1.4.8

11 Apr 14:53
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  • Updated German localization (Thank you, gsterling on GitHub)
  • Added Starfinder system support (Thank you, dizko on GitHub)
  • Updated Tormenta20 system configuration (Thank you, mclemente on GitHub)
  • Fixed hidden item piles being able to be opened

1.4.7

12 Mar 13:26
6794e2c
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  • Fixed issue in latest PF2 update which changed the attribute path for quantities

1.4.6

10 Mar 20:10
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  • Adjusted API to use native foundry Item#fromDropData instead of my own implementation (Thank you, TheGiddyLimit on github!)
  • Fixed issue relating to some systems not generating a new ID for items, which caused false-positives when trying to find similar items on actors that were the source of said items
  • Fixed issue where systems would override core functions on items that modify names and other data, Item Piles will now always call the system's Item specific functions
    • Fixes issue with PF1 items sometimes showing up as identified when they were unidentified
  • Added support for the Warhammer Fantasy Roleplay 4th Ed system
  • Added support for the Splittermond system

1.4.5

23 Feb 15:41
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  • Fixed Item Piles inventory UI in GM mode making item quantity inputs look disabled when an item had 0 quantity